Worst role ideas?

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Post Post #3950 (ISO) » Thu Dec 27, 2012 9:27 am

Post by saulres »

In post 3948, Hume wrote:If you get targeted, and don't die, you know the identity of the Doctor.


The role as written doesn't specify you get to see who did the visiting, just who was visited. As long as "who was visited" was you :lol:
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Post Post #3951 (ISO) » Thu Dec 27, 2012 9:30 am

Post by callforjudgement »

You don't know the identity of the doctor; you get your own name as the track result.

You
do
know you were targeted, though.
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Post Post #3952 (ISO) » Thu Dec 27, 2012 9:37 am

Post by Hume »

True. Still not
Worst
per se, more just a Vanilla Townie with an ability which could, in ridiculously specific circumstances, prove useful but most of the time will have no impact on the game.

This is worse;

You are a
COMPULSIVE SELF-TRACKER
.

Each night you must target yourself. You will receive a mod PM telling you if your target was targeted that night.

You win with town.
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Post Post #3953 (ISO) » Thu Dec 27, 2012 10:24 am

Post by Leafsnail »

Still marginally better than a townie - you'd know if you've been roleblocked, and if there is another tracker/watcher in the game you could have an alibi.
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Post Post #3954 (ISO) » Fri Dec 28, 2012 12:16 am

Post by Hume »

In post 3953, Leafsnail wrote:Still marginally better than a townie - you'd know if you've been roleblocked, and if there is another tracker/watcher in the game you could have an alibi.


True. You could make the ability to know if you've been targeted passive, I suppose, and have Roleblocker only block active abilities.
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Post Post #3955 (ISO) » Fri Dec 28, 2012 12:26 am

Post by inspiratieloos »

You are an
ambushing vigilante
.

Each night you may target a player, if that player leaves his house (performs an action) you will kill them.

You win with the town.

^targets the reflexive tracker.
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Post Post #3956 (ISO) » Fri Dec 28, 2012 12:35 am

Post by Hume »

You are a
COMPULSIVE SELF-AMBUSHING VIGILANTE.


Each night you must target yourself. If your target performs an action, you will kill them.

You win with the town.


The really dickish part is that if there's a Jailkeeper in the format, it's not actually an instant death role... providing the Jailkeeper is both merciful and patient and willing to believe your claim.
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Post Post #3957 (ISO) » Fri Dec 28, 2012 1:43 am

Post by callforjudgement »

You are an
Insane Watcher
.

Each night, choose a player. The mod will tell you the name of a player who didn't target them that night.
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Post Post #3958 (ISO) » Fri Dec 28, 2012 2:10 am

Post by Hume »

In post 3957, callforjudgement wrote:You are an
Insane Watcher
.

Each night, choose a player. The mod will tell you the name of a player who didn't target them that night.


Hmm. In the event that it's a 4-1 Day, town mislynch and it goes into Night at 3-1, the Player A (Insane Watcher) targets Player B (Town Villager), and so does Player C (Mafia Goon), then the Insane Watcher will be given either Player B or Player D by the mod, at a 50% chance for each. That gives the Insane Watcher a 50% chance of clearing Player D going into LYLO; which is quite handy.
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Post Post #3959 (ISO) » Fri Dec 28, 2012 2:13 am

Post by gorckat »

You are a
Deadline Magnet
. Each time you post, the deadline draws one real world day closer. You win, given enough time.

[Mod note: ALL deadlines are drawn one day closer. Game setup is Night start with fixed deadlines and terminal everyone dies end date.]
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Post Post #3960 (ISO) » Fri Dec 28, 2012 2:45 am

Post by callforjudgement »

In post 3958, Hume wrote:
In post 3957, callforjudgement wrote:You are an
Insane Watcher
.

Each night, choose a player. The mod will tell you the name of a player who didn't target them that night.


Hmm. In the event that it's a 4-1 Day, town mislynch and it goes into Night at 3-1, the Player A (Insane Watcher) targets Player B (Town Villager), and so does Player C (Mafia Goon), then the Insane Watcher will be given either Player B or Player D by the mod, at a 50% chance for each. That gives the Insane Watcher a 50% chance of clearing Player D going into LYLO; which is quite handy.

