In post 5646, Mr. Flay wrote:
Exactly. You'reonlylooking at this from the POV of the Angel and Demon factions. Town is utterly screwed.
What changes you could recommend to fix the town part.
In post 5646, Mr. Flay wrote:
Exactly. You'reonlylooking at this from the POV of the Angel and Demon factions. Town is utterly screwed.
In post 5648, Docteur Gudsight wrote:
"Forced cooperation"
2 Mafia A Goons
2 Mafia B Goons
7 Vanilla Townie
2 Power Roles (to be determined - i'm considering a pair of masons right now)
In post 5648, Docteur Gudsight wrote:I'm considering running this one soon (either in the Open or the Theme queue depending on the mood of the higher-ups). I welcome some opinions:
"Forced cooperation"
2 Mafia A Goons
2 Mafia B Goons
7 Vanilla Townie
2 Power Roles (to be determined - i'm considering a pair of masons right now)
Unusual mecanisms:
Shared Nightkill:The two mafias share the night kill and a quicktopic. In order to perform the nightkill, both factions need to agree on it. They can post anonymously in the quicktopic (and are advised to do so )
No Kingmaking:If at any point of the game, the number of scum equals the number of townies, game goes in night-only mode. Both scum factions gain a kill (the shared night-kill disappears) and all town powerroles are disabled. First faction to destroy the opposing one wins. In case both factions are destroyed simultaneously, game is a draw between the two scum factions and a loss for town.
In post 5653, LlamaFluff wrote:"Each member of each mafia has a NK, a kill only occurs if a player is targeted for a kill by mafia A and B in the same night". Some voyeur offshoot or something role could be added to that as a PR if thats what you want that sees what factions targeted a player at night. Any opening communication is just going to just cause the focalpoint of the game to be trying to read who the other side is by posts.
In post 5655, Docteur Gudsight wrote:That's actually the aim of the setup: add a mini-game where scum try to perform their NKkill without leaking too much information to the opposing team.
In post 5656, LlamaFluff wrote:In post 5655, Docteur Gudsight wrote:That's actually the aim of the setup: add a mini-game where scum try to perform their NKkill without leaking too much information to the opposing team.
There was a really old game where there were some known Scum-Town QTs. They never got used. I image this would be similar since scum wouldnt want to risk giving something away. Really just looking at posting patterns let alone wording/etc you could probably pick out who is talking if you know the "possibilities" or whatever.