The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
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No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
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33%
Yes, but I'll post with my specific thoughts and ideas!
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No votes
 
Total votes: 9

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Post Post #13425 (ISO) » Thu May 23, 2013 3:06 am

Post by blake5135 »

you guys actually made a spawn town!
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Post Post #13426 (ISO) » Thu May 23, 2013 3:07 am

Post by dappyscroo »

I do like the two creepers looking on in the background. :)
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Post Post #13427 (ISO) » Thu May 23, 2013 3:14 am

Post by izakthegoomba »

In post 13425, blake5135 wrote:you guys actually made a spawn town!
I wasn't there when they first loaded up the world, but I think it was a coincidence that they found a village near spawn, and we just decided to prettify it a bit.
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Post Post #13428 (ISO) » Thu May 23, 2013 3:15 am

Post by Rhinox »

In post 13423, Klazam wrote:BIG NEWSZ!

Spoiler: NEWSZ
Image

Text:
-----------------------------
Events Board

Grand Opening: 5/27
Spleef Tourney: 6/1
Gauntlet Opening: 6/15
-----------------------------

Dont worry, it'll be up as soon as we get mod pack on FTB launcher. Just that this monday is the OFFICIAL grand opening. Cakes will be had by all.
Is that going to be spawn for our new world?

The spawnpad looks really great! I'd rather not spawn in a NPC village though, but its probably nbd really.
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Post Post #13429 (ISO) » Thu May 23, 2013 3:16 am

Post by T-Bone »

We bastardized a town for the vanilla server too for our Spawntown even though most have forgotten about that.

It what we do.
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Post Post #13430 (ISO) » Thu May 23, 2013 3:19 am

Post by izakthegoomba »

Yeah, I'm think the previous server is the only MS server where we didn't invade a village.
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Post Post #13431 (ISO) » Thu May 23, 2013 4:16 am

Post by Klazam »

YES! That's our new world.

Dappy, THEY ARE ALWAYS WATCHING YOU


TBone, any chance you will join us on this server? lag issues should be gone.
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Post Post #13432 (ISO) » Thu May 23, 2013 5:13 am

Post by Rhinox »

In post 13429, T-Bone wrote:We bastardized a town for the vanilla server too for our Spawntown even though most have forgotten about that.

It what we do.
In post 13430, izakthegoomba wrote:Yeah, I'm think the previous server is the only MS server where we didn't invade a village.

Well yes the vanilla server spawntown was a recommissioned NPC village. But it was actually the only time we have done that. All servers before that one were pre-NPC villages, at least at the time of server creation. And the last FTB server we all just ignored the village right by spawn and naturally spread out. Not sure what you guys were doing on the other FTB servers before I switched over though.

Anyways, its slightly unfair that whoever is able to log on to the new server first gets to raid all the chests and resources and what not in the spawn village. But like I said, NBD really because its not like other villages can't be found and raided by anyone.

Mostly I just prefer the worlds we've created organically without any preconceived format or template that a NPC village spawn sort of encourages. I'll play either way just stating my opinion. Its not like I didn't like our vanilla spawntown too.

I move that we immediately begin to wall off the NPC village and preserve it as a historical site, or the "Old Towne" center of our new spawn city. We can build our new houses and and structures around the NPC village. That means no taking over the existing buildings and claiming them as your own. Raid the chests, sure, but keep the structures pristine. :) I think that would be kinda cool rather than just bastardizing the village.
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Post Post #13433 (ISO) » Thu May 23, 2013 5:16 am

Post by dappyscroo »

In post 13432, Rhinox wrote: ...

I move that we immediately begin to wall off the NPC village and preserve it as a historical site, or the "Old Towne" center of our new spawn city. We can build our new houses and and structures around the NPC village. That means no taking over the existing buildings and claiming them as your own. Raid the chests, sure, but keep the structures pristine. :) I think that would be kinda cool rather than just bastardizing the village.
Seconded.
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Post Post #13434 (ISO) » Thu May 23, 2013 5:39 am

Post by Klazam »

Neutral on that.

Do whatever you want. :)

some things around town was improved, and all chest items were removed, tho.
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Post Post #13435 (ISO) » Thu May 23, 2013 5:44 am

Post by Klazam »

Although us ops spent a lot of time on the village, we'd like you all to use it somehow...
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Post Post #13436 (ISO) » Thu May 23, 2013 6:02 am

Post by Maruchan »

In post 13430, izakthegoomba wrote:Yeah, I'm think the previous server is the only MS server where we didn't invade a village.
AFAIK, the most-recent DW20 server map is the first map since 2011 (or sooner) that the mafiascum community has not centralized around an NPC village.
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Post Post #13437 (ISO) » Thu May 23, 2013 6:05 am

Post by Maruchan »

In post 13432, Rhinox wrote:I move that we immediately begin to wall off the NPC village and preserve it as a historical site, or the "Old Towne" center of our new spawn city. We can build our new houses and and structures around the NPC village. That means no taking over the existing buildings and claiming them as your own. Raid the chests, sure, but keep the structures pristine. :) I think that would be kinda cool rather than just bastardizing the village.
Move Seconded, I say we make this server grow organically like we had originally planned for the vanilla server, Beginning by walling off the Town Centre, as the NPC village, and moving the player-made village to surround this Inner Sanctum, and wall of the player-made area with another set of walls, as the Outter Sanctum.
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Post Post #13438 (ISO) » Thu May 23, 2013 6:46 am

