[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
Alduskkel
Alduskkel
Jack of All Trades
User avatar
User avatar
Alduskkel
Jack of All Trades
Jack of All Trades
Posts: 7656
Joined: September 19, 2008

Post Post #5875 (ISO) » Mon May 13, 2013 2:05 pm

Post by Alduskkel »

In post 5873, Cheery Dog wrote:Mafia Roleblocker, Mafia Jailkeeper and Town Roleblocker all in the one setup, sounds bad to resolve, especially when you add the SK's abilities to that mix as well.
Well, maybe put in a Watcher somewhere instead of a Roleblocker or two. Or separate the Roleblockers positionally on the table. Trying to fit in relatively unique PRs while keeping the setup normal (role-wise) is tough.
In post 5874, Mr. Flay wrote:...that sounds like a horrifically complicated way for the mod to screw it up and/or end up with an unplayable game anyway. :?

Maybe blend it with PYP: Mod picks the first power role. First player to signup picks a knight move to enable the second role, second player uses a knight move from that spot, etc. Or do it after WC assignment, but that sounds fraught with disaster.
My original intent with the setup was to have really weird setup speculation and/or fake claim possibilities due to the nature of the setup selection, so making it essentially open instead of semi-open defeats the "spirit of the game" here.

I don't see how it's especially prone to being screwed up, as long as the Mod has basic chess knowledge.

Are there any particular setup selections you consider potentially "unplayable"?
CLICK HERE FOR THE ALDUSKKEL APPRECIATION PAGE
"i've only known aldus for four and a half months but if anything happened to him i would kill everyone in this room and then myself" -Datisi, March 28 2020
Avatar made by Brandi.
User avatar
Ineffective
Ineffective
Goon
User avatar
User avatar
Ineffective
Goon
Goon
Posts: 886
Joined: April 1, 2013

Post Post #5876 (ISO) » Mon May 13, 2013 2:10 pm

Post by Ineffective »

I really like this concept in general... Plzcing the roles in the right spots on the grid to keep it from being too swingy will be difficult... But worthwhile imo
Jump in and get your hands dirty. Mistakes are ok, apathy isnt.

*obsessively refreshing my topics as usual*
User avatar
Alduskkel
Alduskkel
Jack of All Trades
User avatar
User avatar
Alduskkel
Jack of All Trades
Jack of All Trades
Posts: 7656
Joined: September 19, 2008

Post Post #5877 (ISO) » Mon May 13, 2013 2:34 pm

Post by Alduskkel »

It'd be easier to balance if I knew how many role combinations there were. But I'm not good enough at statistics to figure out how to determine that.
CLICK HERE FOR THE ALDUSKKEL APPRECIATION PAGE
"i've only known aldus for four and a half months but if anything happened to him i would kill everyone in this room and then myself" -Datisi, March 28 2020
Avatar made by Brandi.
User avatar
LlamaFluff
LlamaFluff
Jack of All Trades
User avatar
User avatar
LlamaFluff
Jack of All Trades
Jack of All Trades
Posts: 9561
Joined: May 3, 2008
Location: California

Post Post #5878 (ISO) » Thu May 16, 2013 2:24 pm

Post by LlamaFluff »

In post 5862, Kitoari wrote:Multirole Mafia

A game for 12 players.

3 Mafia
9 Town

There are 7 abilities to go around:
Inspect (Town - Alignment cop | Scum - Role cop)
Protect (Both - Doctor)
Kill (Town - Vig | Scum - Strongman mafia kill)
Block (Both - Roleblock)
Track (Both - Tracker)
Neighbor
Neighbor

Generate a random number from 1 to 3. We'll call it n.
Now, randomize your playerlist. Going down the list, give the first n abilities to the first player, the second, and so on.

If scum don't get any abilities, give 2 abilities randomly:
Roleblock (only if scum don't receive randomised RB)
Kill-Immunity
Investigation-Immunity

If scum get 1 ability, give one of the above.

If n = 1 AND scum get no abilities, give them all 3.

If scum get kill,
the ability is lost
their kill becomes strongman (doc bypass) for that scum member. If two scum are neighbor with each other, it is also lost. Both count for purposes of "getting an ability". Everyone who doesn't get an ability is considered vanilla.
This was played once in ye olden times.
Problem with this game to me is that we can end up with a setup where scum has basically everything.

