In post 3948, Hume wrote:If you get targeted, and don't die, you know the identity of the Doctor.
The role as written doesn't specify you get to see who did the visiting, just who was visited. As long as "who was visited" was you
"SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
Nominated for Paperback Writer Scummie 2013 and 2014!
On permanent
per se, more just a Vanilla Townie with an ability which could, in ridiculously specific circumstances, prove useful but most of the time will have no impact on the game.
This is worse;
You are a
COMPULSIVE SELF-TRACKER
.
Each night you must target yourself. You will receive a mod PM telling you if your target was targeted that night.
Still marginally better than a townie - you'd know if you've been roleblocked, and if there is another tracker/watcher in the game you could have an alibi.
In post 3953, Leafsnail wrote:Still marginally better than a townie - you'd know if you've been roleblocked, and if there is another tracker/watcher in the game you could have an alibi.
True. You could make the ability to know if you've been targeted passive, I suppose, and have Roleblocker only block active abilities.
Each night you must target yourself. If your target performs an action, you will kill them.
You win with the town.
The really dickish part is that if there's a Jailkeeper in the format, it's not actually an instant death role... providing the Jailkeeper is both merciful and patient and willing to believe your claim.
Each night, choose a player. The mod will tell you the name of a player who didn't target them that night.
Hmm. In the event that it's a 4-1 Day, town mislynch and it goes into Night at 3-1, the Player A (Insane Watcher) targets Player B (Town Villager), and so does Player C (Mafia Goon), then the Insane Watcher will be given either Player B or Player D by the mod, at a 50% chance for each. That gives the Insane Watcher a 50% chance of clearing Player D going into LYLO; which is quite handy.
Each night, choose a player. The mod will tell you the name of a player who didn't target them that night.
Hmm. In the event that it's a 4-1 Day, town mislynch and it goes into Night at 3-1, the Player A (Insane Watcher) targets Player B (Town Villager), and so does Player C (Mafia Goon), then the Insane Watcher will be given either Player B or Player D by the mod, at a 50% chance for each. That gives the Insane Watcher a 50% chance of clearing Player D going into LYLO; which is quite handy.
Yeah, it's a role that's intentionally not useless, but still pretty weak.
It actually gives you confirmed townies in other situations when there's only one scum left, if you correctly predict the nightkill. As such, it's sort of the opposite of a sane watcher, giving you confirmed town if you predict the kill, rather than confirmed scum. With multiple scum left, it's a lot worse.
At the start of the game, choose one player. You will know everything that player does at night, every night. (You receive both tracking and watching results as though you targeted that player.) You cannot change targets.
. You have the ability to edit all posts in game but no knowledge of the setup. Anytime someone posts, you must replace the content of their post with a one-line summary of what their content was.
You win with the town.
"SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
Nominated for Paperback Writer Scummie 2013 and 2014!
On permanent
. You have the ability to edit all posts in game but no knowledge of the setup. Anytime someone posts, you must replace the content of their post with a one-line summary of what their content was.
You win with the town.
I love this concept. For best results, place in a game with Mastin. (And me, perhaps.)
Actually, one idea I had for a bastard game was to have two co-moderators, one of who was actively trying to help town, the other of who was actively trying to help scum, but with neither of them allowed to break any rules. (So no giving away players' alignments.)
Every night you can target a player. That player will be replaced, but their replacement will not receive any information about their role, alignment or previous night actions. You can self-target with this ability.
You win if you are one of the last two players alive.
Deathmiller - On death, you will flip as "XXX, Mafia Goon".
Gun Nut - After your deal, the mafia will steal your gun, enabling them to make another kill the following night phase.
You win with the town.
Interested in doing a Dept. Heaven Large Theme. If you're interested in ironing it out, drop me a line.
At the end of the first day, you will become the role that the majority of players think you are. If only alignment is specified, I will give you whatever role I feel like from that faction.
Lord of Lynch protect us. For the Night is dark and full of scum.
Noir Mafia, a 13p bastard Mini Theme delayed until further notice.
At the end of the first day, you will become the role that the majority of players think you are. If only alignment is specified, I will give you whatever role I feel like from that faction.