Newbie Setup (Matrix6 implemented)

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Post Post #550 (ISO) » Wed Feb 20, 2013 6:23 am

Post by borkjerfkin »

1 Cop, 1 Jailkeeper, 5 VT vs 1 Rolecop, 1 1-shot Strongman

gives scum the setup from the getgo
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Post Post #551 (ISO) » Wed Feb 20, 2013 6:27 am

Post by quadz08 »

In post 546, Zachrulez wrote:I don't think doc and jailer should ever be combined. (Doc/Jail is ridiculously town sided vs rolecop at least.)

Not according to the newbie data thread. It's less townsided than cop/JK, anyway, but we can probably afford to do away with both of them if we wanted to.

P-Edit: Thanks, bork. I'll drop that one or add another RC/Strongman combo somewhere.
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Post Post #552 (ISO) » Wed Feb 20, 2013 6:29 am

Post by quadz08 »

1 Jailkeeper, 1 Doctor, 5 VT vs 1 Goon, 1 Rolecop
1 Jailkeeper, 1 Doctor, 5 VT vs 1 Goon, 1 Roleblocker
1 Jailkeeper, 1 Doctor, 5 VT vs 1 Goon, 1 1-shot Strongman
1 Cop, 1 Doc, 5 VT vs 1 Goon, 1 Roleblocker
1 Cop, 1 Jailkeeper, 5 VT vs 1 Goon, 1 Rolecop
1 Cop, 1 Jailkeeper, 5 VT vs 1 Goon, 1 Roleblocker
1 Cop, 1 Jailkeeper, 5 VT vs 1 Goon, 1 1-shot Strongman
1 Cop, 6 VT vs 1 Goon, 1 Rolecop
1 Cop, 6 VT vs 2 Goons
1 Cop, 6 VT vs 1 Goon, 1 1-shot Strongman
1 Doc, 6 VT vs 2 Goons
1 Jailkeeper, 6 VT vs 1 Goon, 1 Rolecop
1 Jailkeeper, 6 VT vs 1 Goon, 1 Roleblocker
1 Jailkeeper, 6 VT vs 1 Goon, 1 1-shot Strongman


Changed it to Goon / Strongman; there is now no game with 2 scum PRs. (Not a good/bad thing, just a note.)
Last edited by quadz08 on Wed Feb 20, 2013 6:37 am, edited 1 time in total.
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Post Post #553 (ISO) » Wed Feb 20, 2013 6:31 am

Post by borkjerfkin »

How does JK/RB resolve?
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Post Post #554 (ISO) » Wed Feb 20, 2013 6:32 am

Post by Human Destroyer »

^Does it even matter?
Are you ready for this?
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Post Post #555 (ISO) » Wed Feb 20, 2013 6:33 am

Post by borkjerfkin »

Yes.

JK blocks RB
RB blocks JK
RB kills VT

what happens
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Post Post #556 (ISO) » Wed Feb 20, 2013 6:39 am

Post by quadz08 »

Ah, shit, I forgot about that whole awful debate. Lemme see what it looks like if I drop every setup with both JK and RB.

1 Jailkeeper, 1 Doctor, 5 VT vs 1 Goon, 1 Rolecop
1 Jailkeeper, 1 Doctor, 5 VT vs 1 Goon, 1 1-shot Strongman
1 Cop, 1 Doc, 5 VT vs 1 Goon, 1 Roleblocker
1 Cop, 1 Jailkeeper, 5 VT vs 1 Goon, 1 Rolecop
1 Cop, 1 Jailkeeper, 5 VT vs 1 Goon, 1 1-shot Strongman
1 Cop, 6 VT vs 1 Goon, 1 Rolecop
1 Cop, 6 VT vs 1 Goon, 1 Roleblocker
1 Cop, 6 VT vs 2 Goons
1 Cop, 6 VT vs 1 Goon, 1 1-shot Strongman
1 Doc, 6 VT vs 2 Goons
1 Doc, 6 VT vs 1 Goon, 1 Roleblocker
1 Jailkeeper, 6 VT vs 1 Goon, 1 Rolecop
1 Jailkeeper, 6 VT vs 1 Goon, 1 1-shot Strongman


I added a couple other setups with Roleblockers so there wasn't just the one.
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Post Post #557 (ISO) » Wed Feb 20, 2013 6:42 am

Post by Human Destroyer »

If you wanted to put a Roleblocker in with a JK, the only really good option is to consider a JK a "protect" ability for the purposes of NAR. (Therefore allowing it to be roleblocked) IMO it also makes sense with the way a roleblocker is meant to work.
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Post Post #558 (ISO) » Wed Feb 20, 2013 6:43 am

Post by borkjerfkin »

Doc vs RB is kinda narsty for town....otherwise I have no complaints.

p-edit: yeah, that's definitely an option, but it needs to be
standard and mods need to understand how this works.


