Newbie Setup (Matrix6 implemented)
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zoraster He/HimDisorganized CrimeHe/Him
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quadz08 Jack of All Trades
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quadz08 Jack of All Trades
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The Baltimore Sun Goon
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Hmm, those set-ups are in part balanced by knowing there's only a subset of roles that can be claimed and counterclaimed, though?
Here say if the mafia have a 1-shot strongman then they can safely claimdoc? As they know it's a JK9 set-up but the individual cop and JK (if both present) will not know this.
Edit: wait, cop/doc 2/of4 is gone so I guess not. Still.-
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quadz08 Jack of All Trades
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Human Destroyer Jack of All Trades
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quadz08 Jack of All Trades
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Human Destroyer Jack of All Trades
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quadz08 Jack of All Trades
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Human Destroyer Jack of All Trades
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I think the general advantage to separating games by whether they're F11, 2of4, or 2of3 is really that it makes the smaller number of possible setups easier to digest for newer players in an individual game, rather than them having to think about a whopping 12 possible setups per game.
I guess it doesn't particularly matter, but y'know, food for thoughtAre you ready for this?-
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zoraster He/HimDisorganized CrimeHe/Him
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Yeah I think one problem you're going to face is that adding uncertainty largely aids scum in this situation, so doc vs. 2 goons might be at least somewhat plausibly balanced when there are a limited number of roles available, thus limiting fake claiming and the like, add in uncertainty and suddenly you're in trouble.
Personally, I'd just rotate the variable setups (can we use this term instead of "semi-open" since that term means two different things?) rather than hide which variable setup you're using..-
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quadz08 Jack of All Trades
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We're specifically looking for more variability in setups, though, and the only way to accomplish that is by putting in more setups. And again, this allows for a broader spectrum of fakeclaims, etc.
P-Edit: I don't see how uncertainty really aids scum that much here, and more importantly, I don't see why that matters.Current Avatar: Kronk. Duh.-
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Zachrulez Jack of All Trades
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In post 527, quadz08 wrote:Wait, shit. That means there's only one setup with a roleblocker. >_>
I don't think using the entire setup will be a horribly bad thing personally. I do think there is some value in teaching mountainous play even if the odds aren't in town's favor. (Plus a roleblocker flip guarantees the power roles and puts the remaining scum in a really bad spot.)-
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quadz08 Jack of All Trades
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borkjerfkin He/HimXenophileHe/Him
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zoraster He/HimDisorganized CrimeHe/Him
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Zachrulez Jack of All Trades
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In post 540, zoraster wrote:Mountainous should not be used as a setup. Sure, there's value to it. But it's pretty minimal and it's totally unbalanced.
At a glance the cop+doc variant of the setup becomes similarly townsided without the possibility of the mountainous setup to the point where I don't think there's any value to the setup unless mountainous is a possibility.-
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zoraster He/HimDisorganized CrimeHe/Him
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Zachrulez Jack of All Trades
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In post 542, zoraster wrote:how so? Mafia have a roleblocker.
Who has a game breaking effect in favor of town if he is lynched first. (And the game break is with 100% of roleblocker games now instead of 50% and will be possible more often than it was in the original F11) Not even the mountainous setup is similarly game breaking for scum if town is lynched.-
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Zachrulez Jack of All Trades
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quadz08 Jack of All Trades
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Right, which is why I asked for solutions for another RB setup.
What if the list of possible setups looked like this:
I re-ordered the setups, removed one duplicate, and added a few that are a combination of the roles used in the other three setups. Thoughts?Last edited by quadz08 on Wed Feb 20, 2013 6:28 am, edited 1 time in total.Current Avatar: Kronk. Duh.-
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Zachrulez Jack of All Trades
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zoraster He/HimDisorganized CrimeHe/Him
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In post 543, Zachrulez wrote:In post 542, zoraster wrote:how so? Mafia have a roleblocker.
Who has a game breaking effect in favor of town if he is lynched first. (And the game break is with 100% of roleblocker games now instead of 50% and will be possible more often than it was in the original F11) Not even the mountainous setup is similarly game breaking for scum if town is lynched.
yeah, but that's part of the game at least. Roleblocker is killed game is much harder for town. Not a surprise. It's not really different than in a cop vs. 2 goons setup where the cop is lynched or killed d1/n1..-
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Zachrulez Jack of All Trades
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In post 547, zoraster wrote:In post 543, Zachrulez wrote:In post 542, zoraster wrote:how so? Mafia have a roleblocker.
Who has a game breaking effect in favor of town if he is lynched first. (And the game break is with 100% of roleblocker games now instead of 50% and will be possible more often than it was in the original F11) Not even the mountainous setup is similarly game breaking for scum if town is lynched.
yeah, but that's part of the game at least. Roleblocker is killed game is much harder for town. Not a surprise. It's not really different than in a cop vs. 2 goons setup where the cop is lynched or killed d1/n1.
No, roleblocker lynch in cop+doc of F11 is gamebreaking. (Unless the scum does a great job with the kill.) Losing a cop in the cop vs 2 goons setup is not. Town's chance of salvaging that kind of game is higher than the goon's chance of salvaging the game after a roleblocker lynch. (Goon's chance is slim and play doesn't factor in unlike on the town side.)-
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zoraster He/HimDisorganized CrimeHe/Him
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it's not broken if it's only Day 2 when that happens. Whether it's ideal or not may be another question, but it's not "broken" any more than having a couple of guilty cop reports is "broken"
The reason it's not is that scum had a chance to: (1) protect their RB by not having him be suspected and (2) protect their RB by trying to make sure that even the goon was lynched first (3) kill either the doc or the cop N1 (30% chance randomly, supposedly higher if scum get a power role read on someone)..
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