Is shrinking the size good though? While games are meant to be not too long at the same time having it end at 2-3 days feels too short of a newbie set up. And how would numbers be for experience (4 newbies, 2 SEs, and 1 IC or 5 newbies, 1 SE, and 1 IC).
newbie games started in batches? the most important thing for newbie games is to get them going ASAP. A normal player will wait around, but newbies are momentum driven.
Currently think the amount of ICs is fine. Running out of mods is the most likely problem. SEs the list is long so increasing them percent wise would help. I don't think it'd have a big effect on newbies since while percent wise there's less of them per game having games be smaller mean more will likely start so them running out I wouldn't find surprising.
I'd actually lean towards 4/2/1 vs 5/1/1 since 4/7 < 6/9 (current newbie ratio) < 5/7 and with the game size decreasing having less ratio wise wouldn't slow them down much.
newbie games started in batches? the most important thing for newbie games is to get them going ASAP. A normal player will wait around, but newbies are momentum driven.
#endorse
I never really got this.
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
- On this day in history: mundanity, and terror, and food, and love, and trees -
With Singsing being the current newbie list mod running out of mods will never be an issue due to her ties with scumchat.
Last edited by TheButtonmen on Wed Dec 19, 2012 5:33 pm, edited 1 time in total.
Routine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up
In post 110, Mehdi2277 wrote:SEs the list is long so increasing them percent wise would help.
In post 110, Mehdi2277 wrote:I don't think it'd have a big effect on newbies since while percent wise there's less of them per game having games be smaller mean more will likely start so them running out I wouldn't find surprising.
Newbie Games aren't *for* SEs though, they're for newbies. Reducing the percentage of Newbies playing for more ICs is one thing, but pushing more SEs into the game setup is silly.
If the list is too long, SEs should go play in some other queue.
I think it would be wise to stay away from fully open setups, as I feel it makes massclaiming too powerful, and those games are supposed to be about learning to scumhunt, not finding a breaking strategy.
Semi-open with an element of uncertainty is best IMO.
As an aside, Are the IC's ok for newbies? I always felt that five games wasn't enough for IC's (and that good ic's should get more recognition), but if there aren't enough of them anyway then restricting it further wouldn't help.
In post 116, Zoidberg wrote:I think it would be wise to stay away from fully open setups, as I feel it makes massclaiming too powerful, and those games are supposed to be about learning to scumhunt, not finding a breaking strategy.
Semi-open with an element of uncertainty is best IMO.
Again,
we're not discussing making the newbie games Open Setup
. We're discussing having either a single Semi-Open Setup, or a stable of Open Setups that are chosen from at random by the List Mod, and given to the Game Moderator.
That makes it functionally a Semi-Open, albeit with different branches than we're used to seeing.
I'm completely serious when I say we should let newbies play some vengefuls.
A) It's a faster game (Nice middle ground between the speeds a lot of our newbies are used to and our site)
B) Fills quicker (Less waiting around)
C) No need to worry about PR use (Just focuses on day play)
D) Well balanced and known setup (It's also a "fun" setup)
E) Easy to recruit IC's for as it's a smaller commitment (Self-explanitory)
Routine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up
In post 121, zoraster wrote:well, if it's balanced at 7p, it'll be town-sided at 9.
Well I'm using the balance of the cop+doc setup in f11 as a baseline, I'm not sure how much of a difference the roleblocker makes vs not having one and having macho cop.
Are we going to run different size newbie games though, or do they all need to be 9p?