The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
0
No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
0
No votes
 
Total votes: 9

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Post Post #11700 (ISO) » Mon Feb 18, 2013 11:03 am

Post by izakthegoomba »

I just think it doesn't entirely deserve it's reputation, considering how configurable it is. But sure, we can drop it.
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
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Post Post #11701 (ISO) » Mon Feb 18, 2013 11:32 am

Post by Mist7676 »

Maestro wrote:In other news - selecting 5.1.0 causes my Client to CONSISTENTLY CRASH every time I try to start up. Something's wrong with this version.


Tried it twice crashed both times.
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Post Post #11702 (ISO) » Mon Feb 18, 2013 11:35 am

Post by Maestro »

Tried it 5 times. Never got to the Main Menu.
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Post Post #11703 (ISO) » Mon Feb 18, 2013 11:38 am

Post by fuzzybutternut »

Guys, go delete your Direwolf20 folder, and launch direwolf 20 on 5.1.0
There is nothing either good or bad, but thinking makes it so.
GTKAFuzzy! Come ask me questions. :D
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Post Post #11704 (ISO) » Mon Feb 18, 2013 11:41 am

Post by Mist7676 »

You know... that would help.
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Post Post #11705 (ISO) » Mon Feb 18, 2013 11:50 am

Post by Maruchan »

For those crashing on 5.1.0

open the launcher, click OPTIONS tab
find the folder your FTB saves to
navigate to it
(IF YOU HAVE NO SINGLE PLAYER SAVE WORLDS) Delete the entire DireWolf20 folder
(IF YOU HAVE SINGLE PLAYER SAVES) back up the Direwolf20/Saves directory to be replaced later

Reopen launcher
click 5.1.0
click connect
re-download all mods
install
???
PROFIT

I just successfully connected to server so everything is working fine to a point.
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Post Post #11706 (ISO) » Mon Feb 18, 2013 11:56 am

Post by Mist7676 »

the 5.1.0 isn't showing up for me anymore.
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Post Post #11707 (ISO) » Mon Feb 18, 2013 11:56 am

Post by Maestro »

In post 11705, Maruchan wrote:to a point

lolwut
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Post Post #11708 (ISO) » Mon Feb 18, 2013 12:00 pm

Post by Mist7676 »

In post 11706, Mist7676 wrote:the 5.1.0 isn't showing up for me anymore.

Scratch that, it is recommended.
EDIT: Now it is saying I don't have FML installed :shifty:
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Post Post #11709 (ISO) » Mon Feb 18, 2013 12:09 pm

Post by Lurker »

What if yours isn't crashing?
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Post Post #11710 (ISO) » Mon Feb 18, 2013 12:17 pm

Post by Maruchan »

If still issues, join IRC and /join #FTB for help

new modpack:
Updated Buildcraft-A-3.4.3
Updated Chargepads-1.4.7-universal-2.4.1.66
Updated CoFHCore-1.4.7.0
Updated ComputerCraft1.5
Updated Extrabees-1.5.0.2
Updated ExtrabiomesXL-universal-1.4.7-3.9.0
Updated Forestry-A-2.0.0.9
Updated GravityGun1.4.7v1
Updated IC2NuclearControl-1.4.6
Updated Industrialcraft-2_1.115.218-lf
Updated InventoryTweaks-k1.50a
Updated Ironchest-universal-1.4.7-5.0.1.246
Updated Miscperipherals-3.0c
Updated Miscperipherals-3.1
Updated Mystcraft-uni-1.4.7-0.9.5.38
Updated Mystcraft-uni-1.4.7-0.10.0.00
Updated PortalGun1.4.7v3
Updated Railcraft_1.4.7-6.15.3.0
Updated StevesCarts2.0.0.a54
Updated Thaumcraft3.0.3
Updated ThermalExpansion-2.2.1.0

