Newbie Setup (Matrix6 implemented)

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Post Post #675 (ISO) » Fri Mar 08, 2013 2:10 pm

Post by Ser Arthur Dayne »

In post 666, Cogito Ergo Sum wrote:I tried my hand at the matrix format. Rows and columns:
Town JailkeeperVanilla TownieMafia Goon
Mafia RoleblockerTown CopTown Doctor
Town Nonconsecutive CommuterMafia GoonTown Tracker

There's a little less power generally which is good and we avoid the strongman. RB issues still exist (both in RB vs. JK and RBlynch being really bad for the scum in the Cop-Doc set-up) but are lessened (you don't need to decide on an order-based resolotion or NAT (what if the jailkeeper targets the roleblocker who targets someone else?) and the disastrous RBlynch only occurs in one of the two set-up). The commuter is admittedly a little inelegant.

The tracker/doc vs goons setup is prob somewhat overpowered to the town, and even if the tracker tracks a doc to a nightkill he knows that it's a doc (since commuter is self-targetting?) and just helps to confirm the doc?

Edit: Wait I don't even think I might be doing the square thing right so ignore this if I'm doing it wrong :P
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Post Post #676 (ISO) » Fri Mar 08, 2013 3:23 pm

Post by The Baltimore Sun »

In post 668, quadz08 wrote:I think the strongman is a much better role for newbies than a commuter

Why? (Ignoring the fact it's personal preference)

I kinda like both matrix set-ups tbh.
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Post Post #677 (ISO) » Fri Mar 08, 2013 3:34 pm

Post by quadz08 »

I just find strongman less complicated and more useful for understanding the game. But I"m pretty sure that's just because of how my brain works. *shrug*
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Post Post #678 (ISO) » Fri Mar 08, 2013 10:12 pm

Post by Cogito Ergo Sum »

In post 675, Ser Arthur Dayne wrote:The tracker/doc vs goons setup is prob somewhat overpowered to the town, and even if the tracker tracks a doc to a nightkill he knows that it's a doc (since commuter is self-targetting?) and just helps to confirm the doc?

You can't track a Commuter. Tracker tracking a doc confirms the doc generally, yes, and Doc-Tracker is admittedly a tad town-sided.
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Post Post #679 (ISO) » Fri Mar 08, 2013 10:50 pm

Post by Phoenicks »

In post 629, quadz08 wrote:I think the current proposed setup is Quilford's:

Mafia GoonMafia GoonTown Cop
Town JailkeeperTown RoleblockerMafia 1-Shot Strongman
Mafia RolecopTown TrackerTown Doctor

Pick any row, column, or diagonal with three cells.

Add Mafia Goons and Vanilla Townies as necessary for 2:7.


I think that 5 town PRs and 2 Mafia PRs is too many to introduce in a game. Even though the mafia will always know 5-6 setups that aren't in play, most newbies will have to learn and account for all the PRs. They're not stupid, but this can fog focus on the normal mechanics of the game. I'd eliminate:

Roleblocker: If Roleblocker hits killing scum, does he stop a kill? If he does, then there are too many ways to stop a kill (every setup but 2 Goons and a Cop has protection). If not, then he's more likely to hurt town. (In this matrix, he'd be pro-town to hit the rolecop or the strongman if that strongman is targeting the JK's protection -- do we need the complexity?) Roleblocker could work, but I think it's too much in this matrix.

Tracker: It's not an intuitive role like Cop or Doctor. Except for setups with a Strongman, the mafia need to worry about tracker targeting them. None of the tracker's results instantly tell him anything (visit dead body and you're scum/roleblocker; visit living body and you're scum/doctor/roleblocker, visit no one and you're scum/VT), so the role becomes most important in narrow circumstances, where he can be game-deciding. Too much.

1-shot Strongman: The role itself isn't too complex, but if it's used to balance Doc/Cop and JK/RB then those games can become town autowin very quickly if he's lynched Day 1. There can be some questionable nightactions -- Jailkeeper targets Strongman, Roleblocker blocks the kill: is the 1-shot used up? There are better ways to solve Follow the Cop (Jailkeeper and Cop?). Too many rulings have to be made for the specifics.

Half of this matrix's setups use those roles.

