Newbie Setup (Matrix6 implemented)

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Post Post #100 (ISO) » Wed Dec 19, 2012 4:58 pm

Post by Faraday »

Macho Cop/Doc, right? I like Bird. Quick, simple and introduces the basics.
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Post Post #101 (ISO) » Wed Dec 19, 2012 5:00 pm

Post by zoraster »

Bird 7p would be a good solution. Not much room for error lynching and a little swingy though
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Post Post #102 (ISO) » Wed Dec 19, 2012 5:02 pm

Post by Timeater »

In post 100, Faraday wrote:Macho Cop/Doc, right? I like Bird. Quick, simple and introduces the basics.


yea

http://wiki.mafiascum.net/index.php?title=Bird_7P
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Post Post #103 (ISO) » Wed Dec 19, 2012 5:03 pm

Post by Mehdi2277 »

Is shrinking the size good though? While games are meant to be not too long at the same time having it end at 2-3 days feels too short of a newbie set up. And how would numbers be for experience (4 newbies, 2 SEs, and 1 IC or 5 newbies, 1 SE, and 1 IC).
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Post Post #104 (ISO) » Wed Dec 19, 2012 5:04 pm

Post by Quilford »

I like Bird too.
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Post Post #105 (ISO) » Wed Dec 19, 2012 5:05 pm

Post by zoraster »

Mehdi brings up a good point. if the choke point is ICs or mods, having fewer players per game makes things tougher.
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Post Post #106 (ISO) » Wed Dec 19, 2012 5:06 pm

Post by SleepyKrew »

Bird rocks. 4/2/1 should be fine.
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Post Post #107 (ISO) » Wed Dec 19, 2012 5:07 pm

Post by zoraster »

5/1/1 should be okay too? Really depends on where the choke point is.
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Post Post #108 (ISO) » Wed Dec 19, 2012 5:09 pm

Post by zoraster »

Why
ARE
newbie games started in batches? the most important thing for newbie games is to get them going ASAP. A normal player will wait around, but newbies are momentum driven.
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Post Post #109 (ISO) » Wed Dec 19, 2012 5:10 pm

Post by DeasVail »

Would it be a bad idea to have a few different set-ups in rotation? I think I remember seeing this in another thread.
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Post Post #110 (ISO) » Wed Dec 19, 2012 5:11 pm

Post by Mehdi2277 »

Currently think the amount of ICs is fine. Running out of mods is the most likely problem. SEs the list is long so increasing them percent wise would help. I don't think it'd have a big effect on newbies since while percent wise there's less of them per game having games be smaller mean more will likely start so them running out I wouldn't find surprising.

I'd actually lean towards 4/2/1 vs 5/1/1 since 4/7 < 6/9 (current newbie ratio) < 5/7 and with the game size decreasing having less ratio wise wouldn't slow them down much.
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Post Post #111 (ISO) » Wed Dec 19, 2012 5:24 pm

Post by Xalxe »

In post 108, zoraster wrote:Why
ARE
newbie games started in batches? the most important thing for newbie games is to get them going ASAP. A normal player will wait around, but newbies are momentum driven.


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Post Post #112 (ISO) » Wed Dec 19, 2012 5:26 pm

Post by TheButtonmen »

In post 110, Mehdi2277 wrote:Running out of mods is the most likely problem.


With Singsing being the current newbie list mod running out of mods will never be an issue due to her ties with scumchat.
Last edited by TheButtonmen on Wed Dec 19, 2012 5:33 pm, edited 1 time in total.
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Post Post #113 (ISO) » Wed Dec 19, 2012 5:32 pm

Post by Quilford »

I'd in to mod if we made the setup Bird 7P.
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Post Post #114 (ISO) » Wed Dec 19, 2012 5:37 pm

Post by Faraday »

In post 109, DeasVail wrote:Would it be a bad idea to have a few different set-ups in rotation? I think I remember seeing this in another thread.

I also don't think this is a bad idea.
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Post Post #115 (ISO) » Wed Dec 19, 2012 6:20 pm

Post by Mr. Flay »

In post 110, Mehdi2277 wrote:SEs the list is long so increasing them percent wise would help.

In post 110, Mehdi2277 wrote:I don't think it'd have a big effect on newbies since while percent wise there's less of them per game having games be smaller mean more will likely start so them running out I wouldn't find surprising.
Newbie Games aren't *for* SEs though, they're for newbies. Reducing the percentage of Newbies playing for more ICs is one thing, but pushing more SEs into the game setup is silly.

If the list is too long, SEs should go play in some other queue.
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Post Post #116 (ISO) » Wed Dec 19, 2012 7:52 pm

Post by Zoidberg »

I think it would be wise to stay away from fully open setups, as I feel it makes massclaiming too powerful, and those games are supposed to be about learning to scumhunt, not finding a breaking strategy.

Semi-open with an element of uncertainty is best IMO.
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Post Post #117 (ISO) » Wed Dec 19, 2012 8:44 pm

Post by Magister Ludi »

As an aside, Are the IC's ok for newbies? I always felt that five games wasn't enough for IC's (and that good ic's should get more recognition), but if there aren't enough of them anyway then restricting it further wouldn't help.
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Post Post #118 (ISO) » Thu Dec 20, 2012 2:29 am

Post by Mr. Flay »

In post 116, Zoidberg wrote:I think it would be wise to stay away from fully open setups, as I feel it makes massclaiming too powerful, and those games are supposed to be about learning to scumhunt, not finding a breaking strategy.

Semi-open with an element of uncertainty is best IMO.

Again,
we're not discussing making the newbie games Open Setup
. We're discussing having either a single Semi-Open Setup, or a stable of Open Setups that are chosen from at random by the List Mod, and given to the Game Moderator.

That makes it functionally a Semi-Open, albeit with different branches than we're used to seeing.
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Post Post #119 (ISO) » Thu Dec 20, 2012 2:57 am

Post by Leafsnail »

Bird 7P would probably be scumsided if it weren't an open setup.
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Post Post #120 (ISO) » Thu Dec 20, 2012 5:30 am

Post by Zachrulez »

In post 101, zoraster wrote:Bird 7p would be a good solution. Not much room for error lynching and a little swingy though


If Bird was made into a 9 player game, would that significantly affect the balance of the setup?

(Retains macho cop/doc/two mafia goon layout, gains 2 vanilla townies.)
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Post Post #121 (ISO) » Thu Dec 20, 2012 5:37 am

Post by zoraster »

well, if it's balanced at 7p, it'll be town-sided at 9.
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Post Post #122 (ISO) » Thu Dec 20, 2012 5:42 am

Post by Timeater »

Bird is fine the way it is :P
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Post Post #123 (ISO) » Thu Dec 20, 2012 5:54 am

Post by TheButtonmen »

I'm completely serious when I say we should let newbies play some vengefuls.

A) It's a faster game (Nice middle ground between the speeds a lot of our newbies are used to and our site)
B) Fills quicker (Less waiting around)
C) No need to worry about PR use (Just focuses on day play)
D) Well balanced and known setup (It's also a "fun" setup)
E) Easy to recruit IC's for as it's a smaller commitment (Self-explanitory)
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Post Post #124 (ISO) » Thu Dec 20, 2012 5:56 am

Post by Zachrulez »

In post 121, zoraster wrote:well, if it's balanced at 7p, it'll be town-sided at 9.


Well I'm using the balance of the cop+doc setup in f11 as a baseline, I'm not sure how much of a difference the roleblocker makes vs not having one and having macho cop.

Are we going to run different size newbie games though, or do they all need to be 9p?

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