In post 302, quadz08 wrote:We don't care about them from a policy-creating standpoint, as long as their personal limit is lower than the administrative limit we'd set. These rules would have literally no effect on them.
Adding a sitewide game limit would be policing a fringe case, while simultaneously causing no harm to the majority of users.
But where do you draw the limit?
5 games?
7?
10?
What magical number is better than the rest?
My point exactly. Any strict game limit number is going to be incredibly arbitrary, and in the current site meta? That's a classic case of making a solution and looking for a problem after-words to justify it, of "fixing" something not broken. It's not needed because as a whole, MS.net has people knowing their limits more.
Again. If you can show me that I'm wrong, sure, go ahead, but I don't think I am. Yes, on occasion, this has been a problem. In the past, it was a huge problem.
Key word, past.
Not present.
The problem you're trying to fix is a problem the site meta itself fixed. Not only do players police themselves, but other players police players (they look
very
harshly on those who show neglect; also, WotC) and moderators with good rulesets (or even in pregame bluntly saying, "I think you're in too many games, so I'm not letting you in until you're in less") also further police it.
As I said. This may crop up from time to time in isolated incidents, but those incidents are increasingly just that: isolated.
You'll be creating a problem for a bunch of players while only stopping a problem for a very small minority of players.
Again, I'm not against using a limit at all, but an arbitrary set-in-stone limit is just ludicrous.