Newbie Setup (Matrix6 implemented)

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Post Post #225 (ISO) » Tue Dec 25, 2012 11:35 am

Post by Mr. Flay »

In post 204, Tierce wrote:
In post 173, Mr. Flay wrote:
In post 172, quadz08 wrote:Granted, not all mods are supergood at that unwritten rule (coughbuttonscough) but that's the general idea.

Aha; that used to be the written rule, but VRK changed it in 2009 to make it easier to find replacements. At any point in the game, you should replace Newbies with Newbies unless no one is available for an unreasonable period of time.
If that is an 'unwritten rule' and it's
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I understand the interest of wanting to keep a similar level of play in a slot (in Newbie games and in any other game, really), but I prefer to go for the first person who contacts me and fits the experience requirements. Altogether, filling slots "first come, first serve" seems less disruptive for the game from a mod perspective than waiting a longer period for a potential newbie replacement.

What I'm trying to politely say is that I have NO IDEA why VRK changed it in 2009. It's a bad change and it leads to the inevitable migration of slot-ratio away from what the game is designed/aimed at.
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Post Post #226 (ISO) » Tue Dec 25, 2012 11:45 am

Post by zoraster »

that seems okay. the biggest part of newbie games is to get newbies playing and give them an environment where it's OKAY to be a newbie sometimes compared to the fairly ruthless world outside. Ratios, ICs, etc. just are gravy. More frequent games with active players is just more important, full stop.
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Post Post #227 (ISO) » Tue Dec 25, 2012 12:17 pm

Post by diginova »

In post 226, zoraster wrote:that seems okay. the biggest part of newbie games is to get newbies playing and give them an environment where it's OKAY to be a newbie sometimes compared to the fairly ruthless world outside. Ratios, ICs, etc. just are gravy. More frequent games with active players is just more important, full stop.

Agreed. I referred a player to the site a year ago when I was previously active, and they gave up when it took more than two weeks to get a game going once they /inned.
Holding a full newbie game in the queue waiting for replacements for others seems like the complete wrong idea... there are a lot of people elsewhere on the forum / new newbies signing up who will be more than willing replace people if necessary.
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Post Post #228 (ISO) » Wed Dec 26, 2012 8:48 am

Post by Zachrulez »

In post 225, Mr. Flay wrote:
In post 204, Tierce wrote:
In post 173, Mr. Flay wrote:
In post 172, quadz08 wrote:Granted, not all mods are supergood at that unwritten rule (coughbuttonscough) but that's the general idea.

Aha; that used to be the written rule, but VRK changed it in 2009 to make it easier to find replacements. At any point in the game, you should replace Newbies with Newbies unless no one is available for an unreasonable period of time.
If that is an 'unwritten rule' and it's
expressly
stated that players with any level of experience can replace into Newbie slots, don't expect newer mods to know.
I'm failing my Advanced MafiaScum History class.
I understand the interest of wanting to keep a similar level of play in a slot (in Newbie games and in any other game, really), but I prefer to go for the first person who contacts me and fits the experience requirements. Altogether, filling slots "first come, first serve" seems less disruptive for the game from a mod perspective than waiting a longer period for a potential newbie replacement.

What I'm trying to politely say is that I have NO IDEA why VRK changed it in 2009. It's a bad change and it leads to the inevitable migration of slot-ratio away from what the game is designed/aimed at.


My thought would be that keeping the game moving is more important than retaining the ratio, especially if the game stalling drives away the newbies who have stuck the game out to that point. Mind you if you have multiple pms to replace into a newbie slot, you should probably give it to the first newbie who pms you as opposed to the SE/IC who pmed you before the newbies.
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Post Post #229 (ISO) » Wed Dec 26, 2012 3:20 pm

Post by Mr. Flay »

Right. We need a 'standard' for how long to wait (I'd say 24 hours is plenty, if you're on top of your replacement needs), but all things being equal, like should replace like.

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Post Post #230 (ISO) » Fri Dec 28, 2012 12:41 pm

Post by Zoidberg »

This thread's sort of drifted off-topic.

Seems to me like queue mechanics are secondary/deserve a thread of their own/are up to the listmod.
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Post Post #231 (ISO) » Sun Dec 30, 2012 6:30 am

Post by Venmar »

Why not make the setup(s) closed? Has this been considered or is ir just too hard for newbies, or does it just not work?
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Post Post #232 (ISO) » Sun Dec 30, 2012 6:48 am

Post by Mr. Flay »

Closed would essentially be an even larger Semi-Open, since balance is such a fiddly thing at 9p.
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Post Post #233 (ISO) » Sun Dec 30, 2012 7:26 am

Post by callforjudgement »

I'd actually say the major issue at 9p is swing. Getting the setup to within the vicinity of balance isn't too hard, but you're sorely constrained in what you can do without making the game likely to become townsided or scumsided pretty early. (As an example, even Cop + 6 VT + 2 Goon, which is a reasonably balanced setup, is pretty swingy; if the cop survives to day 3, town still have a pretty high chance of winning even despite having mislynched twice, and if they die night 1, it's mountainous.)
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Post Post #234 (ISO) » Sun Dec 30, 2012 7:52 am

Post by Mr. Flay »

Absolutely agree (I never "learned" to separate swinginess from overall balance).
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Post Post #235 (ISO) » Sun Dec 30, 2012 9:54 am

Post by CityElectric »

In post 233, callforjudgement wrote:I'd actually say the major issue at 9p is swing. Getting the setup to within the vicinity of balance isn't too hard, but you're sorely constrained in what you can do without making the game likely to become townsided or scumsided pretty early. (As an example, even Cop + 6 VT + 2 Goon, which is a reasonably balanced setup, is pretty swingy; if the cop survives to day 3, town still have a pretty high chance of winning even despite having mislynched twice, and if they die night 1, it's mountainous.)

