Mini 374 - Numbers Mafia, Game Over!
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Maz Medias Mafia Scum
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Zindaras Mr(s) Popularity
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Well, at least it's good to know you're still reading the thread.Unvote, Vote: Boo.
To the pressure machine!ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Nightfall Mafia Scum
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neongrey Goon
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I'm alive, covered in exams. Reading, not a huge lot of time for big posting, until around the end of the week.[b]ne*on*grey[/b] [i]n.[/i]
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Zindaras Mr(s) Popularity
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This just isn't working. If you can't get replacements for Ranger and Boo, just kill them off already. We're better off that way than with 2 inactives lugging around, and they might even help kickstart the game again, because this isn't going anywhere.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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neongrey Goon
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We could do that. I'm not crazy about the idea, but it's not like we're doing anything else.[b]ne*on*grey[/b] [i]n.[/i]
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2. frequently misspelled online alias; only capitalized at the beginning of a sentence with no internal capitalizations and has absolutely no As anywhere in it.
3. definitely a female-
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BrizzyBoi Goon
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Requesting the mod do the work for us, tut tut tut.Zindaras wrote:This just isn't working. If you can't get replacements for Ranger and Boo, just kill them off already. We're better off that way than with 2 inactives lugging around, and they might even help kickstart the game again, because this isn't going anywhere.
Let's just do it the old fashioned way.
Unvote
Vote: Boo"Don't get the impression that you arouse my anger. You see, one can only be angry with those he respects."
Richard M. Nixon-
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Zindaras Mr(s) Popularity
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I want to get rid of RangeroftheNorth as well. Those are the only two who are completely inactive.
It's TEOM's choice, but I really would want to see at least one of them modkilled.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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pablito Mafia Scum
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Nightfall Mafia Scum
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Zindaras Mr(s) Popularity
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We're just not getting the replacements. I mean, how long have we been waiting for people to replace into this?
I'm not usually for random deaths, but this is getting absurd.
And I'm in full agreement with pablito on this. I can only hope the scum works with us for a change.
Or Nightfall could test his ability on them.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Nightfall Mafia Scum
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Zindaras Mr(s) Popularity
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Technically, we could lynch Boo and test Nightfall on RotN (or the other way around). It could horribly offset us, if they're both town, though.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Nightfall Mafia Scum
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pablito Mafia Scum
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Zindaras Mr(s) Popularity
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Why? If we modkill them, we still get the lynch and we free up your ability...Nightfall wrote:It would prove more useful then having them both mod killed though.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Nightfall Mafia Scum
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But then I would likely be called on to kill myself. Then we could be in big trouble.
Unless we find someone else I should use my powers on. Then again, we dont even know I can kill again.
Why are you so for a plan that would have us kill off as many people as possible anyways?Once Nightfall comes, everyone's dead...-
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Zindaras Mr(s) Popularity
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Meh, you have a point.Nightfall wrote:But then I would likely be called on to kill myself. Then we could be in big trouble.
Unless we find someone else I should use my powers on. Then again, we dont even know I can kill again.
I'm not for it because it means we kill off a lot of people, but more because it removes the tumor that is the inactives, as it were.Why are you so for a plan that would have us kill off as many people as possible anyways?
I can live with a Boo lynch-RotN targeting. I think my vote'll stay on Boo.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Primate Mafia Scum
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What? If we need to kill them both, then modkilling is by far the quickest and best way of doing it.
My vote's fairly firmly there. If we get nightfall to kill a dude and lynch the other, we're one scum kill up, and assuming all are innocent and 3-man mafia, that's game.
Modkilling or we just play this game normally, I reckon.
fwiw, I see no chance of replacements, and under those circumstances, we can't really allow them to exist in the game anymore.-
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Nightfall Mafia Scum
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pablito Mafia Scum
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I think that's unfair to ask for that, Nightfall. I'd like that to happen, but asking the mod to do such a thing is unfair. We either have to ask for both to be modkilled, both to be replaced, both to be prodded or etc. We can't let the mod decide his choice based on alignments of either.
I think that if we do not choose to lynch/"unknown variable attack" the pair that we ask for modkilling both. It might put the town at a disadvantage but then so is having idle players.Sup, later.-
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TheEyeOfMordor Goon
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Zindaras Mr(s) Popularity
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QFT. I totally agree with this. Personally, I'm up for a double-modkilling. It seems better for the town than a lynch/Nightfall targeting, since it doesn't limit our options in there. We might even get a nice lynch going.pablito wrote:I think that's unfair to ask for that, Nightfall. I'd like that to happen, but asking the mod to do such a thing is unfair. We either have to ask for both to be modkilled, both to be replaced, both to be prodded or etc. We can't let the mod decide his choice based on alignments of either.
I think that if we do not choose to lynch/"unknown variable attack" the pair that we ask for modkilling both. It might put the town at a disadvantage but then so is having idle players.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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BrizzyBoi Goon
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Zindaras Mr(s) Popularity
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Vote: Modkillage
I think that's a good idea.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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