Player Slot and Game Census
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Magister Ludi Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3258
- Joined: April 7, 2011
- Location: San Francisco
Two week days for large themes is probably around the minimum for me unless it is specifically advertised to be shorter. And posting is getting way out of hand in some cases (I think matias red dead redemption mafia had 100 pages day one in 6 or 7 real life days) that is hard to follow. And with such high posting day one, come the next few days with lower posting it is easier for people to get 'bored' with the slowness.
Also, just to get a rough feel, who and how many people are there that want to run a Large THeme right now, but can't.-
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Mr. Flay Metatron
- Metatron
- Metatron
- Posts: 24969
- Joined: March 12, 2004
- Location: Gormenghast
I've seen this repeatedly, and I have no idea what to do about it.
It's making people not want to join games if they're not spammer-posters.In post 225, Magister Ludi wrote:And with such high posting day one, come the next few days with lower posting it is easier for people to get 'bored' with the slowness.Retired as of October 2014.-
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callforjudgement Microprocessor
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
The solution's for people who like low games to replace in halfway through when the people who like fast games have got bored and replaced out.
(Perhaps that's not theactualsolution, but it's what happens in practice, and it's not such a bad thing.)scum· scam · seam · team · term · tern · torn ·town-
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Tierce Cache Me If You Can
- Cache Me If You Can
- Cache Me If You Can
- Posts: 9964
- Joined: November 8, 2011
- Location: Las Vegas, NV
RL-timed posting limits should work, in theory. Allow everyone no more than X posts per 24 hours.In post 226, Mr. Flay wrote:I've seen this repeatedly, and I have no idea what to do about it.
It's making people not want to join games if they're not spammer-posters.In post 225, Magister Ludi wrote:And with such high posting day one, come the next few days with lower posting it is easier for people to get 'bored' with the slowness.-
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zoraster He/HimDisorganized CrimeHe/Him
- Disorganized Crime
- Disorganized Crime
- Posts: 21680
- Joined: June 10, 2008
- Pronoun: He/Him
- Location: Belmont, CA
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Tierce Cache Me If You Can
- Cache Me If You Can
- Cache Me If You Can
- Posts: 9964
- Joined: November 8, 2011
- Location: Las Vegas, NV
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zoraster He/HimDisorganized CrimeHe/Him
- Disorganized Crime
- Disorganized Crime
- Posts: 21680
- Joined: June 10, 2008
- Pronoun: He/Him
- Location: Belmont, CA
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Tierce Cache Me If You Can
- Cache Me If You Can
- Cache Me If You Can
- Posts: 9964
- Joined: November 8, 2011
- Location: Las Vegas, NV
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saulres Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 4173
- Joined: July 25, 2011
EBWOP: Oh look I found a way to add posts while making it look unintentional.
Phone double-posting also poses an issue.
Simple Potential Solution: Make all consecutive posts by the same person count as one."SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
Nominated for Paperback Writer Scummie 2013 and 2014!
On permanentV/LAFriday afternoons through Saturday nights.-
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diginova Goon
- Goon
- Goon
- Posts: 462
- Joined: August 8, 2007
- Location: Redmond, WA
Disregard.Last edited by diginova on Thu Dec 20, 2012 10:41 am, edited 1 time in total.-
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zoraster He/HimDisorganized CrimeHe/Him
- Disorganized Crime
- Disorganized Crime
- Posts: 21680
- Joined: June 10, 2008
- Pronoun: He/Him
- Location: Belmont, CA
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Quilford Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 8438
- Joined: March 11, 2011
In post 229, zoraster wrote:yeah, but a pain for all involved to keep track of. You could try a deadline based on number of posts in the game rather than real life days.
¿por qué no los dos?-
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Faraday ...should I be here?
- ...should I be here?
- ...should I be here?
- Posts: 12126
- Joined: March 29, 2009
- Location: Ireland
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zoraster He/HimDisorganized CrimeHe/Him
- Disorganized Crime
- Disorganized Crime
- Posts: 21680
- Joined: June 10, 2008
- Pronoun: He/Him
- Location: Belmont, CA
I don't think there will be revolutionary changes, but I have started discussing changing the experience requirements some. I'm also tossing around two different sets of sign up deadlines/requirements -- one for low supply times like right now (where there is no queue) and another for high supply times. But that's yet to really be fleshed out..-
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zoraster He/HimDisorganized CrimeHe/Him
- Disorganized Crime
- Disorganized Crime
- Posts: 21680
- Joined: June 10, 2008
- Pronoun: He/Him
- Location: Belmont, CA
3/12/13
Newbie Games:124 slots out of 16 games (7.75 p/g) 19.56%
Open Games:90 slots out of 9 games (10 p/g) 14.20%
Mini-Normal Games:53 slots out of 6 games (8.8 p/g) 8.36%
Mini-Theme Games:79 slots out of 13 games (6.1 p/g) 12.46%
Large Normal Games:27 slots out of 2 games (13.5 p/g) 4.26%
Large Theme Games:140 slots out of 9 games (15.6 p/g) 22.08%
Micros:121 slots out of 17 games (7.1 p/g) 19.09%
Overall:634 slots out of 72 games (8.81 p/g)
Comparison to the previous:
Game Type, December 8th, 2012 total|Slot adjustmentPercent of total slots adjustment
Newbie Games:124|+33+2.7%[/b]
Open Games:90|+8-1.0%
Mini-Normal Games:53|-11-3.5%
Mini-Theme Games:79|-8-3.6%
Large Normal Games:27|+17+2.4%
Large Theme Games:140|+23+0.5%
Micro Games:121|+31+2.5%
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zoraster He/HimDisorganized CrimeHe/Him
- Disorganized Crime
- Disorganized Crime
- Posts: 21680
- Joined: June 10, 2008
- Pronoun: He/Him
- Location: Belmont, CA
So it looks like a bit of a bounce back here, although we should be somewhat cautious due to the /in-vitational being counted in the relevant categories. Still, what really heartens me is the increase, both in absolute terms and in percent of total players, signed up in newbie games. The more we put in, the better able we are to continue to grow at a steady rate, hopefully above the attrition rate.