Also "scum lose both neighbors" is a bad call since a scum neighbor flip confirms the other as town.

Again it gets bad if you are able to say scum "if have no abilities" flip because that confirms it to town which auto-confirms all roles as town.

Im just not seeing this produce balanced setups too often since there are a very limited number of setups which unlike most variables, scum cant draw an early game advantage out of too well as town instantly knows just about what is out there.
Co-host of The USL Show
GeoGuessr: USL Pony
Fall Guys: Scary Hopping Bonkus
User avatar
Does Bo Know
Does Bo Know
Mafia Scum
User avatar
User avatar
Does Bo Know
Mafia Scum
Mafia Scum
Posts: 4875
Joined: January 31, 2011

Post Post #5879 (ISO) » Sat May 18, 2013 11:53 am

Post by Does Bo Know »

Sooooo here's an idea. On an older site a couple of friends and I used to play Dethy, but as has been made plainly clear in the wiki, Town normally has a huge advantage.

What would you guys say to this modification? I'm considering running it in the Micro Queue when I can:
- 4p Dethy.
- 3 Cops, 1 Goon, with a Night Start where only the cops can investigate.
- Randomize which sanity (Sane, Insane, Paranoid, and Naive) is left out of the 3 cops.
- Still don't show sanities of Cops when they're killed.

We figured it out over there and we've played it a few times. It gives less chances for the cops to organize exactly who the Mafia are, but certain investigations could still yield a Town win.

Does anyone find any flaws in this that make the game really swingy? Or has there been talk of this a long time ago and I didn't care to look for it? I don't know exactly where to put this since the other set-up review topic is mainly for set-ups custom-made by the user. Plus, Dethy is considered an Open Setup, and I think running a 4p Dethy (or even an 8p or 9p Dethy with the same principles) would be better than just 5ps.

I just don't know if people like Dethys here either, haha
Town: 11-12; Scum: 10-4; Third-party 1-0
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5880 (ISO) » Sun May 19, 2013 3:31 pm

Post by Mr. Flay »

Dethy is ridiculously popular on Marathon Days, but that's because it plays fast and really only requires one player to be paying close attention.

Sounds like Dethy- might be worth a shot in a similar setting. Gives Mafia a chance.
Retired as of October 2014.
User avatar
Does Bo Know
Does Bo Know
Mafia Scum
User avatar
User avatar
Does Bo Know
Mafia Scum
Mafia Scum
Posts: 4875
Joined: January 31, 2011

Post Post #5881 (ISO) » Sun May 19, 2013 4:33 pm

Post by Does Bo Know »

Dethy-

Why didn't I think of that?

Oh well, yeah, I feel like it might be worth a shot. I haven't modded an Open yet but maybe I can trial run it in the Micro Queue
Town: 11-12; Scum: 10-4; Third-party 1-0
User avatar
Ineffective
Ineffective
Goon
User avatar
User avatar
Ineffective
Goon
Goon
Posts: 886
Joined: April 1, 2013

Post Post #5882 (ISO) » Sun May 19, 2013 4:45 pm

Post by Ineffective »

a friend from EM came up with an awesome idea for a dethy variant that i helped balance out--- the stats ended up slightly scumsided (within the margin of error for such a sample size) after 30 games

Daystart with the usual 4 cops and the following additions

Mafia role cop in place of mafia goon
2 traitors
Dayvig
virgin (prevents mafia from killing for one night if lynched)

Standard strat played out that virgin is lynched d1 to insure all cops get an investigation, i tried encouraging alt strats but people played it this way in fear of dayvig or virgin dying n1 and ruining towns tempo

Everyone decides on one person for everyone to investigate, virgin outs fosses before being lyncched (in the case of forum mafia, the fosses would start a popcorn investigation outting d2)

Dayvig can fake a report to save shot for d3 as a gambit or simply shoot in the majority report (4 innos on the same person for instance) then lead a lynch
Jump in and get your hands dirty. Mistakes are ok, apathy isnt.

*obsessively refreshing my topics as usual*
User avatar
IceGuy
IceGuy
Mafia Scum
User avatar
User avatar
IceGuy
Mafia Scum
Mafia Scum
Posts: 3390
Joined: January 29, 2011

Post Post #5883 (ISO) » Tue May 21, 2013 5:11 am

Post by IceGuy »

Two Chances


3 Mafia Goons
1 Tracker
1 Watcher
2 JKs

Every night, the scum has to send out one scum player to intimidate a town player. The target of the intimidation or the fact that it failed will be publicly revealed. Intimidation has no other effects. If scum doesn't send in an action, it'll be randomized.