In post 666, Cogito Ergo Sum wrote:I tried my hand at the matrix format. Rows and columns:
Town JailkeeperVanilla TownieMafia Goon
Mafia RoleblockerTown CopTown Doctor
Town Nonconsecutive CommuterMafia GoonTown Tracker

There's a little less power generally which is good and we avoid the strongman. RB issues still exist (both in RB vs. JK and RBlynch being really bad for the scum in the Cop-Doc set-up) but are lessened (you don't need to decide on an order-based resolotion or NAT (what if the jailkeeper targets the roleblocker who targets someone else?) and the disastrous RBlynch only occurs in one of the two set-up). The commuter is admittedly a little inelegant.

In post 677, quadz08 wrote:I just find strongman less complicated and more useful for understanding the game. But I"m pretty sure that's just because of how my brain works. *shrug*


What results does Cop get if he hits Commuter mid-commute? What happes if the Commuter is Roleblocked?

Aside from the Commuter (I think it's too complicated), I think this matrix works a little better.

I made some quick ones with these guidelines: No more than 5 PRs total, no game should have 2 ways to stop a kill, better to have too few nightactions than not enough:

Vanila TownieMafia RolecopVanilla Townie
Mafia RoleblockerCopDoctor
Named TownieVanilla TownieMafia Goon


Named TownieMafia GoonVanilla Townie
CopJailkeeperRoleblocker
Mafia GoonVanilla TownieNamed Townie


Vanilla TownieCopGodfather
Mafia GoonMillerCop
DoctorMafia GoonVanilla Townie
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Post Post #680 (ISO) » Fri Mar 08, 2013 11:10 pm

Post by Cogito Ergo Sum »

Commuters are untargettable when commuting. That would mean a cop would get the same result as if he were blocked if there were any cop-commuter set-ups, which there aren't.

Each of your matrices has at least 3 scum-sided set-ups and generally wildly varying balance. I don't think you want a Miller in an Open either.
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Post Post #681 (ISO) » Sat Mar 09, 2013 1:39 am

Post by Phoenicks »

My mistake, I included diagonals.

Which setups do you mean?
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Post Post #682 (ISO) » Sat Mar 09, 2013 1:59 am

Post by Cheery Dog »

The only ones I'd consider as balanced in those takes by phoenicks are the middle routes/columns of the first two.

Doctor as the only town power role is currently an option in the current newbie set - town has only managed to win 25% of those games, the named townie would be even worse as their isn't even a chance of a kill being stopped.

The cop with miler or godfather doesn't have enough power to justify the positives for scum from having the lying alignment roles.

Yes they are good for people who just want to scumhunt without doing anything with power roles, but most newboes just aren't that good.
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Post Post #683 (ISO) » Sat Mar 09, 2013 3:33 am

Post by Quilford »

Clearly the solution to the alleged problem that a scum lynch is disastrous when a Town Roleblocker is still alive is to limit the Roleblocker's shots.
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Post Post #684 (ISO) » Sat Mar 09, 2013 3:35 am

Post by Phoenicks »

I wasn't thinking of mountainous as scum-sided, but for newbies, point taken.

For comparison's sake, I wanted to get 2of4 put in matrix format, and I got this:

RolecopJailkeeperVanilla TownieVanilla Townie
Vanilla TownieVanilla TownieRolecopDoc
Vanilla TownieCopDocRolecop
CopRolecopJailkeeperBLANK


Don't use the row or column with the Blank (6 setups). Add 1 Mafia Goon and 4 VTs.

If anyone can get a simpler matrix, please, fix it.
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Post Post #685 (ISO) » Sat Mar 09, 2013 4:51 am

Post by Cogito Ergo Sum »

Oh, I guess you could just replace the Commuter with a 1-shot BP. Not sure why I didn't think of that before.
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Post Post #686 (ISO) » Sat Mar 09, 2013 4:59 am

Post by quadz08 »

That's probably much better, CES.

CES':
Town JailkeeperVanilla TownieMafia Goon
Mafia RoleblockerTown CopTown Doctor
Town 1-shot BPMafia GoonTown Tracker


Quil's:
Mafia GoonMafia GoonTown Cop
Town JailkeeperTown RoleblockerMafia 1-Shot Strongman
Mafia RolecopTown TrackerTown Doctor


None of Phoenicks' presented matrices seem feasible for balance reasons. (Plus, miller bad in newbies.)

