The Wire, Season 1 - Final Credits!


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Post Post #1425 (ISO) » Wed Feb 13, 2013 1:55 pm

Post by kuribo »

I was assuming three + traitor + SK, but thanks for the inside info
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Post Post #1426 (ISO) » Wed Feb 13, 2013 1:58 pm

Post by Ser Arthur Dayne »

In post 1424, Plessiezarus wrote:I'm assuming we'd have four with a traitor? idk?

Wow.
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Post Post #1427 (ISO) » Wed Feb 13, 2013 2:01 pm

Post by kuribo »

hmmmm


balance would still indicate a team of 3 + traitor and SK though

4 +1 would make 25% of the game the scumteam, and that's too much

town would have to have some serious firepower to overcome that, and the inclusion of a third party would bring the town to an even greater disadvantage


hm

however, if the SK's a vig, then that truly would make it 3+1 or 4+1, bringing us back to 20% (standard) or 25% (requires role madness, and might not even be balancable)

Traitor offsets overpowered scumteam SOMEWHAT, buuuuuuuuuut


....


scumteam of 4+1 wouldn't have a BP if the other killer is vig. if the other killer IS an SK, then scumteam definitely has at least one BP, and the SK is probably at least one or two shot immune

We know scum had a tracker, a fairly weak role


it's almost certainly 3+1 +SK by my estimation, based on the fact that we've already seen a VT (goon) flip
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Post Post #1428 (ISO) » Wed Feb 13, 2013 2:03 pm

Post by kuribo »

but then again, the friendly neighbor is a pretty powerful role too, it carries even more weight than a cop would


hm. i gotta think about this before I decide if Pless just slipped up and told us something they shouldn't have
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Post Post #1429 (ISO) » Wed Feb 13, 2013 2:08 pm

Post by The Baltimore Sun »

Day 2, Votecount 16

ChannelDeliBird (5) - Plessiezarus, Zdenek, The Mini-Librarian, kuribo, camn

kuribo (5) - Cerulean, JasonT1981, Benmage, BT, Ser Arthur Dayne

JastonT1981 (1) - ChannelDelibird
sottyrulez (1) - Nostredeus
Nostredeus (1) - sottyrulez

Not voting (3) :
ZONEACE, Deasvail, Kise

  • With 16 alive it takes 9 to lynch.
  • Deadline is on 22nd of February at 00:30am GMT
  • Countdown to deadlien: (expired on 2013-02-21 20:30:28)
  • No one is V/la

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Post Post #1430 (ISO) » Wed Feb 13, 2013 2:12 pm

Post by kuribo »

then again:

21 players were in Aftermath Mafia (which i linked earlier) http://forum.mafiascum.net/viewtopic.php?f=56&t=19355

ending was lost in the crash, but the scumteam was SpyreX, elvis_knits, hohum, Kublai Khan, and Fate as a traitor. Scumteam had a poisoner (who could be saved if one of the town sacrificed themselves). Town had no vig, but did have two trackers (me and DGB) and a Beloved Prince... and I think a doc? Or maybe a self-sacrificing doc? I don't remember.

with 20 players, remove the poisoner and a 4 scum, 1 traitor scumteam is suddenly viable again. maybe. i keep meaning to get better at setup figuring
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Post Post #1431 (ISO) » Wed Feb 13, 2013 2:14 pm

Post by Plessiezarus »

In post 1426, Ser Arthur Dayne wrote:
In post 1424, Plessiezarus wrote:I'm assuming we'd have four with a traitor? idk?

Wow.

:roll:

Assuming you've taken math lessons:

absta + X + X + Traitor = 4. A four player scum-team PLUS a traitor would be OP in a 19 player game IMO.

kuribo: still don't think the absta kill makes sense from a SK's POV. Not that it isn't implausible, but just it seems subpar.

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Post Post #1432 (ISO) » Wed Feb 13, 2013 2:15 pm

Post by kuribo »

wait, hohum wasn't in that game, it was Shattered_Viewpoint (NS) as the other scum partner

I got that mixed up with Red Dead Redemption for a second, in which hohum was scum
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Post Post #1433 (ISO) » Wed Feb 13, 2013 2:36 pm

Post by camn »

In post 1388, ChannelDelibird wrote:Procrastinating and having to work are not scumtells for me.