Post by EspeciallyTheLies »

What did you do with the villagers????
Art is cool.
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Post Post #13439 (ISO) » Thu May 23, 2013 6:48 am

Post by Maestro »

They're there :)
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Post Post #13440 (ISO) » Thu May 23, 2013 7:00 am

Post by T-Bone »

Yes well I did add myself to the googledoc so...
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Post Post #13441 (ISO) » Thu May 23, 2013 7:42 am

Post by Rhinox »

In post 13434, Klazam wrote:and all chest items were removed, tho.
clap.gif :)

(are there any apiaries in the village tho? :twisted: )
In post 13435, Klazam wrote:Although us ops spent a lot of time on the village, we'd like you all to use it somehow...
I don't mean to minimize any effort that you guys put into the town. Sorry if I came across that way. But IMO, all the more reason to preserve the town - to preserve the effort you guys put into it. :)

I see the ideal use for the town being the starting community common area, early villager trading, and temporary initial shelters for people to use before setting up their own more permanent places. Maybe even eventually adding improvements like stained glass windows for the church and what not, but keeping it strictly a communal area and not any one persons claim to any part of it. But hey, whatever everyone wants to do :) My plan is probably to take the option (3) building blocks starter kit, build the best spawn town house I can with it so I will always have my own little corner of spawntown to return to and visit whenever I want, and then go out searching for a more ideal location to build more of a proper base - not too far away, but not right in cramped by everyone else. Thats kind of how I played on the vanilla server, and I was liking how it was working out.
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Post Post #13442 (ISO) » Thu May 23, 2013 9:01 am

Post by blake5135 »

In post 13437, Maruchan wrote:
In post 13432, Rhinox wrote:I move that we immediately begin to wall off the NPC village and preserve it as a historical site, or the "Old Towne" center of our new spawn city. We can build our new houses and and structures around the NPC village. That means no taking over the existing buildings and claiming them as your own. Raid the chests, sure, but keep the structures pristine. :) I think that would be kinda cool rather than just bastardizing the village.
Move Seconded, I say we make this server grow organically like we had originally planned for the vanilla server, Beginning by walling off the Town Centre, as the NPC village, and moving the player-made village to surround this Inner Sanctum, and wall of the player-made area with another set of walls, as the Outter Sanctum.

^^ What Gavin said. I like the idea of the several enclosed walls and such.
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Post Post #13443 (ISO) » Thu May 23, 2013 9:30 am

Post by EspeciallyTheLies »

In post 13441, Rhinox wrote:stained glass windows
:eek: I WANT.
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Post Post #13444 (ISO) » Thu May 23, 2013 10:04 am

Post by jmj3000 »

Best birthday gift ever? Klaz opening the gauntlet on my damn birthday. I REQUEST 23 FREE RUNS, ONE FOR EACH YEAR OF LIFE. Final decision it's always yours klaz.
Looking for experienced designers to help me design
SONY MAFIA
, a sequel to my Nintendo Mafia game!

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Post Post #13445 (ISO) » Thu May 23, 2013 10:21 am

Post by Rhinox »

I hope we'll be able to DL the modpack by the time I get home from work tonight. I'd really like to get in a SP world and play around with some of the new stuffs (unless the server will be going live as well, in which case I'll just play around on the server :P )

Have you guys finalized what the starter packs will be yet? I'm interested in knowing whats in the building block starter pack so I can try some things in creative mode before building my spawn house on the server with it :)

(sorry if I'm being a nag I'm just really excited for this server - less bugs, past members returning, lots of excitment, hard to contain the squeeeeeeeees)
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Post Post #13446 (ISO) » Thu May 23, 2013 10:22 am

Post by Rhinox »

In post 13443, EspeciallyTheLies wrote:
In post 13441, Rhinox wrote:stained glass windows
:eek: I WANT.
I saw them in the NEI on the last FTB server so we had them before, but I don't think anyone made any.
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Post Post #13447 (ISO) » Thu May 23, 2013 10:23 am

Post by EspeciallyTheLies »

I had NO IDEA.


PRETTY THINGS!!!!!!!! :twisted:
Art is cool.
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Post Post #13448 (ISO) » Thu May 23, 2013 10:26 am

Post by Rhinox »

Well I also don't know which mod added them so IDK if the new modpack will have them or not so... don't get your hopes up.
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Post Post #13449 (ISO) » Thu May 23, 2013 10:54 am

Post by izakthegoomba »

Spawn and starter packs are all set up and ready to go. Here's screenies of the starter packs:

Spoiler: pics
Image
Image
Image


Still nothing from the modpack team, guys. But I think two of the three are PST, so it might be coming later.

Unfortunately, since we don't have a VPN for the server any more, there may be issues if everyone rushes at once - if the code becomes available when it's late afternoon/evening for east america, we may not be able to whitelist everyone immediately.
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