This. I found JK to be a pretty swingy role, to be honest. Once one of the scum is killed, a JK becomes a Cop, RB and doc at once.
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Post Post #236 (ISO) » Sun Dec 30, 2012 10:06 am

Post by callforjudgement »

Yeah, JK's even worse than Cop in the swing stakes.

(Doctor is the least swingy role commonly seen in newbie games, but it's also easily the least powerful.)
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Post Post #237 (ISO) » Sun Dec 30, 2012 10:12 am

Post by CityElectric »

I think the more powerful a PR is, the more chance it is to be swingy. I don't dislike the 2of4 setup (although my win rate playing it is absolutely terrible), but if there was to be made a change to the setup, it shouldn't contain a JK. Then again, I've never actually designed a setup myself, and I know nothing about balance.
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Post Post #238 (ISO) » Sun Dec 30, 2012 10:48 am

Post by greygnarl »

I think you guys hsoul duse Crush Nightless, my new favorite setup. /notserious
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Post Post #239 (ISO) » Sun Dec 30, 2012 11:09 am

Post by Majiffy »

I'd like to see newbie games push heavily towards teaching scumhunting a bit better and less on relying on PRs and "Sheep/Kill the IC"

Godfather + Goon v Cop, Doc, 2 VT and 3 Millers, with Millers flipping on lynch as "Mafia Goon" and their role PMs saying they're just a VT.
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Post Post #240 (ISO) » Sun Dec 30, 2012 11:14 am

Post by callforjudgement »

So you'd kill any sort of connection hunting in order to teach scumhunting better?

Also, that setup is scumsided. The Cop doesn't really do anything useful (except confirm a small subset of the townies if the Godfather dies), so you have Doctor + 6 VT against two Goon, and that setup is definitely scumsided. And on top of that, you have unreliable flips!
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Post Post #241 (ISO) » Sun Dec 30, 2012 11:19 am

Post by Majiffy »

The cop actually does plenty, you just have to play the cop properly and hold your cards close to your chest until LYLO.

That setup used to get a good 60% town win ratio on EM before the whole site went to hell.
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Post Post #242 (ISO) » Sun Dec 30, 2012 11:23 am

Post by zoraster »

i don't believe that.
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Post Post #243 (ISO) » Sun Dec 30, 2012 11:58 am

Post by Magua »

The EM setup required Cop to claim D1, and IIRC, allowed whispers (private communication) between players so that an uncc'ed Cop would then get Doctor claims (it's been a long time, so may be misremembering on that one). Godfather traditionally cc'ed Doctor, again IIRC.

PR claimage D1 is not something we want to encourage here; unreliable flips (death millers) are likewise not the meta we want to encourage.
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Post Post #244 (ISO) » Sun Dec 30, 2012 1:13 pm

Post by Majiffy »

In post 243, Magua wrote:The EM setup required Cop to claim D1, and IIRC, allowed whispers (private communication) between players so that an uncc'ed Cop would then get Doctor claims (it's been a long time, so may be misremembering on that one). Godfather traditionally cc'ed Doctor, again IIRC.

PR claimage D1 is not something we want to encourage here; unreliable flips (death millers) are likewise not the meta we want to encourage.

There were two versions; one had whispers and the other didn't. The one with whispers sucked because then it just turned into 50/50 lynching raw with maybe a chance at VCA near the end.
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Post Post #245 (ISO) » Sun Dec 30, 2012 1:13 pm

Post by Majiffy »

And as it stands, cop claiming D1 in a whisperless version is sub-optimal cop play.
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Post Post #246 (ISO) » Sun Dec 30, 2012 1:17 pm

Post by Mr. Flay »

Miller in NG is a terribad idea.
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Post Post #247 (ISO) » Sun Dec 30, 2012 2:07 pm

Post by StrangerCoug »

In post 246, Mr. Flay wrote:Miller in NG is a terribad idea.

Yeah. I don't think introducing anything remotely bastard into a newbie game is a good idea. (I don't think miller is itself bastard, but you get my point—you don't want misleading roles in a newbie. I don't even think it's considered normal.)
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Post Post #248 (ISO) » Sun Dec 30, 2012 2:10 pm

Post by RichardGHP »

The Wiki says it's normal. It's exactly a town version of Godfather.

But still probably not something we should be putting into newbie setups.
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Post Post #249 (ISO) » Sun Dec 30, 2012 2:13 pm

Post by Mr. Flay »

Yeah, I think the real problem is that it punishes scumhunting, not something we want to encourage in Newbie Games.
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