I actually do like using a BP town rather than a strongman mafia; it's simpler, and BP is already a normal role modifier, so we don't have to worry about that hullabaloo.
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Post Post #687 (ISO) » Sat Mar 09, 2013 6:28 am

Post by Phoenicks »

Why are millers bad for newbie setups?
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Post Post #688 (ISO) » Sat Mar 09, 2013 6:36 am

Post by quadz08 »

Millers are considered semi-bastard by a lot of players. Putting them in newbie games isn't a good idea.
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Post Post #689 (ISO) » Sat Mar 09, 2013 6:42 am

Post by Ser Arthur Dayne »

Eh, I'm not sure about this, but would switching that top right goon to a moderate to weak PR (like a mafia rolecop?) be better?

Edit: In CES' setup.
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Post Post #690 (ISO) » Sat Mar 09, 2013 6:50 am

Post by Cogito Ergo Sum »

Helps the column, hurts the row. And I prefer having a Goon in multiple set-ups informationwise.

In post 688, quadz08 wrote:Millers are considered semi-bastard by a lot of players. Putting them in newbie games isn't a good idea.

Millers aren't semi-bastard. You just claim it D1. That part is fairly awkward in a Newbie and Millers in Opens work even less like they're supposed to.
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Post Post #691 (ISO) » Sat Mar 09, 2013 6:56 am

Post by Phoenicks »

If not every setup has a miller, it's a valid scumclaim.
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Post Post #692 (ISO) » Sat Mar 09, 2013 7:01 am

Post by zoraster »

i don't think a newbie setup where the correct play is to do something IMMEDIATELY in the game is really a great idea.
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Post Post #693 (ISO) » Sat Mar 09, 2013 8:06 am

Post by Cogito Ergo Sum »

In post 691, Phoenicks wrote:If not every setup has a miller, it's a valid scumclaim.

But it's never just going to be "Is this dude town?". In your set-up specifically, Miller claims only make sense if the Mafia have a Godfather, in which case either the Goon claims Miller, Town Cop is neutered but Town gets the Goon for free if they lynch the GF OR GF claims Miller and can be found out through investigation - weird stuff.
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Post Post #694 (ISO) » Sun Mar 10, 2013 10:16 am

Post by Human Destroyer »

A couple of us on another site playtested CES's matrix in real time mafia cause we were bored. Albeit, we tested with relatively experienced players, but still. (I generated BP/JK/Maf RB)

Most of them thought it was townsided, mostly owing to the nature of being able to better predict what other PR is in the game if you are a town PR. They found it enjoyable though.
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Post Post #695 (ISO) » Sun Mar 10, 2013 10:20 am

Post by CityElectric »

Would it be useful to do something like that for every possible setup in the table we end up choosing (provided that we decide to change the setup to one of the tables)? You know, set up a few games somewhere, have Marathon-like deadlines and just play them through to see whether anything weird shows up? (Just thinking out loud)

EDIT: the only problem I see with this is that after doing 4-5 test runs the setup becomes a bit predictable... Hmm...
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Post Post #696 (ISO) » Sun Mar 10, 2013 10:25 am

Post by Human Destroyer »

Well, no, you could still randomize it every time to get a good feel of it's balance. There doesn't need to be a perfect amount of each setup.
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Post Post #697 (ISO) » Sun Mar 10, 2013 10:26 am

Post by zoraster »

i have to say, i still prefer Quil's, albeit with no diagonals. I think either works though. Townsided is probably a good thing.
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Post Post #698 (ISO) » Sun Mar 10, 2013 10:28 am

Post by CityElectric »

No, I was thinking about running every setup just once, otherwise the test period would be a bit dragged out... (I mean, you never know what random numbers do...)
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Post Post #699 (ISO) » Sun Mar 10, 2013 10:31 am

Post by Ser Arthur Dayne »

Opening something like the marathon forum to test the setup might now be such a bad idea? (esp to see how easily the random setup can be guessed, which might actually cause a big problem in the newbie games?)
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