Have you been skimming?
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Post Post #1434 (ISO) » Wed Feb 13, 2013 2:40 pm

Post by Kise »

I feel horrible for stalling on you guys.

Why don't I have any votes on me?
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #1435 (ISO) » Wed Feb 13, 2013 3:26 pm

Post by Zdenek »

In post 1422, Plessiezarus wrote:Well, we're both confident on Jason being town at this point.

Is this only because of interactions with TGAH?
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Post Post #1436 (ISO) » Wed Feb 13, 2013 3:38 pm

Post by Ser Arthur Dayne »

In post 1431, Plessiezarus wrote:
In post 1426, Ser Arthur Dayne wrote:
In post 1424, Plessiezarus wrote:I'm assuming we'd have four with a traitor? idk?

Wow.

:roll:

Assuming you've taken math lessons:

absta + X + X + Traitor = 4. A four player scum-team PLUS a traitor would be OP in a 19 player game IMO.

What are you talking about.
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Post Post #1437 (ISO) » Wed Feb 13, 2013 3:38 pm

Post by Ser Arthur Dayne »

Wait what the fuck.
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Post Post #1438 (ISO) » Wed Feb 13, 2013 3:40 pm

Post by Ser Arthur Dayne »

Yea I'll get back to you when I get on a computer.
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Post Post #1439 (ISO) » Wed Feb 13, 2013 4:20 pm

Post by Benmage »

In post 1380, ChannelDelibird wrote:If it's just that I'm still even posting, when in days gone by I would long since have flaked from a game this large and long, that's just a product of playing fewer games, trying harder not to let people down by flaking and refusing to read walls, but frankly I would expect more of a reason than that anyway.

My issue with you is your excessive buddying of sottyrulez.

He's back off of Jason...Yet you're still voting Jason. What's up? ***Also I asked for you in my spoiler to list your current reasoning for suspecting jason.
In post 1383, ChannelDelibird wrote:But you do know I have kuribo as town, yeah? Why are you expecting me to get on his wagon?

Why do you have this read?

In post 1385, BT wrote:General question: I see a good chunk of people townreading Sottyhydra. Why?

I'd give them a slight town read. As Cerulean said, I don't see the scum logic in buddying Jason (what at best White Knighting?).... then 180-ing that read. Its just a little erratic for scum play. That said, Cerulean also said Zach dislikes scum, and is more involved this game... He is? I haven't seen much from Zach. The hydra is a tough one to read regardless. Most importantly, there's zero chance for a shottyhydra wagon/lynch at this juncture in the game, so I've been content to let them be and see how their play develops.

In post 1391, ChannelDelibird wrote:The happiness at the night deaths, particularly coming in late...
seems forced
. I've seen both alignments do it but scum more often, I think.

I felt the same.

In post 1419, kuribo wrote:you guys are forgetting that if they didn't know there was a traitor yet, it's entirely possible they thought they were in multiball on day 1

^What's the relevance of this?

In post 1427, kuribo wrote:town would have to have some serious firepower to overcome that, and the inclusion of a third party would bring the town to an even greater disadvantage

Debate-able... As we see scum did just get Nk'd. So there's your crosskill balance brought into the equation. I'm still leaning 3+1.

In post 1434, Kise wrote:I feel horrible for stalling on you guys.

Why don't I have any votes on me?

Kise do me a favor, and sheep me till you're concurrent.
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Post Post #1440 (ISO) » Wed Feb 13, 2013 4:21 pm

Post by Ser Arthur Dayne »

In post 1431, Plessiezarus wrote:Assuming you've taken math lessons:

absta + X + X + Traitor = 4.

What what the fuck. You just literally said 4 scum + a traitor

In post 1424, Plessiezarus wrote:I'm assuming we'd have four with a traitor? idk?

~.Zar


Assuming I misunderstood so w/e. Though I wasn't the only one to "misunderstand", so great job on the :roll: But great job on the ad hom?
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Post Post #1441 (ISO) » Wed Feb 13, 2013 4:22 pm

Post by Ser Arthur Dayne »

In post 1440, Ser Arthur Dayne wrote:What what the fuck.