Yeah, it's a role that's intentionally not useless, but still pretty weak.

It actually gives you confirmed townies in other situations when there's only one scum left, if you correctly predict the nightkill. As such, it's sort of the opposite of a sane watcher, giving you confirmed town if you predict the kill, rather than confirmed scum. With multiple scum left, it's a lot worse.
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Post Post #3961 (ISO) » Fri Dec 28, 2012 3:15 am

Post by N »

You are a
Stalker


At the start of the game, choose one player. You will know everything that player does at night, every night. (You receive both tracking and watching results as though you targeted that player.) You cannot change targets.
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Post Post #3962 (ISO) » Fri Dec 28, 2012 3:16 am

Post by izakthegoomba »

Does the Stalker see what action they perform, too?
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Post Post #3963 (ISO) » Fri Dec 28, 2012 3:33 am

Post by N »

I don't see why they'd need to.
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Post Post #3964 (ISO) » Mon Dec 31, 2012 10:53 am

Post by Lurker »

You are the SILENCED VOTELESS DAYVIG


You cannot talk or vote, however you can Kill a person a day.

You win with the town.
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Post Post #3965 (ISO) » Fri Jan 04, 2013 9:16 am

Post by saulres »

You are a
play-by-play announcer
. You have the ability to edit all posts in game but no knowledge of the setup. Anytime someone posts, you must replace the content of their post with a one-line summary of what their content was.

You win with the town.
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On permanent
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Post Post #3966 (ISO) » Fri Jan 04, 2013 1:08 pm

Post by callforjudgement »

In post 3965, saulres wrote:You are a
play-by-play announcer
. You have the ability to edit all posts in game but no knowledge of the setup. Anytime someone posts, you must replace the content of their post with a one-line summary of what their content was.

You win with the town.

I love this concept. For best results, place in a game with Mastin. (And me, perhaps.)
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Post Post #3967 (ISO) » Fri Jan 04, 2013 1:43 pm

Post by Leafsnail »

Give that role to the moderator.
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Post Post #3968 (ISO) » Fri Jan 04, 2013 1:52 pm

Post by callforjudgement »

Actually, one idea I had for a bastard game was to have two co-moderators, one of who was actively trying to help town, the other of who was actively trying to help scum, but with neither of them allowed to break any rules. (So no giving away players' alignments.)
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Post Post #3969 (ISO) » Sun Jan 06, 2013 8:53 am

Post by Klazam »

That wouldn't work.


But omg, I want to see that role in action (PBPA)
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Post Post #3970 (ISO) » Mon Jan 07, 2013 1:17 am

Post by Leafsnail »

You are a
Serial Memory Wiper
.

Every night you can target a player. That player will be replaced, but their replacement will not receive any information about their role, alignment or previous night actions. You can self-target with this ability.

You win if you are one of the last two players alive.
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Post Post #3971 (ISO) » Mon Jan 07, 2013 2:05 am

Post by Kitoari »

Welcome to NAME Mafia, XXX! You are a
Deathmiller One-Shot Vig Granter.


Deathmiller - On death, you will flip as "XXX, Mafia Goon".
Gun Nut - After your deal, the mafia will steal your gun, enabling them to make another kill the following night phase.

You win with the town.
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Post Post #3972 (ISO) » Tue Jan 08, 2013 2:32 am

Post by killerjester »

You are
Impressionable


At the end of the first day, you will become the role that the majority of players think you are. If only alignment is specified, I will give you whatever role I feel like from that faction.
Lord of Lynch protect us. For the Night is dark and full of scum.

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Post Post #3973 (ISO) » Tue Jan 08, 2013 3:04 am

Post by CityElectric »

In post 3972, killerjester wrote:You are
Impressionable


At the end of the first day, you will become the role that the majority of players think you are. If only alignment is specified, I will give you whatever role I feel like from that faction.

That's actually not that bad, I guess.
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Post Post #3974 (ISO) » Tue Jan 08, 2013 3:27 am

Post by inspiratieloos »

First post, roleclaim, tell others to draw their own conclusions.

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