Newbie Setup (Matrix6 implemented)

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Post Post #450 (ISO) » Thu Jan 10, 2013 5:51 pm

Post by TheButtonmen »

Option 100%
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Post Post #451 (ISO) » Thu Jan 10, 2013 5:53 pm

Post by TheButtonmen »

I think they would preform the role of a newbie game amazingly, I think newbies would have fun and IC's would enjoy a change of pace.

I'm not saying we scrap the entire existing newbie system and pave it over to build a shrine to Kelly (at least not yet) but I really think vengefuls would improve our retention rates.
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Post Post #452 (ISO) » Thu Jan 10, 2013 5:57 pm

Post by Bitmap »

I like this idea. However, I think it should be an option and not 100%.
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Post Post #453 (ISO) » Thu Jan 10, 2013 5:58 pm

Post by Cheery Dog »

4 newbies and one IC?
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Post Post #454 (ISO) » Thu Jan 10, 2013 6:00 pm

Post by TheButtonmen »

In post 452, Bitmap wrote:I like this idea. However, I think it should be an option and not 100%.


By option 100% I meant I was 100% in favour of it being added to the newbie line up rather then replacing it.

In post 453, Cheery Dog wrote:4 newbies and one IC?

We could manage 3:2.
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Post Post #455 (ISO) » Thu Jan 10, 2013 6:15 pm

Post by BBmolla »

Disagree with vengefuls being newbie setups oh so much.

Instead just make a vengeful queue.
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Post Post #456 (ISO) » Thu Jan 10, 2013 6:21 pm

Post by TheButtonmen »

You want in on those vengefuls you're going to have to IC for them.
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Post Post #457 (ISO) » Fri Jan 11, 2013 12:24 am

Post by Vi »

I envision multiple games where some newbie claims scum as Town or whichever, gets run up at lightning speed, and makes a stupid kill to end the game in two pages. Thanks for playing!
back of the queue


I also disagree that Vengefuls are anything like the other games on this site.
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Post Post #458 (ISO) » Fri Jan 11, 2013 1:06 am

Post by Rob14 »

In post 457, Vi wrote:I envision multiple games where some newbie claims scum as Town or whichever, gets run up at lightning speed, and makes a stupid kill to end the game in two pages. Thanks for playing!
back of the queue


I also disagree that Vengefuls are anything like the other games on this site.


This said what I was trying to a page ago, except better.
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Post Post #459 (ISO) » Fri Jan 11, 2013 1:59 am

Post by TheButtonmen »

In post 457, Vi wrote:I envision multiple games where some newbie claims scum as Town or whichever, gets run up at lightning speed, and makes a stupid kill to end the game in two pages. Thanks for playing!
back of the queue


I'm currently modding three vengefuls, I've modded multiple more in the past. I've run multiple vengefuls in the past with newbies and I've read and played in several other vengeful games in the open queue, micro queue and marathon sub-forum.

Not once have I had anything like this happen.


You guys keep saying it will plague us but I'd really love to know what you're basing that off of?
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Post Post #460 (ISO) » Fri Jan 11, 2013 2:02 am

Post by zoraster »

Vengefuls intrigue me as an option, but I'll need to think about it. Not that my opinion is the be-all or anything
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Post Post #461 (ISO) » Fri Jan 11, 2013 3:54 am

Post by quadz08 »

As soon as I saw buttons say "radical new idea" I knew he was gonna bring up vengefuls. *shakes fist*

Vengefuls are bad for the Newbie queue because of non-standard mechanics,
which we should avoid in learning games
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Post Post #462 (ISO) » Fri Jan 11, 2013 3:59 am

Post by TheButtonmen »

In post 461, quadz08 wrote:As soon as I saw buttons
say "radical new idea"
postig I knew he was gonna bring up vengefuls.


FTFY
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Post Post #463 (ISO) » Fri Jan 11, 2013 4:13 am

Post by Zachrulez »

In post 459, TheButtonmen wrote:
In post 457, Vi wrote:I envision multiple games where some newbie claims scum as Town or whichever, gets run up at lightning speed, and makes a stupid kill to end the game in two pages. Thanks for playing!
back of the queue


I'm currently modding three vengefuls, I've modded multiple more in the past. I've run multiple vengefuls in the past with newbies and I've read and played in several other vengeful games in the open queue, micro queue and marathon sub-forum.

Not once have I had anything like this happen.


You guys keep saying it will plague us but I'd really love to know what you're basing that off of?


Small sample size. You start running games like this in bulk and you'll start seeing those kinds of strategy.

Mind you that's not really the reason I oppose vengefuls as a newbie setup. I just personally find them very uninteresting.