In my own queue (Large Themes) I think we're still missing more mods than we are missing players, but compared to a couple of months ago, this demand has been met far better. Quadz I think should be especially commended for getting more mods into his queue as I think the change there is less about the player demand and more about mods.
Mini games in general are continuing on a slow downward slope despite the overall increase in player numbers. Where at their peak Mini Normals and Mini Themes made up 1 in 3 player slots, now it's about 1 in 5. Open games have held steady..-
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Zachrulez Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 8553
- Joined: December 5, 2008
- Location: Minnesota
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zoraster He/HimDisorganized CrimeHe/Him
- Disorganized Crime
- Disorganized Crime
- Posts: 21680
- Joined: June 10, 2008
- Pronoun: He/Him
- Location: Belmont, CA
I agree with that. Initially I think micros "stole" more evenly across the board as people and mods put more time into micros as it was somewhat novel. But now I think it's almost all directed at minis, perhaps also opens to an extent.
This is just something to keep in the back of our minds becauseI do not at all advocate changing anything right now, but if it continues on this way, we might need to think about whether 11-13 player games are simply an awkward number in between micros and larges. I don't know what if anything we'd do about it, but especially in the case of theme games, it's something to consider..-
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Zachrulez Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 8553
- Joined: December 5, 2008
- Location: Minnesota
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zoraster He/HimDisorganized CrimeHe/Him
- Disorganized Crime
- Disorganized Crime
- Posts: 21680
- Joined: June 10, 2008
- Pronoun: He/Him
- Location: Belmont, CA
You can see all my updates. So no one could call it regular. More of a sampling.
Again, I'm not in favor of changing the minis right now. I just wanted to put it out there. Regardless, I think Normals should be touched only very carefully if at all. Micros may be "stealing" people from mini-normals, but the vast majority offer very little that truly replaces Normals.
I don't think we're going back to 1 in 3. Almost all the queues are down percentage wise from before simply because 19% is taken out for micros. I don't have any particular love of minis over other types of games (indeed, I think Minis have consistently been the hardest for me to make a great game out of as a moderator). It's just that I look at things and think "if this trend were to continue, is there some better way of doing things?" And I don't have an immediate answer to that..-
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quadz08 Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5619
- Joined: May 30, 2010
- Location: where the wily things are
I also think that it's pretty clear that Large Normals are a Very Small Thing now, and I question the need for separate Large queues, looking at this data. I don't know how different the LT and LN listmod jobs are, so it's possible we need separate jobs just because of the separate responsibilities, but I definitely think this ought to be discussed.Current Avatar: Kronk. Duh.-
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Faraday ...should I be here?
- ...should I be here?
- ...should I be here?
- Posts: 12126
- Joined: March 29, 2009
- Location: Ireland
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zoraster He/HimDisorganized CrimeHe/Him
- Disorganized Crime
- Disorganized Crime
- Posts: 21680
- Joined: June 10, 2008
- Pronoun: He/Him
- Location: Belmont, CA
I think they're kept separate because of (a) history and (b) trying to keep a bright line between normals and themes. I think one listmod could easily do the job of both -- Lord knows the day-to-day operation of my queue isn't onerous, though I try very hard to continually think about how to make the experience better for players. But I'm not sure what gains we'd get from combining the two.
I think Normals are somewhat different from other categories. Their purpose even in small numbers is a net good for the site because it provides the "base game" for people to continue to play. It may never be the most popular version of the game, but it's always there. I don't have a problem with that..-
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Zachrulez Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 8553
- Joined: December 5, 2008
- Location: Minnesota
In post 245, quadz08 wrote:I also think that it's pretty clear that Large Normals are a Very Small Thing now, and I question the need for separate Large queues, looking at this data. I don't know how different the LT and LN listmod jobs are, so it's possible we need separate jobs just because of the separate responsibilities, but I definitely think this ought to be discussed.
You say this like it's a new thing. I don't think Large Normals have ever taken up a considerable portion of the site, even as far back as to how long I've been around.
Heck, if you eliminate mini normals as a requirement for first time mods, (Which is something that has been getting done in the open queues instead.) even that probably starts declining to the degree of large normals.-
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zoraster He/HimDisorganized CrimeHe/Him
- Disorganized Crime
- Disorganized Crime
- Posts: 21680
- Joined: June 10, 2008
- Pronoun: He/Him
- Location: Belmont, CA
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