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Post Post #2450 (ISO) » Tue Apr 23, 2013 4:33 pm

Post by Klazam »

Does anybody happen to have 4 Shallow Grave (Mirage) and 3 Goryo's Vegenance (Betrayers of Kamigawa) that they can trade to me? PM me with infoz.

I need these 7 to finish my Tin Fins deck.
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Post Post #2451 (ISO) » Tue Apr 23, 2013 6:24 pm

Post by Thestatusquo »

You're asking the wrong crowd. Most people in this thread have been only playing for like the last year or so. They certainly don't have 10 year old bulk cards that are now suddenly worth $20. :-p
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Post Post #2452 (ISO) » Tue Apr 23, 2013 7:08 pm

Post by Klazam »

No harm in asking.
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Post Post #2453 (ISO) » Wed Apr 24, 2013 1:58 am

Post by Thestatusquo »

Sure. The issue with shallow graves is they're all in shoeboxes somewhere.
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Post Post #2454 (ISO) » Wed Apr 24, 2013 10:08 am

Post by xRECKONERx »

aghhhhhhhhh there was SO MUCH BULLSHIT in RTR limited that made it so much fun

so much removal, so many fun creatures to play (forcing populate is still fun as hell)

I wish GTC was fun, at all
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Post Post #2455 (ISO) » Wed Apr 24, 2013 11:26 am

Post by Thestatusquo »

I found RTR and gatecrash to both be remarkably boring because of how constrained you were into a very limited number of prepackaged archetypes. I like GTC more simply because I've played it less, but they both suffer from the same problems.

Hopefully adding DGM will allow us to actually be able to play fun limited magic again.
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Post Post #2456 (ISO) » Wed Apr 24, 2013 12:11 pm

Post by xRECKONERx »

I feel like in RTR, you could conceivably win with any of the guilds or archetypes. GTC seems to be "Play aggro or die" with Boros & Gruul just being an insane powerhouse. Even the other viable option, an extort deck, is mind numbingly boring to play. Simic is too slow and needs to lean on the other guilds to do well, and good luck winning with Dimir.

RTR had:
- Selesnya populate overpower deck
- Rakdos beatface aggro deck
- Azorius tempo
- Golgari aggro
- Izzet control

I did well in RTR drafts with each of the above archetypes. Now, in GTC, unless you're snatching up all the bloodrush or battalion you can find, you're not gonna stand much of a chance.
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Post Post #2457 (ISO) » Wed Apr 24, 2013 12:34 pm

Post by Thestatusquo »

I have lost one match of IRL draft in the last 2 months. I have drafted every single guild at least 2 times in that time frame. I think that the heavy battalion deck is the third best in the format and the heavy bloodrush deck is the fourth best in the format. Frankly, I don't know what you're talking about. That said, I don't think gatecrash is good. I think it's meh. And boring. I also think RTR is meh and boring.

Also, you're proving my point. You just named 5 decks. That's all you can draft. (also, if you were drafting izzet as control you were doing it wrong) That's not real limited magic. That's not fun. You lose just because 2 guys 4 seats away from you whose signals you can't even read are picking the same gold cards as you. It's bullshit. It's drafting with training wheels. I can't wait til we can actually have real drafts again, where you can draft a good strategy and evolve with the draft instead of being like "Oh, one of the only 5 things I can possibly do in this format is being done by the guy in my left, better switch into the 2nd of the only 5 things I can do in this format and hope the guy to my right isn't in that one.
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Post Post #2458 (ISO) » Wed Apr 24, 2013 12:45 pm

Post by Thestatusquo »

Also, lol. You thought golgari was viable.
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Post Post #2459 (ISO) » Wed Apr 24, 2013 1:39 pm

Post by xRECKONERx »

At least we can agree M13 was a refreshingly good format?

AVR limited was terrible... first and second pick were decent, third pick on was just abysmal. I only did a bit of DKA-INN-INN but I remember loving it.
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Post Post #2460 (ISO) » Wed Apr 24, 2013 2:07 pm

Post by Thestatusquo »

M13 is a very underrated format. AVR was sweet. You had to be very resourceful to do well. It was a really big skill test format.
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Post Post #2461 (ISO) » Wed Apr 24, 2013 2:38 pm

Post by AGar »

Yeah I actually enjoyed AVR drafting.
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Post Post #2462 (ISO) » Wed Apr 24, 2013 4:23 pm

Post by hasdgfas »

In post 2457, Thestatusquo wrote:I have lost one match of IRL draft in the last 2 months. I have drafted every single guild at least 2 times in that time frame. I think that the heavy battalion deck is the third best in the format and the heavy bloodrush deck is the fourth best in the format. Frankly, I don't know what you're talking about. That said, I don't think gatecrash is good. I think it's meh. And boring. I also think RTR is meh and boring.

