Mini 374 - Numbers Mafia, Game Over!


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Post Post #250 (ISO) » Sat Dec 09, 2006 4:29 am

Post by Maz Medias »

I have nothing to say. There has been nothing relevant discussed since I revealed my info on Nightfall, so I'm not changing my vote.
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Post Post #251 (ISO) » Sat Dec 09, 2006 4:36 am

Post by Zindaras »

Well, at least it's good to know you're still reading the thread.
Unvote, Vote: Boo
.

To the pressure machine!
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #252 (ISO) » Sat Dec 09, 2006 9:09 am

Post by Nightfall »

Ive replaced boo in another game, so I dont know how active he's going to be in the next little while.

I think we need replacements
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Post Post #253 (ISO) » Mon Dec 11, 2006 12:32 pm

Post by neongrey »

I'm alive, covered in exams. Reading, not a huge lot of time for big posting, until around the end of the week.
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Post Post #254 (ISO) » Tue Dec 12, 2006 3:41 am

Post by Zindaras »

This just isn't working. If you can't get replacements for Ranger and Boo, just kill them off already. We're better off that way than with 2 inactives lugging around, and they might even help kickstart the game again, because this isn't going anywhere.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #255 (ISO) » Tue Dec 12, 2006 9:57 am

Post by neongrey »

We could do that. I'm not crazy about the idea, but it's not like we're doing anything else.
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Post Post #256 (ISO) » Tue Dec 12, 2006 10:22 am

Post by BrizzyBoi »

Zindaras wrote:This just isn't working. If you can't get replacements for Ranger and Boo, just kill them off already. We're better off that way than with 2 inactives lugging around, and they might even help kickstart the game again, because this isn't going anywhere.
Requesting the mod do the work for us, tut tut tut.

Let's just do it the old fashioned way.

Unvote


Vote: Boo
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Post Post #257 (ISO) » Tue Dec 12, 2006 10:27 am

Post by Zindaras »

I want to get rid of RangeroftheNorth as well. Those are the only two who are completely inactive.

It's TEOM's choice, but I really would want to see at least one of them modkilled.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #258 (ISO) » Tue Dec 12, 2006 10:38 am

Post by pablito »

I can only agree. I hope scum decide to do the honorable thing and kill off some inactives too, but chances of that happening is so unlikely anyway.
Sup, later.
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Post Post #259 (ISO) » Tue Dec 12, 2006 10:41 am

Post by Nightfall »

I'd prefer them to be replaced. If they do get mod killed they better not both be town.
A 1 for 1 trade is okay, but I dont want to loose two town due to inactivity.

(Or if their both scum that would be cool too :) )
Once Nightfall comes, everyone's dead...
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Post Post #260 (ISO) » Tue Dec 12, 2006 10:47 am

Post by Zindaras »

We're just not getting the replacements. I mean, how long have we been waiting for people to replace into this?

I'm not usually for random deaths, but this is getting absurd.

And I'm in full agreement with pablito on this. I can only hope the scum works with us for a change.

Or Nightfall could test his ability on them.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #261 (ISO) » Tue Dec 12, 2006 10:49 am

Post by Nightfall »

Actually I'd be up for testing my abbility on them.
Once Nightfall comes, everyone's dead...
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Post Post #262 (ISO) » Tue Dec 12, 2006 10:53 am

Post by Zindaras »

Technically, we could lynch Boo and test Nightfall on RotN (or the other way around). It could horribly offset us, if they're both town, though.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #263 (ISO) » Tue Dec 12, 2006 10:55 am

Post by Nightfall »

It would prove more useful then having them both mod killed though.
Once Nightfall comes, everyone's dead...
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Post Post #264 (ISO) » Tue Dec 12, 2006 11:00 am

Post by pablito »

Eh, that's a reasonable plan. Discussion has been kinda stalled too. And we can learn more about Nightfall's abilities - provided he cooperates with his. This will help us out, but it will also come at a cost of two players plus whoever scum decide to take out.
Sup, later.
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Post Post #265 (ISO) » Tue Dec 12, 2006 11:05 am

Post by Zindaras »

Nightfall wrote:It would prove more useful then having them both mod killed though.
Why? If we modkill them, we still get the lynch and we free up your ability...
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #266 (ISO) » Tue Dec 12, 2006 11:13 am

Post by Nightfall »

But then I would likely be called on to kill myself. Then we could be in big trouble.
Unless we find someone else I should use my powers on. Then again, we dont even know I can kill again.

Why are you so for a plan that would have us kill off as many people as possible anyways?
Once Nightfall comes, everyone's dead...
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Post Post #267 (ISO) » Tue Dec 12, 2006 11:18 am

Post by Zindaras »

Nightfall wrote:But then I would likely be called on to kill myself. Then we could be in big trouble.
Unless we find someone else I should use my powers on. Then again, we dont even know I can kill again.
Meh, you have a point.
Why are you so for a plan that would have us kill off as many people as possible anyways?
I'm not for it because it means we kill off a lot of people, but more because it removes the tumor that is the inactives, as it were.

I can live with a Boo lynch-RotN targeting. I think my vote'll stay on Boo.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #268 (ISO) » Tue Dec 12, 2006 11:35 am

Post by Primate »

What? If we need to kill them both, then modkilling is by far the quickest and best way of doing it.

My vote's fairly firmly there. If we get nightfall to kill a dude and lynch the other, we're one scum kill up, and assuming all are innocent and 3-man mafia, that's game.

Modkilling or we just play this game normally, I reckon.

fwiw, I see no chance of replacements, and under those circumstances, we can't really allow them to exist in the game anymore.
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Post Post #269 (ISO) » Tue Dec 12, 2006 11:50 am

Post by Nightfall »

My vote is that we ask the mod that if one is scum and 1 is town, kill em both.
If they're both town or both scum then leave em be?
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Post Post #270 (ISO) » Tue Dec 12, 2006 12:22 pm

Post by pablito »

I think that's unfair to ask for that, Nightfall. I'd like that to happen, but asking the mod to do such a thing is unfair. We either have to ask for both to be modkilled, both to be replaced, both to be prodded or etc. We can't let the mod decide his choice based on alignments of either.

I think that if we do not choose to lynch/"unknown variable attack" the pair that we ask for modkilling both. It might put the town at a disadvantage but then so is having idle players.
Sup, later.
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Post Post #271 (ISO) » Tue Dec 12, 2006 7:19 pm

Post by TheEyeOfMordor »

The real problem is that nobody is interested in replacing into the game. I asked for replacements a while ago but I haven't gotten any.
In the name of Mark Lazarus....
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Post Post #272 (ISO) » Wed Dec 13, 2006 4:59 am

Post by Zindaras »

pablito wrote:I think that's unfair to ask for that, Nightfall. I'd like that to happen, but asking the mod to do such a thing is unfair. We either have to ask for both to be modkilled, both to be replaced, both to be prodded or etc. We can't let the mod decide his choice based on alignments of either.

I think that if we do not choose to lynch/"unknown variable attack" the pair that we ask for modkilling both. It might put the town at a disadvantage but then so is having idle players.
QFT. I totally agree with this. Personally, I'm up for a double-modkilling. It seems better for the town than a lynch/Nightfall targeting, since it doesn't limit our options in there. We might even get a nice lynch going.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #273 (ISO) » Wed Dec 13, 2006 10:46 am

Post by BrizzyBoi »

Alright should we go for half majority?
Vote: Modkillage
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Post Post #274 (ISO) » Wed Dec 13, 2006 10:56 am

Post by Zindaras »

Vote: Modkillage


I think that's a good idea.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed

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