Like there are mods out there, right now, using JK incorrectly in newbie games.
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Post Post #559 (ISO) » Wed Feb 20, 2013 6:49 am

Post by quadz08 »

That's why it's easier to just drop the JK/RB combo entirely. *shrug*
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Post Post #560 (ISO) » Wed Feb 20, 2013 6:56 am

Post by Siveure DtTrikyp »

And that gives scum concrete info that there's no jailkeeper if they have a roleblocker. Fakeclaims ahoy!

I think either drop the jailkeeper entirely, drop the roleblocker entirely or don't drop the combo.
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Post Post #561 (ISO) » Wed Feb 20, 2013 7:00 am

Post by borkjerfkin »

Yeah you'll probably get to the point where policy lynch claimed JK's
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Post Post #562 (ISO) » Wed Feb 20, 2013 7:00 am

Post by quadz08 »

Hmmmmm... fair. The newbie data thread did also show a pretty strong town-sided swing to every setup with a JK in it...

Let's try something.

1 Tracker, 1 Doctor, 5 VT vs 1 Goon, 1 Rolecop
1 Tracker, 1 Doctor, 5 VT vs 1 Goon, 1 Roleblocker
1 Tracker, 1 Doctor, 5 VT vs 1 Goon, 1 1-shot Strongman
1 Cop, 1 Doc, 5 VT vs 1 Goon, 1 Roleblocker
1 Cop, 1 Tracker, 5 VT vs 1 Goon, 1 Rolecop
1 Cop, 1 Tracker, 5 VT vs 1 Goon, 1 Roleblocker
1 Cop, 1 Tracker, 5 VT vs 1 Goon, 1 1-shot Strongman
1 Cop, 6 VT vs 1 Goon, 1 Rolecop
1 Cop, 6 VT vs 1 Goon, 1 Roleblocker
1 Cop, 6 VT vs 2 Goons
1 Cop, 6 VT vs 1 Goon, 1 1-shot Strongman
1 Doc, 6 VT vs 2 Goons
1 Doc, 6 VT vs 1 Goon, 1 Rolecop
1 Doc, 6 VT vs 1 Goon, 1 1-shot Strongman
1 Tracker, 6 VT vs 1 Goon, 1 Rolecop
1 Tracker, 6 VT vs 2 Goons
1 Tracker, 6 VT vs 1 Goon, 1 1-shot Strongman
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Post Post #563 (ISO) » Wed Feb 20, 2013 7:04 am

Post by mastin2 »

So, basically...
1-2 of {Tracker, Doctor, Cop} vs. 0-1 of {rolecop, roleblocker, 1-shot strongman}?
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Post Post #564 (ISO) » Wed Feb 20, 2013 7:07 am

Post by quadz08 »

More or less, that's what it's become, yes.
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Post Post #565 (ISO) » Wed Feb 20, 2013 7:09 am

Post by AngryPidgeon »

Am I the only one that strongly dislikes doctors in setups where they are unlikely to get off 2 protects, putting the game at Evens at BEST for the most part and conf-towning someone that was apparently town enough to get killed anyhow? The only thing is they can kind of prove their role. But I dont really have a suggestion for the solo doc setups.
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Post Post #566 (ISO) » Wed Feb 20, 2013 7:48 am

Post by borkjerfkin »

In post 565, AngryPidgeon wrote:Am I the only one that strongly dislikes doctors in setups where they are unlikely to get off 2 protects, putting the game at Evens at BEST for the most part and conf-towning someone that was apparently town enough to get killed anyhow? The only thing is they can kind of prove their role. But I dont really have a suggestion for the solo doc setups.


