I was online first and as my vote is the only vote you are lynched. If the game actually ran like that then fastest voter has control over the lynch.
I'd probably go with just saying the game will be fast since 48 hour and just still lean towards not making the game run where say person A posts an hour after period start, now wait 47 hours (and waiting isn't good since if everyone does that it doesn't help anyone).
In post 3701, zoraster wrote:well part of it may be due to the fact that Strategy Mafia, with 24 hour turn arounds felt far too much obligation and really ground people down.
It was fun as heck but it was intensive even in a hydra (admittedly we did a lot of posting), not sure the 24 hours here would make it as intensive for the players (Or for you? Or maybe it would)
are you thinking of me when you're with somebody else?
I was thinking of running some sort of RPGish mafia where there will be skill tress. Everytime someone levels up, they may add a point on any skill tree and earn whatever that skill tree says. There will be certain requirements to level up though.
"I give up on trying to read you. You're unimaginably scummy, with a dose of ultra-Town thrown in for spice."
Would we actually be able to role-play in that game?
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In post 3709, Mehdi2277 wrote:AV's hosted something similar called rpg mafia as a mini theme so you could use that as a reference or talk to him about the idea.
Do you know the link to that game?
In post 3710, saulres wrote:Would we actually be able to role-play in that game?
Shure, I guess.
In post 3711, Ser Arthur Dayne wrote:(it sounds more like it would be better as a mish mash game personally, but that's just from the vague context I read)
It would have regular mafia mechanics as well though.
"I give up on trying to read you. You're unimaginably scummy, with a dose of ultra-Town thrown in for spice."
Depending on how elaborate the skill trees are, I would imagine that a game like that would have some inherent balance issues that would be more difficult than normal to resolve because you have to account for every possible combination of skills that the entire player body could select. It wouldn't be impossible, but it would be difficult.
So I was wondering, if I were to ever design a sanguosha mafia game, would there be anyone who actually knows the game and would want to play. Already have two setups waiting to be run someday, but want to know if there'd be any interest in case I run into one of those setup-making moods.
(Will insert a link to english wiki of game when I don't have a firewall blocking the site). Sanguosha can be most easily described as a Chinese TCG that is based on the Three Kingdoms period. It is similar to the card game Bang.
Also just occurred to me that this might belong in Mafia Discussion not GD but eh.
Last edited by Katsuki on Tue Jan 01, 2013 1:48 pm, edited 1 time in total.
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I just had the idea for Mafia Mafia Mafia (not bound to that name). Basic idea is that there is a Town, a big Mafia, and then a smaller Usurper group within the Mafia. Sort of an inception mafia of sorts.
Been done before? If not, would anyone be interested in it?
Usurper role has been done, although for an entire usurper mafia to work the mafia size would have to be at least 5 (and likely 6 or higher so the usurper and main group aren't just one away in size difference). I'd be interested in it although I'm curious how the win cons would work for the mafias.