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Post Post #375 (ISO) » Sun Feb 22, 2004 7:10 am

Post by Scalebane »

I would like to propose the transmutation of rule 112.

The thought behind this change is simply to make it simpler in the future to change the state of affairs required to win the game.
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Post Post #376 (ISO) » Sun Feb 22, 2004 8:32 am

Post by CoolBot »

Sounds good to me. And oh look, a new page. :twisted:
PolarBoy wrote:PolarBoy recieves 18 points, and all players' x increase by 840. It is now Scalebane's turn, he has until 10:26 PM GMT on February 23 to submit proposal 310.
No, are x values are still at 0, since the rule doesn't come into affect until
after
it was passed.
Rule 107 wrote:107. No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.
Since R.309 didn't come into being until after it passed, attribute x doesn't exist until after P.309 is passed.
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Post Post #377 (ISO) » Sun Feb 22, 2004 11:16 am

Post by Norinel »

I think it's a problem with the rule that needs to be clarified, as both events (Increment of x-value and the earliest moment when a rule can take effect) say that they happen at generally the same time (After the completion of the vote on a rule) without saying which happens first. This could be more of an issue down the line; say the next proposal passed is "Every player whose x-value is below 1000 at any time gets 5 points and has their x set to 5000."
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Post Post #378 (ISO) » Mon Feb 23, 2004 6:03 am

Post by PolarBoy »

I'm inclined to agree with Coolbot's interpretation of the rule. The vote was completed, then the rule came into effect. The action of raising x-values should've happened in between those two actions, and the rule may not be retro-active. So x will be reset to zero. I'll update the front post accordingly.
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Post Post #379 (ISO) » Mon Feb 23, 2004 11:27 am

Post by Norinel »

So you're saying "the moment of the completion of [a vote on a rule]" (Assuming that a vote that doesn't specify when it takes effect implicitly takes effect as soon as possible.) is after "after [a] vote on a rule is completed"? Why?
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Post Post #380 (ISO) » Mon Feb 23, 2004 12:16 pm

Post by PolarBoy »

It's really up to convention and possibly judgement to decide.
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Post Post #381 (ISO) » Mon Feb 23, 2004 12:43 pm

Post by Norinel »

Well, you'd be the Judge if someone (Do any of the actual players see what I'm talking about?) tries to invoke judgement. I'd go for judgement, at least for now. As for convention, future rules where it matters can specify that they take effect before (Although I'm not sure there's an easy way to say it.) or after ("This rule takes effect the moment after x-values are increased as per the rule that is currently numbered 309.")
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Post Post #382 (ISO) » Mon Feb 23, 2004 2:47 pm

Post by Scalebane »

I would like to invoke judgement.
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Post Post #383 (ISO) » Tue Feb 24, 2004 6:12 am

Post by PolarBoy »

After considering the alternatives, here is my judgement: Rule 309 does not specify precisely when x values are increased, in relationship to rules taking effect. Part of the problem lies also in that no rule-change so far has explicitly stated when it took effect, and no default timing is given in the rules. It is this judge's interpretation that a phrase stating that a given rule was effective immediately has been implied in every rule change thus far, and that that is how they have been carried out.

Also there is no statement in the rules that two events may not happen simultaneously, so it is this judge's ruling that this is exactly what happens with implementation of rules and increase of x-values, unless otherwise stated. Therefore there must also be arbitation in regards to whether x values remain at 0 for one turn, or are increased by 840. Since rule 309 was not in effect until after it took effect, it would seem that the time for increasing x values was already passed, and therefore never happened.

In summary, my judgements are:
1. Rules are effective immediately by default.
2. Events may happen simultaneously.
3. Rule changes come into effect and x values increase simultaneously unless otherwise stated.
4. All x values are currently set to 0.
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Post Post #384 (ISO) » Tue Feb 24, 2004 7:05 am

Post by CoolBot »

Does anyone have anything to say about Scalebane's proposal?
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Post Post #385 (ISO) » Tue Feb 24, 2004 7:13 am

Post by shadyforce »

No, I'm prepared to vote once Scalebane officially ends discussion.
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Post Post #386 (ISO) » Tue Feb 24, 2004 10:58 am

Post by PolarBoy »

I'm fine with it. It's a pretty logical step.
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Post Post #387 (ISO) » Tue Feb 24, 2004 11:16 am

Post by Scalebane »

I end discussion. and
Vote yes
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Post Post #388 (ISO) » Tue Feb 24, 2004 11:29 am

Post by mathcam »

Looks good to me.
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Post Post #389 (ISO) » Tue Feb 24, 2004 12:45 pm

Post by massive »

vote yes
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Post Post #390 (ISO) » Tue Feb 24, 2004 12:51 pm

Post by CoolBot »

vote: yes
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Post Post #391 (ISO) » Tue Feb 24, 2004 3:18 pm

Post by Fishbulb »

Vote: Yes
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Post Post #392 (ISO) » Wed Feb 25, 2004 3:10 am

Post by mathcam »

Just PB and Stewie, methinks.

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Post Post #393 (ISO) » Wed Feb 25, 2004 4:17 am

Post by shadyforce »

What about me? Don't I count?

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Post Post #394 (ISO) » Wed Feb 25, 2004 4:18 am

Post by mathcam »

Fine, fine. Shadyforce too. No need to whine.

:)

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Post Post #395 (ISO) » Wed Feb 25, 2004 6:09 am

Post by PolarBoy »

Vote: Yes
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Post Post #396 (ISO) » Wed Feb 25, 2004 11:18 am

Post by Stewie »

[bVotee: Yes[/b]
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Post Post #397 (ISO) » Thu Feb 26, 2004 7:07 am

Post by CoolBot »

Well, that passes then. It's shady's turn.
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Post Post #398 (ISO) » Thu Feb 26, 2004 8:39 am

Post by PolarBoy »

Proposal 310 to transmute rule 112 from immutable to mutable has passed, earning ScaleBane 19 points. shadyforce has until 10:18 PM GMT on February 28th to submit proposal 311.
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Post Post #399 (ISO) » Mon Mar 01, 2004 9:06 am

Post by CoolBot »

Hmm, shady missed his turn & it's now Stewie's. He has until 10:18 PM GMT March 2nd.

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