Added Thaumicbees-1.3.0d
Added XReliquary1.05d
Added ModularPowersuits-0.2.0-42

Noteworthy Changes:
Buildcraft: Glass facades
ChargePads: six new modules, redesigned GUI, STOPPED SPAMMING ENERGYNET ERRORS TO OUR CONSOLE
CoFHCore: Added into pack as an API for Thermal Expansion and OmniTools
ComputerCraft: A romantic surprise, turtle.refuel(0) returns true if a fuel item is selected, turtle.craft(0) returns true if the inventory is a valid recipe, Redesigned Wireless Modems; they can now send and receive on multiple channels, independent of the computer ID. To use these features, interface with modem peripherals directly, Floppy Disks can now be dyed with multiple dyes, just like armour, The “excavate” program now retains fuel in it’s inventory, so can run unattended, turtle.place() now tries all possible block orientations before failing, The in-game help system now has documentation for all the peripherals and their methods, including the new modem functionality.
Spoiler: Forestry
Farm Control. Will disable farm sides according to sides with redstone signal. A redstone signal from top or bottom will shut down the whole farm.
Craftguide now displays recipes for farm blocks, still, fermenter, bottler. Better use of CraftGuide API. (RichardG)
Bare-bones '/mail trades' command.
Managed and manual mushroom farm. (Apatine Electron Tube)
Some basic craftguide integration for carpenter, thermionic fabricator, squeezer and centrifuge.
FarmCraftory support for crops and vegetables. Corn is handled in the wheat farm, everything else in the vegetable farm.
Another Forestry update? Don't be sad, have a cocoa plantation!
Disabling the crafting recipes for the old farms will now unlock uncrafting recipes to turn planters and harvesters into 30 new farmblocks. Craft one harvester or planter with a single brick-like block. They block chosen will determine the type of the resulting farmblocks.
Facades for BC pipes in all types of logs and planks now available.
Support for IC2 rubber trees in the arboretum as well. (Requires an IC2 update.)
Config option to switch farms to using a square layout instead of a diamond shaped one. Server side config controls it.
Limited iteration of arboretum and mushroom farms to +/- 5 from the tree trunk horizontally.
Crafting of old farms is now disabled by default on new installations.
Farms should now handle their storage more intelligently.
Forestry now auto-ops its fake player. Can be disabled in config. Login of fake player can also be changed in config.
When opening a backpack gui, inventory slots with backpacks in them cannot be manipulated anymore in any way. Behaviour of letters has been changed to match.
Tweaked apatite world gen slightly.
Removed the requirement of humus from the multifarm arboretum. Plain dirt is now required. The arboretum will mix it with fertilizer and will plant it out as humus.
Alvearies and apiaries now accept the full stack of drones when piping into them.
Orchards now require 10 fertilizer per operation instead of 5. Arboretums 30 instead of 40.
Harvest phase does not consume fertilizer anymore, however actually collecting the crop will, leading to a uniform per crop cost instead of giving an advantage to tree-like crops.

Gravity Gun: New model for fancy video settings, Made block grabbing respect block hardness, negative means no grabby.
IC2NuclearControl: compatibility with BC energy storages (you can use Energy Sensor Kit on BC energy storage), mB/t output instead of EU/t for steam reactors, updated block textures (tried to make machines more "steel")
Spoiler: IC2
add metal blocks to the ore dictionary
add ICustomElectricItem which allows to delegate the implementation of charge, discharge and canUse to the implementing item