The first town player lynched stays in game as confirmed town.
User avatar
Does Bo Know
Does Bo Know
Mafia Scum
User avatar
User avatar
Does Bo Know
Mafia Scum
Mafia Scum
Posts: 4875
Joined: January 31, 2011

Post Post #5884 (ISO) » Tue May 21, 2013 5:18 am

Post by Does Bo Know »

So at the start of each day, the Mod says "[scum] successfully intimidated [town]" or "[scum] did not successfully intimidate [town]"?

Because I don't see the point of it failing or succeeding.
Town: 11-12; Scum: 10-4; Third-party 1-0
User avatar
Nachomamma8
Nachomamma8
Devil in the Details
User avatar
User avatar
Nachomamma8
Devil in the Details
Devil in the Details
Posts: 38382
Joined: June 5, 2009
Location: Chicago

Post Post #5885 (ISO) » Tue May 21, 2013 5:20 am

Post by Nachomamma8 »

if he fails, means scum was guaranteed blocked that night.
"Playing with Nacho is like playing with a religious conservative." ~UncertainKitten

-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
User avatar
Does Bo Know
Does Bo Know
Mafia Scum
User avatar
User avatar
Does Bo Know
Mafia Scum
Mafia Scum
Posts: 4875
Joined: January 31, 2011

Post Post #5886 (ISO) » Tue May 21, 2013 5:24 am

Post by Does Bo Know »

Okay thanks.
Town: 11-12; Scum: 10-4; Third-party 1-0
User avatar
IceGuy
IceGuy
Mafia Scum
User avatar
User avatar
IceGuy
Mafia Scum
Mafia Scum
Posts: 3390
Joined: January 29, 2011

Post Post #5887 (ISO) » Tue May 21, 2013 6:02 am

Post by IceGuy »

In post 5884, Does Bo Know wrote:So at the start of each day, the Mod says "[scum] successfully intimidated [town]" or "[scum] did not successfully intimidate [town]"?
"[town] was intimidated today" or "Nobody was intimidated today" (if either scum or town was JKd).
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #5888 (ISO) » Tue May 21, 2013 6:06 am

Post by Siveure DtTrikyp »

Do scum have a kill?
User avatar
IceGuy
IceGuy
Mafia Scum
User avatar
User avatar
IceGuy
Mafia Scum
Mafia Scum
Posts: 3390
Joined: January 29, 2011

Post Post #5889 (ISO) » Tue May 21, 2013 6:26 am

Post by IceGuy »

No.
User avatar
Leafsnail
Leafsnail
Goon
User avatar
User avatar
Leafsnail
Goon
Goon
Posts: 753
Joined: December 31, 2009

Post Post #5890 (ISO) » Tue May 21, 2013 9:21 am

Post by Leafsnail »

If town were lynched day one you'd always want to intimidate that person, wouldn't you? Either you're reconfirming an already confirmed town player or having your action blocked (and thus not revealing anything).
User avatar
IceGuy
IceGuy
Mafia Scum
User avatar
User avatar
IceGuy
Mafia Scum
Mafia Scum
Posts: 3390
Joined: January 29, 2011

Post Post #5891 (ISO) » Tue May 21, 2013 9:26 am

Post by IceGuy »

In post 5890, Leafsnail wrote:If town were lynched day one you'd always want to intimidate that person, wouldn't you? Either you're reconfirming an already confirmed town player or having your action blocked (and thus not revealing anything).
No, because then the Watcher would just have to watch the confirmed town player to get confirmed scum.

Also, on second thought, the target of the intimidation should not be broadcast publicly; only that one happened (or not).
User avatar
Leafsnail
Leafsnail
Goon
User avatar
User avatar
Leafsnail
Goon
Goon
Posts: 753
Joined: December 31, 2009

Post Post #5892 (ISO) » Tue May 21, 2013 9:29 am

Post by Leafsnail »

That helps.
User avatar
Cheery Dog
Cheery Dog
Kayak
User avatar
User avatar
Cheery Dog
Kayak
Kayak
Posts: 8038
Joined: June 30, 2012
Location: OMG BALL!