I might prefer the 7p version of vengeful if we want to use that type of game for a newbie game. That version seems less likely to be prone to ending within 2-4 pages.
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Post Post #464 (ISO) » Fri Jan 11, 2013 4:19 am

Post by Faraday »

In post 442, TheButtonmen wrote:Vengefuls are better at teaching scumhunting then any newbie setup we run now.

Well this is just silly. The set-up (any set-up) doesn't 'teach' scumhunting. The lack of dayphase certainly doesn't make it better for teaching scumhunting? And you can learn interaction based scumhunting in a regular game too. I don't think it's worse but to say it's better is...wrong.
Last edited by Faraday on Fri Jan 11, 2013 4:26 am, edited 1 time in total.
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Post Post #465 (ISO) » Fri Jan 11, 2013 4:26 am

Post by Tierce »

No.

In addition (yet somewhat related anyway), most Vengefuls are too fast and will not prepare newbies to 2-week deadlines. The current Newbie setup/deadline arrangement is more representative of the majority of games on the site than Vengefuls are.
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Post Post #466 (ISO) » Fri Jan 11, 2013 4:27 am

Post by Faraday »

1. Newbies can't handle the transition from the quick days they're used to the three week days our Newbies experience. By adding vengefuls we go from the 1 day days (off site) -> 3 week days (MS) we have now to a much less shocking 1 day days (off site) -> 1 week days (vengeful) -> 3 week days (rest of MS).

Also 2 week days are by far the norm now. I'm really not sure why newbies haven't started following that, yet. (I get that lots of people replace out, but I'd think a lot of that is due to the very slow pace)
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Post Post #467 (ISO) » Fri Jan 11, 2013 4:34 am

Post by Zachrulez »

I'd rather keep 3 week deadlines for newbies and have the pace of the games outside of the newbie queue be faster.

But umm... the 3 week deadline is a maximum, there's nothing actually stopping newbie mods from running a shorter deadline.
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Post Post #468 (ISO) » Fri Jan 11, 2013 4:42 am

Post by Tierce »

In post 467, Zachrulez wrote:But umm... the 3 week deadline is a maximum, there's nothing actually stopping newbie mods from running a shorter deadline.
Actually there is--supposedly? It's a weird thing. I asked singer whether I could cut them down to two weeks, and she said no.
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Post Post #469 (ISO) » Fri Jan 11, 2013 4:45 am

Post by Zachrulez »

In post 468, Tierce wrote:
In post 467, Zachrulez wrote:But umm... the 3 week deadline is a maximum, there's nothing actually stopping newbie mods from running a shorter deadline.
Actually there is--supposedly? It's a weird thing. I asked singer whether I could cut them down to two weeks, and she said no.


I talked to VRK about it way back when and it was made clear to me that 3 weeks was the maximum a deadline could be barring extenuating circumstances.

A lot of people have kinda come to think of it as a standard deadline, but it was never intended to stop mods from having shorter deadlines. (The deadline actually came about in an era where days that were a month or longer were common.)
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Post Post #470 (ISO) » Fri Jan 11, 2013 4:59 am

Post by Tierce »

The only thing I can tell you is that I asked the current listmod and was told to keep it at three weeks, Zach. What VRK did or did not do is not relevant to the present deadline rule.
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Post Post #471 (ISO) » Fri Jan 11, 2013 5:06 am

Post by Zachrulez »

In post 470, Tierce wrote:The only thing I can tell you is that I asked the current listmod and was told to keep it at three weeks, Zach. What VRK did or did not do is not relevant to the present deadline rule.


As far as I can tell from reading the current wiki, she's never actually changed the rule. It looks like the rule is still a bit tight because it mentions that you should check with the list mod before using a shorter deadline. I'd propose loosening the rule to allow for shorter deadlines to be more easily implemented anyway.

I don't think we need to outright change the rule to 2 weeks from 3 though.
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Post Post #472 (ISO) » Fri Jan 11, 2013 5:15 am

Post by zoraster »

I think it's easier to keep the Newbie rules fairly standard, for what it's worth. 2 weeks seems more in keeping with the current site stuff.
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Post Post #473 (ISO) » Fri Jan 11, 2013 5:18 am

Post by Zachrulez »

In post 472, zoraster wrote:I think it's easier to keep the Newbie rules fairly standard, for what it's worth. 2 weeks seems more in keeping with the current site stuff.


I'd rather not be forced into shorter deadlines as a mod. My current deadline philosophy is something like 3 weeks for more than 7p and 2 for 7 or less.
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Post Post #474 (ISO) » Fri Jan 11, 2013 5:25 am

Post by quadz08 »

And I'd rather not be forced to use 3week deadlines because I think they're obscenely long in all but the largest games?

Somebody's gonna have to make the change here.
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