Changed:

improve foam cables (block light when hardened, allow removing just the foam, proper activation bbox with soft foam)
set default ElectricTool damage to 1
dynamically decrease the packet grouping limit as required
Rubber saplings should respect IPlantable
delay updateEntity after onLoad
improve ITankContainer.getTank implementation
Use weak references for the AudioSource map
more audio ref adjustments
refactor world data into a separate class
make bc triggers use IElectricItem instead of accessing ElectricItem directly
api: add canShowChargeToolTip() to ICustomElectricItem
tweak explosion code to destroy existing EntityItems
don't take discharged el. armor into account for the visual armor indicator
set the has amplifier trigger also if there's an amplifier in the slot
increase geothermal output buffer to 32 eu
Use a native oredict lookup for painter refilling, now that vanilla dyes are on it
don't let batteries right-click charge other batteries
Accept any lava container (and apply nerf) in iron furnace
suppress storage block redstone updates if the condition is not met for at least 5 ticks continuously
adjust progress to match the previous value after recalculating overclockers
update nei deps

MiscPeripherals: added turtle upgrades: Wand, added peripherals: Chat Box, added getItem() function to Interactive Sorter, added vis and flux level reporting to Thaum Scanner, added turtle upgrades: Hardware Accelerator, Shield, Ore Scanner, XP, Anvil, Barrel, added peripherals: Advanced Turtle Teleporter, Firework Launcher, added blocks: Advanced Charge Station, Lapotronic Charge Station, Ultimate Charge Station, added Steve's Carts Detector Manager functionality to the Rail Reader
Modular PowerSuits: https://www.youtube.com/watch?v=BXTL6oEXLeg
MystCraft: NEW TEMPLE THINGIES THAT YOU CAN FIND SYMBOLS IN
Spoiler: lotsofstuff
A dangling "sunset" value will not add instability and will be used as the default sunset colors
a creative menu tab for symbol pages
a slot for a paper stack in desk that pages will be pulled from when writing
ability for lectern to contain/display other items
active-tab system for multiple notebooks
admin permit/restrict permissions for entering/leaving ages by player
all pages to archivist merchant trades at price based on page rarity
Archivist Villager which sells Mystcraft related items
Archivist House
basic ink recipe (any black dye and a water bottle)
basic modifier system and uses this for the celestial objects
basic symbol remapping system
blank page to myst treasure gen
blank pages, paper, and books to archivist trade list
book binder block
book binder gui
booster generation to mystcraft treasure (generates some number of pages in a notebook using existing rarity sys)
colorable lightning
creative notebook item to creative gui
custom page item render
enchant books to archivist trades (as librarian)
extra optional param to toggle instability command to allow specifying what resultant setting should be
generation of structures to ages
ink and ink vial
inkwell to desk
modifiers for terrain gen
Mystcraft treasure as sub-treasure to Dungeon, Pyramid, Temple, and Stronghold Library treasures
Rainbow Render system (made by Briman0094)
Recipe for binder block III,###,# # (I= iron ingot, #=planks(any wood))
render flags for horizon and void area to the controller
replacement command for time (dimension aware)
scrollable notebook inventory system
scrollable notebook slots functionality to desk
small library generateable structure
storage of positional data for items to notebook inventory system
system for specifying the kind of sky backgrounds the world has (ex. stars)
system for specifying the number and kinds of suns/moons a world has
treasure generation pool
wood block as material
writing to books to desk
Ages created with Instability disabled globally will have instability disabled locally by default
Allows descriptive books to be used as immutable writing sources (as notebook in desk)
Allows naming of notebooks using desk naming system
Allows paper to be written to via desk
