In post 397, Chevre wrote:Not as serious, but any new party game ideas to play at a non-alcoholic New Year's Eve party? Cards Against Humanity will definitely be played, and we got some Walmart-style party board games to play as well. I want to finagle some 1000 Blank White Cards and Mafia in there, but it might be an uphill battle.
My favourite game for New Years Eve (or any other party) is Celebrities. It's a combination of articulate, charades, and memory, but with the content more personal and modern, because you write the names yourselves - so it can be niche and nerdy, bawdy and broad, family-orientated and mainstream, depending on the tastes and interests of your players. It can handle larger and smaller groups, and is easy to understand for gamers and non-gamers. I'd say always divide into two big teams rather than more smaller ones (keeps everyone involved), and limit it to writing 7 names per person if you have more than ~8 players, or 5 names per person if you have more than ~12.
In post 397, Chevre wrote:Not as serious, but any new party game ideas to play at a non-alcoholic New Year's Eve party? Cards Against Humanity will definitely be played, and we got some Walmart-style party board games to play as well. I want to finagle some 1000 Blank White Cards and Mafia in there, but it might be an uphill battle.
My favourite game for New Years Eve (or any other party) is Celebrities. It's a combination of articulate, charades, and memory, but with the content more personal and modern, because you write the names yourselves - so it can be niche and nerdy, bawdy and broad, family-orientated and mainstream, depending on the tastes and interests of your players. It can handle larger and smaller groups, and is easy to understand for gamers and non-gamers. I'd say always divide into two big teams rather than more smaller ones (keeps everyone involved), and limit it to writing 7 names per person if you have more than ~8 players, or 5 names per person if you have more than ~12.
This is seriously fun too.
are you thinking of me when you're with somebody else?
In post 402, Chevre wrote:I never hear much about Shadow Hunters outside of here. I think it's pretty good though.
I don't even think its in print anymore. Which sucks because I've lost a couple pieces.
It does, but now it comes packed with the expansion.
At least it still does here, dunno bout down in NC.
I'm a hoot
Stream: twitch.tv/dramonic
-If you stick your ear close enough to the game thread you can actually hear dram suffer in real life.-Beeboy
-Being obtuse is not a consequence of being a mod, it's a prerequisite. I think you may just have overestimated my intelligence before.-Korts
In post 366, zoraster wrote:yeah we played a ton of 7 wonders this christmas. A great game for a medium size group too. Played with my sister's new puppy:
What looks like an illegal science build, she's lost war twice, and she didn't build the first part of her wonder in the first age? Oh, this is a disaster, that puppy is not very good at 7 Wonders.
In post 409, zoraster wrote:i dont' think that's an illegal science build, but this was also her first game of 7 wonders. losing war twice isn't particularly bad though.
It looks like that the first age has been played out completely and none of the second. That means the only Tablet card in play is the Scriptorium and given the identical cost for the two science cards that seems like it's likely anyways. The illegal part is you can not have identically named cards in play (an easily overlooked rule). First game, common mistake, etc, etc. (And you're right about war in 4+ player games, in 3 player games it seems to me that you have to get involved in some war or you will lose).
In post 411, zoraster wrote:it was a 4 player game, and i don't think I would have allowed her to play two scriptorium cards, though it's possible it slipped by.
Since I had the game nearby I looked, could only have been two Scriptoriums in a four player game.
"Faust complained about having two souls in his breast, but I harbor a whole crowd of them and they quarrel. It is like being in a republic." ~Otto von Bismarck
So I received this game Catacombs, as well as Ascension during the Christmas week. Ascension is a fun deckbuilder. I heavily prefer it to Dominion. Catacombs seems absolutely silly and I hope to play it shortly.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
Ascension is terrible over two players since it's so random what comes out. So many games where all monsters come out or all buying cards come out or all high cost cards come out and you built your deck wrong only because of the randomness of the game. If you want an alternative to Dominion I suggest Penny Arcade: Gamers vs. Evil.
In post 416, Axxle wrote:Ascension is terrible over two players since it's so random what comes out. So many games where all monsters come out or all buying cards come out or all high cost cards come out and you built your deck wrong only because of the randomness of the game. If you want an alternative to Dominion I suggest Penny Arcade: Gamers vs. Evil.
I completely disagree. I much prefer it at 3 or 4 ahead of 2. Yeah, it can be random and a bit frustrating sometimes, but that's ok. I like the randomness of the game, it forces you to adapt.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
I've been hearing good things about Thunderstone, if you like that style of game.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
I was underwhelmed by Cosmic Encounter. It's really nice, in that it has changing mechanics, but my group is willing to Trade settlements to get both players to 5, which seems like a play flaw.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
I think it's an interesting game that becomes more interesting as you play more. But it is one of those games where if everyone else doesn't want you to win and that becomes their primary goal, you'll lose. My gaming group plays it monthly, but I usually beg off.