Congratulations to the Cult. What happened here was that Guyinfreezer was recruited. He was the protector, so he protected AP the same night as he recruited Remembrance. I didn't think this was a likely scenario, but it was provided for. So instead of the normal 2, it meant there were three cultists alive at once.
Still, town basically threw away any chance of winning by failing to lynch twice.
Ya, D1 was exciting, but I feel like people got apathetic shortly after. Partly that and partly 1 week DLs creeping up on people. I didnt even mean for my vote on DB to be after the deadline on D2.
You mean being martyred? I wasn't sure what GIF would do (although I figured he would more likely not intentionally martyr immediately). But once I discovered the loophole about protecting from martyrdom, that was the only play and I had to try and tell him : P
"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt
"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt
"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt
"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
But a cult is mobile in the fact that it could get two players and wait until the CL was in danger, let him take the fall and simply recruit a new one.
Ill divide thoughts into pros/cons about this cult setup.
1. Being able to protect through the martyr is kinda op.
2. Game is kinda swingy (but I guess thats expected). Would be easier to balance with 13+ people.
3. Week DLs made the game blow by unexpectedly for town.
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1. Semiopen nature was kind of nice
2. Better than traditional lynch CL to win bit
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I'd consider giving the cult a factional kill one way or another to speed the game up. But that would likely require more town power / bigger setup.
By the way, not that it matters, but ArcAngel9 has retroactively been modkilled and turned into a neutral survivor. She is now blacklisted from my games.
In post 921, zoraster wrote:By the way, not that it matters, but ArcAngel9 has retroactively been modkilled and turned into a neutral survivor. She is now blacklisted from my games.
Black list? that's bit harsh. I am disappointed.
I apologized. and told you that it was unintentional.