Allows writing to notebook contents from desk
Book damage (in entity form) is persistent (as item)
Books converted to descriptive books have three pages
Breaks ISkyBackground into IStarfield and ISkyDoodad (different layers)
Can cycle notebook slots by gui buttons
Can cycle notebook slots by keyboard
Can drop paper into binder to create blank pages
Celestial objects without specified modifiers randomly generate properties
Changes "symbol not loaded" message to only display once per missing symbol per session
Changes Caves to "stack" (produce unique cave systems for each symbol added)
Changes material modifier system to use push/pop stack and usage flags
Changes notebook recipe "# #"," # ", leather
Changes Notebook to contain pages, not symbols
Changes Tendrils to pop a material modifier
Clicking on the page slider in the binder with a notebook dumps all of the pages in the notebook into the binder (notebook order)
Dense Ores no longer gets its ore gen from the ore dictionary
Desk uses LiquidsAPI, and should support pumping of fluids into/outof it
DeskGui supports pages at locations
Empty notebook wil extract all pages from a binder
Fixes text overflow on notebook names on tabs
Fixes Wooden Tendrils stacking (produces unique systems for each symbol added)
Handles crafting of descriptive book through binder
Handles item pipe/tube input to desk (paper only)
Implements click-drag on pages in desk
Implements symbol to page writing in desk
Improves twi command to allow for specifying instability setting without specifying dim
Increases notebook slot count to 25
'Ink' is required to write (any identically named fluid qualifies)
Introduces pages
Lectern allows valid items to be placed with right click (only removes one)
Limits what the notebook can store (to just pages)
Link panel works on book in desk
Makes Ice a valid sea block
Makes writing to book in desk write to first free page
Maps dye liquid as Liquid Black Dye in LiquidAPI
Moves Desk towards multi-notebook system using tabs
Normal Stars symbol added to all existing ages
Removes controller interfaces for sun/moon counts
Removes deprecated descriptive book recipe
Removes exisiting black decay config
Removes linkmodifier recipe
Removes Normal/Fast/Slow/Eternal Time symbols
Removes old creative notebook method
Replaces the toggledownfall command with a dimension aware version
Resends AgeData to players in dim when weather changes on server
Re-sort of books spaces books so they are visible
Re-sort of pages sorts by symbol display name
Rewrites symbol rendering to use words
Sends maps on lecterns to clients
Sleeping in ages will advance time until the next sun rise (of whichever sun next rises)
Suns/Moons will read the current "sunset" value and use it as their sunset gradient
Symbols added to age do not create/write to pages
Symbols are added to Notebook in sorted order
The gradient modifier uses the length modifier value when setting a color (color 'lifetime')
TileEntityDesk supports positioned pages
Title set in the book binder is given to age on craft
Toward modifier usage for terrain gen
TPX command bypasses permission system
Vials and Ink work with LiquidAPI
Void symbol turns off horizon and void rendering
Writing in books no longer creates pages
Writing to notebook will use the pull slot if necessary
New Symbols:
Adds "Clear Modifiers" symbol
Adds "Normal Stars" symbol
Adds color gradient builder
Adds color modifiers
Adds Dark Moon/Sun/Stars
Adds modifiers for angles, phase (period offset), and wavelength (multiplier)
Adds Normal Sun and Moon symbols
Adds symbol Floating World which turns off horizon and void rendering
Adds symbols for specifying number of suns/moons
Changes Normal Stars to be color gradient aware
End Stone
Ender Island
Ender Starfield
Fixes Chromatic Mappings
Fog/Sky/Cloud/Horizon color symbols replaced with modifier aware forms
Nether Fortress
Night Sky Color
Rainbow
Renames length symbols to contain "Length"
Stone
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Post Post #11711 (ISO) » Mon Feb 18, 2013 12:19 pm