Post Post #5893 (ISO) » Tue May 21, 2013 4:15 pm

Post by Cheery Dog »

In post 5890, Leafsnail wrote:If town were lynched day one you'd always want to intimidate that person, wouldn't you? Either you're reconfirming an already confirmed town player or having your action blocked (and thus not revealing anything).
If the watcher is lynched day 1, then yes you'd do that.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
User avatar
Alduskkel
Alduskkel
Jack of All Trades
User avatar
User avatar
Alduskkel
Jack of All Trades
Jack of All Trades
Posts: 7656
Joined: September 19, 2008

Post Post #5894 (ISO) » Tue May 21, 2013 9:56 pm

Post by Alduskkel »

If there's not going to be any more discussion (which would be fine, although I welcome any input) of my setup idea, then I will just try sending it through the Large Normal queue.
CLICK HERE FOR THE ALDUSKKEL APPRECIATION PAGE
"i've only known aldus for four and a half months but if anything happened to him i would kill everyone in this room and then myself" -Datisi, March 28 2020
Avatar made by Brandi.
User avatar
IceGuy
IceGuy
Mafia Scum
User avatar
User avatar
IceGuy
Mafia Scum
Mafia Scum
Posts: 3390
Joined: January 29, 2011

Post Post #5895 (ISO) » Tue May 21, 2013 10:27 pm

Post by IceGuy »

In post 5893, Cheery Dog wrote:
In post 5890, Leafsnail wrote:If town were lynched day one you'd always want to intimidate that person, wouldn't you? Either you're reconfirming an already confirmed town player or having your action blocked (and thus not revealing anything).
If the watcher is lynched day 1, then yes you'd do that.
Town players don't get lynched, they just get confirmed.
User avatar
JacobSavage
JacobSavage
Mafia Scum
User avatar
User avatar
JacobSavage
Mafia Scum
Mafia Scum
Posts: 3163
Joined: February 5, 2010
Location: England

Post Post #5896 (ISO) » Wed May 22, 2013 1:19 am

Post by JacobSavage »

I've noticed that we haven't "nominated" any set-ups in a while....
"
I don't have an opinion, everything is great.
"


I have a GTKAS!
| Slightly V/LA at the moment
User avatar
IceGuy
IceGuy
Mafia Scum
User avatar
User avatar
IceGuy
Mafia Scum
Mafia Scum
Posts: 3390
Joined: January 29, 2011

Post Post #5897 (ISO) » Wed May 22, 2013 2:01 am

Post by IceGuy »

To summarize everything:

Two Chances


3 Mafia Goons
1 Tracker
1 Watcher
2 JKs

Every night, the scum has to send out one scum player to intimidate a town player. The intimidation or the fact that it failed will be publicly revealed ("Somebody has been intimidated today" vs. "Nobody has been intimidated today". Intimidation has no other effects. If scum doesn't send in an action, it'll be randomized. They have no kill.

The first town player that gets lynched stays alive as confirmed town. A second mislynch means instawin for scum.
User avatar
JacobSavage
JacobSavage
Mafia Scum
User avatar
User avatar
JacobSavage
Mafia Scum
Mafia Scum
Posts: 3163
Joined: February 5, 2010
Location: England

Post Post #5898 (ISO) » Wed May 22, 2013 2:08 am

Post by JacobSavage »

Nominate Two Chances


Even though it starts in LYLO it could be quite fun.
"
I don't have an opinion, everything is great.
"


I have a GTKAS!
| Slightly V/LA at the moment
User avatar
LlamaFluff
LlamaFluff
Jack of All Trades
User avatar
User avatar
LlamaFluff
Jack of All Trades
Jack of All Trades
Posts: 9561
Joined: May 3, 2008
Location: California

Post Post #5899 (ISO) » Wed May 22, 2013 3:12 am

Post by LlamaFluff »

In post 5883, IceGuy wrote:
Two Chances


3 Mafia Goons
1 Tracker
1 Watcher
2 JKs

Every night, the scum has to send out one scum player to intimidate a town player. The target of the intimidation or the fact that it failed will be publicly revealed. Intimidation has no other effects. If scum doesn't send in an action, it'll be randomized.

The first town player lynched stays in game as confirmed town.
Day one massclaim. 67%+ town win.
Co-host of The USL Show
GeoGuessr: USL Pony
Fall Guys: Scary Hopping Bonkus

Return to “Open Setup Discussion”