Well, maybe put in a Watcher somewhere instead of a Roleblocker or two. Or separate the Roleblockers positionally on the table. Trying to fit in relatively unique PRs while keeping the setup normal (role-wise) is tough.In post 5873, Cheery Dog wrote:Mafia Roleblocker, Mafia Jailkeeper and Town Roleblocker all in the one setup, sounds bad to resolve, especially when you add the SK's abilities to that mix as well.
My original intent with the setup was to have really weird setup speculation and/or fake claim possibilities due to the nature of the setup selection, so making it essentially open instead of semi-open defeats the "spirit of the game" here.In post 5874, Mr. Flay wrote:...that sounds like a horrifically complicated way for the mod to screw it up and/or end up with an unplayable game anyway.
Maybe blend it with PYP: Mod picks the first power role. First player to signup picks a knight move to enable the second role, second player uses a knight move from that spot, etc. Or do it after WC assignment, but that sounds fraught with disaster.
I don't see how it's especially prone to being screwed up, as long as the Mod has basic chess knowledge.
Are there any particular setup selections you consider potentially "unplayable"?