One of those are supposed to be wait but I won't tell you which.
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Post Post #1442 (ISO) » Wed Feb 13, 2013 4:25 pm

Post by Nostredeus »

So the whole 1v1 thing strikes me as two town players going at each other; I'm not that interested in it.

I find game set-up speculation to be dull/filler, mostly because I'm not very good at it given my lack of mod experience; for what it's worth though 3 scum + 1 traitor + 1 SK feels about right to me.

Not sure how I feel about CDB, I was reading CDB town but I'll give stuff another look over.

Scotty's interaction with Jason still feels bad to me, I've explained why but I don't see it getting traction today; at least until I've had time to re-read some stuff I'll keep my vote there.
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Post Post #1443 (ISO) » Wed Feb 13, 2013 4:26 pm

Post by Ser Arthur Dayne »

In post 1431, Plessiezarus wrote:A four player scum-team PLUS a traitor would be OP in a 19 player game IMO.

Guilty conscience, or? So you knew I misunderstood, but purposely straw-manned to side-sweep an attack, or?
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Post Post #1444 (ISO) » Wed Feb 13, 2013 4:27 pm

Post by Benmage »

@Nost
between CDB, and Kuribo who would you prefer hang?
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Post Post #1445 (ISO) » Wed Feb 13, 2013 4:51 pm

Post by Nostredeus »

In post 1444, Benmage wrote:
@Nost
between CDB, and Kuribo who would you prefer hang?



I'm still reading stuff but my initial thoughts are:

Buddying Scotty makes me sad given the read I have on Scotty, voting Jason also makes me sad given the read I have on the Scotty/Jason scenario, but what I really don't like is the multiple times CDB has said he'd be "reading Nost" (#1393/#1153 to name two) before moving swiftly on; I'm not sure what CDB is trying to do with that (I mean maybe CDB is trying to drum up some chat on me without doing it himself, I'm really not sure *shrugs*), but frankly if someone's going to say they're reading me I kinda want them to go ahead and read me, ya know?

Kuribo however feels town, I've given my opinion on ActionDan as 'town', and that 1vs1 seems town vs town.


Scotty is a better lynch than CDB imo but again, I'm still reading.
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Post Post #1446 (ISO) » Wed Feb 13, 2013 4:55 pm

Post by Benmage »

Soooo cdb>kuribo, got it.
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Post Post #1447 (ISO) » Wed Feb 13, 2013 5:37 pm

Post by kuribo »

In post 1439, Benmage wrote:^What's the relevance of this?


meaning it might be harder than I thought to look for associative Day 1 tells

Like, say the scumteam was 3 +1 traitor

If you're in a 19 person game, and there's only three of you, and you know your scumteam is named "POLICE" or whatever... wouldn't you naturally assume multiball?

I would. Named scumteam, less people than expected? Yeah, I'd assume multiball.

In which case we should also consider the idea that they may have been scumhunting on Day 1 as well--- looking for people who may have been on the "other" team.

Now, if it's FOUR and then the traitor... not so much.

I wouldn't ordinarily consider the idea of Four +traitor, but the way Pless worded his earlier post got me thinking.

I'm still not done with that, by the way Pless
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Post Post #1448 (ISO) » Wed Feb 13, 2013 5:38 pm

Post by kuribo »

In post 1443, Ser Arthur Dayne wrote:Guilty conscience, or? So you knew I misunderstood, but purposely straw-manned to side-sweep an attack, or?


better question is, why did he confront you about it when I had already made a much snarkier response?

got me wondering if Pless avoided me and answered Dayne out of fear he'd be dragged into a shouting match with me
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Post Post #1449 (ISO) » Wed Feb 13, 2013 5:51 pm

Post by Benmage »

Hmmm I guess a 3 person scum team in 19p could assume another 3 man scumteam... thats 3-3-13... Flavor wise.... Omar +his crew of chic, and gay lover... Alright its possible. In fact could've thought 2 man even as Faraday doesn't always see the need to equalize scumteams numbers.
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