Newbie Setup (Matrix6 implemented)
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borkjerfkin He/HimXenophileHe/Him
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quadz08 Jack of All Trades
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In post 546, Zachrulez wrote:I don't think doc and jailer should ever be combined. (Doc/Jail is ridiculously town sided vs rolecop at least.)
Not according to the newbie data thread. It's less townsided than cop/JK, anyway, but we can probably afford to do away with both of them if we wanted to.
P-Edit: Thanks, bork. I'll drop that one or add another RC/Strongman combo somewhere.Current Avatar: Kronk. Duh.-
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quadz08 Jack of All Trades
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borkjerfkin He/HimXenophileHe/Him
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Human Destroyer Jack of All Trades
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borkjerfkin He/HimXenophileHe/Him
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quadz08 Jack of All Trades
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Human Destroyer Jack of All Trades
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borkjerfkin He/HimXenophileHe/Him
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quadz08 Jack of All Trades
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Siveure DtTrikyp Mafia Scum
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borkjerfkin He/HimXenophileHe/Him
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quadz08 Jack of All Trades
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mastin2 The Second Coming
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So, basically...
1-2 of {Tracker, Doctor, Cop} vs. 0-1 of {rolecop, roleblocker, 1-shot strongman}?My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!-
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quadz08 Jack of All Trades
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AngryPidgeon Glenn Peck
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Am I the only one that strongly dislikes doctors in setups where they are unlikely to get off 2 protects, putting the game at Evens at BEST for the most part and conf-towning someone that was apparently town enough to get killed anyhow? The only thing is they can kind of prove their role. But I dont really have a suggestion for the solo doc setups.-
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borkjerfkin He/HimXenophileHe/Him
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In post 565, AngryPidgeon wrote:Am I the only one that strongly dislikes doctors in setups where they are unlikely to get off 2 protects, putting the game at Evens at BEST for the most part and conf-towning someone that was apparently town enough to get killed anyhow? The only thing is they can kind of prove their role. But I dont really have a suggestion for the solo doc setups.
This seems really more an argument for >9 player newbie games.beefycheese-
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callforjudgement Microprocessor
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In post 557, Human Destroyer wrote:If you wanted to put a Roleblocker in with a JK, the only really good option is to consider a JK a "protect" ability for the purposes of NAR. (Therefore allowing it to be roleblocked) IMO it also makes sense with the way a roleblocker is meant to work.
[cfj-nar-rant][/cfj-nar-rant]
Please. If you're going to be discussing action resolution, get your terminology straight. Use NAR, or don't use NAR, but be straight on what it means. (Click the link for the CFJ NAR Rant explanation.)
(Especially in newbie games, where correctly explaining the rules is more important than usual.)scum· scam · seam · team · term · tern · torn ·town-
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CF Riot Mafia Scum
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1 town PR vs 2 goons is scum-sided? Like, how scum-sided? Cause pick 1 PR from a hat seems way simpler than this list quadz is putting together. This is probably personal opinion but I think strongman and rolecop are sucky roles.
What's the balance difference between
Tracker, 6 VT vs 2 goons
1 Cop, 1 Doc, 5 VT vs 1 Goon, 1 Roleblocker
1 Tracker, 1 Doctor, 5 VT vs 1 Goon, 1 Rolecop
I feel like the rolecop in 3 makes it more scumsided than 1, and the potential for RB dying early makes for a worse game for scum in 2 than if tracker died early for town in 1.
I just really think 1 town PR vs goons is easy for noobs (players and mods) to understand, isn't terribly unbalanced for town, and still allows scum to gamble with fakeclaiming if they want without giving them a free fakeclaim or encouraging setup guessing, both of which I think are things noobs shouldn't be dealing with.
I just noticed, half the setups in this list are 1 town PR vs 1 scum PR. So my balance comment isn't even really a big deal. I think 1 town PR vs just goons is way nicer than giving scum things like rolecop. Ew, rolecop.-
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Cheery Dog Kayak
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Shouldn't the roleblocker be an option for the single tracker/doctor options as well?
Do we need scum to know if they get to goons there is only one town PR? Scum fakeclaiming is going to be much more likely in those particular setups than others.
I think Cop/Doc v Strongman would also work.Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
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Cogito Ergo Sum YARR!
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In post 568, CF Riot wrote:1 town PR vs 2 goons is scum-sided? Like, how scum-sided? Cause pick 1 PR from a hat seems way simpler than this list quadz is putting together. This is probably personal opinion but I think strongman and rolecop are sucky roles.
Only Cop and Jailkeeper are really strong enough to carry a town on its own.Scumchat is awesome. Yarr!
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The Baltimore Sun Goon
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In post 568, CF Riot wrote:
I feel like the rolecop in 3 makes it more scumsided than 1, and the potential for RB dying early makes for a worse game for scum in 2 than if tracker died early for town in 1.
Rolecop isn't really that strong in such a small game. You'll learn most of the roles and be able to POE it down anyway.-
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Mr. Flay Metatron
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Yay!In post 522, quadz08 wrote:There will be no way to narrow down precisely which setup you're in by any single flip, or for a scumteam to know precisely which setup they're in based on their roles.
I like the overall progression here; no concrete suggestions on the currently list, though it can be tweaked at will.
Any thoughts on the announce-one-game-at-a-time-rather-than-bundling problem? That seems like it could be fixed instantly, to great benefit.Also if she'd be willing to sign off on the '3-week deadlines are NOT mandatory' problem.Retired as of October 2014.-
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borkjerfkin He/HimXenophileHe/Him
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borkjerfkin He/HimXenophileHe/Him
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