Post by Maruchan »

Also, new rule guys. Ya'll are creating too many MystCraft ages. No more creating a bunch of random-ages to go looting in. Limit of 1 new age per a day. We should NOT be nearing 200 ages already.
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Post Post #11712 (ISO) » Mon Feb 18, 2013 12:20 pm

Post by Maestro »

In post 11711, Maruchan wrote:Also, new rule guys. Ya'll are creating too many MystCraft ages. No more creating a bunch of random-ages to go looting in. Limit of 1 new age per a day. We should NOT be nearing 200 ages already.

Endorsed. I'll be checking the Ages in the CP every day - any more after 1 created every day will be deleted.
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Post Post #11713 (ISO) » Mon Feb 18, 2013 12:27 pm

Post by Lurker »

The only reason me and Davroe made a new age is so we could get glowstone.
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Post Post #11714 (ISO) » Mon Feb 18, 2013 12:29 pm

Post by Maruchan »

1 per person*

harder to enforce
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Post Post #11715 (ISO) » Mon Feb 18, 2013 12:31 pm

Post by Maestro »

What's your in-game UN, Lurker?

Also, we're not JUST talking to you. Pretty sure Klaz, dav, mist, Blake, and MAYBE dappy were/are all guilty of this. (No idea about dappy, I'm just guessing because I don't want to say they're all mist's Ages. /inb4theyare) I know for a fact that I have only ever created Ages 15, 30, 31, 45, 102, and 103. Obviously you can see that if everyone only ever created that many we wouldn't be at nearly 200 Ages.

P-Edit: *shrug* I still think it should be the other one and/or that player should need to ask permission WHENEVER they create a new Age. Ages are a significant part of the server experience that can and should be regulated more closely than almost everything else. (except maybe Nuclear Reactors near SpawnTown or something)
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Post Post #11716 (ISO) » Mon Feb 18, 2013 12:32 pm

Post by Maestro »

In post 11715, Maestro wrote:Players must request Op permission WHENEVER they create a new Age.

FTR I really like this rule and I think it should be implemented.
(Maru, what did you say about the server using ALL of it's CPU this afternoon?)
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Post Post #11717 (ISO) » Mon Feb 18, 2013 12:39 pm

Post by Mist7676 »

In post 11715, Maestro wrote:What's your in-game UN, Lurker?

Also, we're not JUST talking to you. Pretty sure Klaz, dav, mist, Blake, and MAYBE dappy were/are all guilty of this. (No idea about dappy, I'm just guessing because I don't want to say they're all mist's Ages. /inb4theyare) I know for a fact that I have only ever created Ages 15, 30, 31, 45, 102, and 103. Obviously you can see that if everyone only ever created that many we wouldn't be at nearly 200 Ages.

P-Edit: *shrug* I still think it should be the other one and/or that player should need to ask permission WHENEVER they create a new Age. Ages are a significant part of the server experience that can and should be regulated more closely than almost everything else. (except maybe Nuclear Reactors near SpawnTown or something)

Hey! I have only made 3 ages this month!
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Post Post #11718 (ISO) » Mon Feb 18, 2013 12:45 pm

Post by Maestro »

That's 18 Days. How many in January? How many total?
Did you see where I said I've only made 6 TOTAL?
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Post Post #11719 (ISO) » Mon Feb 18, 2013 12:47 pm

Post by Maruchan »

ive made liek 10 total. cuz i kept fucking up on a custom one.

I like maestro's idea.

you have to request OP permission to make new ages, and OPs will OK the first 1 per person, and the first 5 total per day.
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Post Post #11720 (ISO) » Mon Feb 18, 2013 12:48 pm

Post by Mist7676 »

Ok January I can't lean on that one :oops:

I was barely getting started on Myst, and wanted the symbols, then dav gave me all of them... So now I keep one looting age and just run around that.
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Post Post #11721 (ISO) » Mon Feb 18, 2013 12:49 pm

Post by Lurker »

My username is IntoTheFire2.

I got my age from davroe.
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Post Post #11722 (ISO) » Mon Feb 18, 2013 12:56 pm

Post by Maestro »

Oh...sorry...for the longest time I've been calling "IntoTheFire2" Blueberry because I could've sworn Blueberry was the one who asked for whitelisting under the UN "IntoTheFire2"...
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Post Post #11723 (ISO) » Mon Feb 18, 2013 12:56 pm

Post by Maestro »

In post 11719, Maruchan wrote:I like maestro's idea.

you have to request OP permission to make new ages, and OPs will OK the first 1 per person, and the first 5 total per day.

:cool:
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Post Post #11724 (ISO) » Mon Feb 18, 2013 12:59 pm

Post by Maestro »

Also, mist, how many in January? Rough estimate.

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