You seem to favor Option #2, which is:
Okay, so this leaves the town with (assuming Killer hits Cult):Zindaras wrote:2: Lynching killing scum would then require the other killing role to attempt to kill Cult. There's a chance of there being 2 Cult and a chance of there being 1 Cult. The killer won't be able to take the chance of there being 2 Cult and thus will have to look for Cult to kill.
2 Town
1 Cult (or Town)
1 Killer
In that situation, we would have to lynch the Killer D6. Then night would pass with nothing. Then we would have to lynch the Cultist D6.
Your plan involves the town lynching a Killer today, having the second killer kill Cult N5 (note: if this fails, the
*****
I think the town is better served trying to lynch a Cultist today.
If one killer hits the other, but the second hits Cult, then there is guaranteed to be no more cultists left, and there is only 1 killer left against 2 townspeople. This gives the town a very good 1/3 shot at lynching the remaining killer and winning.
If one killers hits town, and the other hits Cult, there are no more cultists, and we are left with a 1 townsperson v 1 killer v 1 killer. In that situation, the town will No-Lynch, and the killers will be forced to try to kill each other. If they are successful, the town wins.
If both killers kill each other, there will be 2 townspeople v 1 Cult. Again, a nice 1/3 chance at lynching correctly.
If both killers hit different townspeople, then we are probably screwed
If both killers target the same person, this clearly throws wrenches in the numbers, but these possibilities are