This seems really more an argument for >9 player newbie games.
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Post Post #567 (ISO) » Wed Feb 20, 2013 8:50 am

Post by callforjudgement »

In post 557, Human Destroyer wrote:If you wanted to put a Roleblocker in with a JK, the only really good option is to consider a JK a "protect" ability for the purposes of NAR. (Therefore allowing it to be roleblocked) IMO it also makes sense with the way a roleblocker is meant to work.


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Post Post #568 (ISO) » Wed Feb 20, 2013 3:30 pm

Post by CF Riot »

1 town PR vs 2 goons is scum-sided? Like, how scum-sided? Cause pick 1 PR from a hat seems way simpler than this list quadz is putting together. This is probably personal opinion but I think strongman and rolecop are sucky roles.

What's the balance difference between
Tracker, 6 VT vs 2 goons
1 Cop, 1 Doc, 5 VT vs 1 Goon, 1 Roleblocker
1 Tracker, 1 Doctor, 5 VT vs 1 Goon, 1 Rolecop

I feel like the rolecop in 3 makes it more scumsided than 1, and the potential for RB dying early makes for a worse game for scum in 2 than if tracker died early for town in 1.

I just really think 1 town PR vs goons is easy for noobs (players and mods) to understand, isn't terribly unbalanced for town, and still allows scum to gamble with fakeclaiming if they want without giving them a free fakeclaim or encouraging setup guessing, both of which I think are things noobs shouldn't be dealing with.

I just noticed, half the setups in this list are 1 town PR vs 1 scum PR. So my balance comment isn't even really a big deal. I think 1 town PR vs just goons is way nicer than giving scum things like rolecop. Ew, rolecop.
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Post Post #569 (ISO) » Wed Feb 20, 2013 9:18 pm

Post by Cheery Dog »

Shouldn't the roleblocker be an option for the single tracker/doctor options as well?

Do we need scum to know if they get to goons there is only one town PR? Scum fakeclaiming is going to be much more likely in those particular setups than others.

I think Cop/Doc v Strongman would also work.
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Post Post #570 (ISO) » Wed Feb 20, 2013 11:21 pm

Post by Cogito Ergo Sum »

In post 568, CF Riot wrote:1 town PR vs 2 goons is scum-sided? Like, how scum-sided? Cause pick 1 PR from a hat seems way simpler than this list quadz is putting together. This is probably personal opinion but I think strongman and rolecop are sucky roles.

Only Cop and Jailkeeper are really strong enough to carry a town on its own.
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Post Post #571 (ISO) » Thu Feb 21, 2013 5:45 am

Post by The Baltimore Sun »

In post 568, CF Riot wrote:
I feel like the rolecop in 3 makes it more scumsided than 1, and the potential for RB dying early makes for a worse game for scum in 2 than if tracker died early for town in 1.


Rolecop isn't really that strong in such a small game. You'll learn most of the roles and be able to POE it down anyway.
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Post Post #572 (ISO) » Thu Feb 21, 2013 9:54 am

Post by Mr. Flay »

In post 522, quadz08 wrote:There will be no way to narrow down precisely which setup you're in by any single flip, or for a scumteam to know precisely which setup they're in based on their roles.
Yay!

I like the overall progression here; no concrete suggestions on the currently list, though it can be tweaked at will.

Any thoughts on the announce-one-game-at-a-time-rather-than-bundling problem? That seems like it could be fixed instantly, to great benefit.Also if she'd be willing to sign off on the '3-week deadlines are NOT mandatory' problem.
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Post Post #573 (ISO) » Thu Feb 21, 2013 10:02 am

Post by borkjerfkin »

I think it's worth trying. I like JKs; I include them in most setups I design, but they definitely cause more problems than they solve in newbie games so let's give this a whirl.

1 Doc, 6 VT vs 1 Goon, 1 1-shot Strongman
might be too scumsided but whatevs.
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Post Post #574 (ISO) » Thu Feb 21, 2013 10:04 am

Post by borkjerfkin »

Any thoughts on the announce-one-game-at-a-time-rather-than-bundling problem? That seems like it could be fixed instantly, to great benefit.Also if she'd be willing to sign off on the '3-week deadlines are NOT mandatory' problem.


She's kinda started doing this sometimes already.
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