Also, you're proving my point. You just named 5 decks. That's all you can draft. (also, if you were drafting izzet as control you were doing it wrong) That's not real limited magic. That's not fun. You lose just because 2 guys 4 seats away from you whose signals you can't even read are picking the same gold cards as you. It's bullshit. It's drafting with training wheels. I can't wait til we can actually have real drafts again, where you can draft a good strategy and evolve with the draft instead of being like "Oh, one of the only 5 things I can possibly do in this format is being done by the guy in my left, better switch into the 2nd of the only 5 things I can do in this format and hope the guy to my right isn't in that one.
There's a reason I quit drafting guild archetypes about a month and a half ago. It's a boring format. I've had fun the last few weeks by forcing 5-color dumb decks like the Crackling Perimeter deck or mono-black.
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Post Post #2463 (ISO) » Thu Apr 25, 2013 1:55 am

Post by Thestatusquo »

I mean, sure. But those decks aren't good, unless you get shipped the nuts.
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Post Post #2464 (ISO) » Thu Apr 25, 2013 2:20 am

Post by hasdgfas »

In post 2463, Thestatusquo wrote:I mean, sure. But those decks aren't good, unless you get shipped the nuts.
They aren't good, but at least they keep things semi-interesting for me.
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Post Post #2465 (ISO) » Thu Apr 25, 2013 3:05 am

Post by bv310 »

So what's everyone here looking to play for Prerelease? I'm thinking I'm going to go Golgari, just for the sheer power and fun of Scavenge.
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Post Post #2466 (ISO) » Thu Apr 25, 2013 5:06 am

Post by Debonair Danny DiPietro »

In post 2465, bv310 wrote:So what's everyone here looking to play for Prerelease? I'm thinking I'm going to go Golgari, just for the sheer power and fun of Scavenge.
Boros + hoping for Azorious/Izzet; played Dimir at Gatecrash prerelease and don't want any part of that again.
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Post Post #2467 (ISO) » Thu Apr 25, 2013 5:13 am

Post by InflatablePie »

Orzhov. I may play Golgari in a second event, but Simic and Selesnya look tempting... Or Dimir for the guild pin.
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Post Post #2468 (ISO) » Thu Apr 25, 2013 5:36 am

Post by kdowns »

Selesnya for midnight

Orzohov for 2hg
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Post Post #2469 (ISO) » Thu Apr 25, 2013 5:51 am

Post by xRECKONERx »

Probably Selesnya. Maybe Rakdos and hope for Gruul/Boros... but i can also end up with Dimir, and lol
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Post Post #2470 (ISO) » Thu Apr 25, 2013 5:55 am

Post by creampuffeater »

My problem with AVR was that there were too many uncommon creatures that just seemed unbeatable. Like oh, your opponent dropped a golden night commander and its only a 2/2? wait you only have 2 pieces of removal to possibly kill it before you die. Or oh, your opponent curved perfectly in UG soulbond to now have massive creatures? Cant even try to stabilize. That said, I agree that it was not as bad as everybody has said.

That said, I think RTR was better than you give it credit for, with the fixing available in green, GWB and 5color green were both moderately viable, but the dominance of Selesyna's late game did hurt the format, as if a GW deck stabilized, you likely lost. But I think thats the problem with multicolored sets to begin with. Shards block had 5 viable decks (or hope that 2 color works out with Alara Reborn) and even original Rav only had 7 real color pairs, with URG being frustrating with none of its guilds in Rav. The best formats were those where any 2 color combo is reasonable, like Inninstrad or Time Spiral as they just leave the potential for a multitude of decks.

I am looking forward to DGM draft though, as I feel as though there should theoretically be a ton of viable decks. With the help Izzet has gotten from its commons, control seems decently viable, and both aggro and midrange got some help.
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Post Post #2471 (ISO) » Thu Apr 25, 2013 7:06 am

Post by Fate »

In post 2467, InflatablePie wrote:Orzhov. I may play Golgari in a second event, but Simic and Selesnya look tempting... Or Dimir for the guild pin.
guild what
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Post Post #2472 (ISO) » Thu Apr 25, 2013 7:09 am

Post by Thestatusquo »

I'll probably just roll some dice to figure it out.
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Post Post #2473 (ISO) » Thu Apr 25, 2013 9:57 am

Post by InflatablePie »

In post 2471, Fate wrote:
In post 2467, InflatablePie wrote:Orzhov. I may play Golgari in a second event, but Simic and Selesnya look tempting... Or Dimir for the guild pin.
guild what
source

What does it mean to run the Implicit Maze? It means playing Magic on behalf of your guild!

First off, you will receive a button with your guild symbol on it to clearly identify your affiliation.
This is important because...

Your game store (with whom you preregistered, right?) will prominently display a poster showing Ravnica's Implicit Maze. On the poster will be ten guild symbols that track how far each guild has moved through the Implicit Maze. Between rounds of play, the tournament organizer will advance the various guild symbols based upon how many matches that guild's representatives won and how many players are in the event. Every victory you achieve helps move your guild forward through the Implicit Maze.
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Post Post #2474 (ISO) » Thu Apr 25, 2013 3:30 pm

Post by Fate »

that's actually p. cool

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