Okay, seriously, this is getting ridiculous. This post draft was concluded at 7:44 PM GMT on December 17th (after my
Post 1272), and I didn't post it at the time for obvious reasons. But it's time now.
Kinetic, I'm all for game-breaking plans. I love to engender those. The thing is that
plans that don't work need to be called out as such
. People are stupid. Even after something has been proven not to work, if it was left to run for a while, people will have this inane inkling that it produced a good result--and in this case, the situations in which said plan wouldn't work
need to be clarified beforehand
.
1) I had no guarantee I would be around for about 48 hours. Far too long to let a plan with flaws get ingrained on people's minds.
2) Also far too long to let people make some stupid quicklynch mistake on something that might not even have been valid.
3) It wouldn't make sense for me to post about this in-thread. Call it WIFOM, call it whatever. The fact is that the Voidedmafia kill was clearly coordinated (if it was done via Rage--as much Rage as scum might be able to accumulate, I can't believe they had enough to kill Voided in a single one-person stroke). This is a sign that the scum had daytalk at some point--either right before the Fate kill, or after the Peregrine lynch. I'm more inclined to say the former--which makes it make a
lot of sense
for the scum to have daytalk again right after Fate died. I'd never chat about this in-thread if I were scum with factional communication for obvious reasons. If my hypo-buddies don't check the QT, I ditch them. I have no issues with bussing.
4) What you are accusing me of (being scum) implies that I would devise this Voided-kill plan (perfectly feasible, it would be the scum plan I love to make), then point out in-thread the flaws in the plan that we can explore, and what 'explorations' wouldn't work because the results wouldn't be viable.
You can call a lot of this WIFOM. But the truth of the matter is: I'm a coward as scum. I am also very very practical as either alignment. My actions so far do not make sense as scum. I am pretty much terrified of even posting as scum, and while my QT posts tend to be overdeveloped, ultra-paranoid things, in-thread I'm really obvious as scum. Yes, I'm aware of this meta. I'm very aware of my meta overall--my games are all on my wiki, and you're welcome to check them to see the meta differences. They are pretty glaring, because I
suck
at changing my scum meta. I'm a huge lurker as scum and make sure I'm not missing anything. I'm not charismatic as scum, because I
loathe
playing scum. (It's getting to the point where I'm rather worried my playstyle is a bit of a truth tell, but the fact is that I
do
try to improve my scum game.) I haven't been lynched as Town for a year now, and I keep getting lynched as scum. I'm good at planning and getting advantages where possible, but I'm really bad at surviving. Yet, in this game I am clearly not caught-up (and frankly not too interested in catching-up soon) but still try to participate as often as possible and have an influence in the game. How to do you see paranoid, ultra-control-freak lurker scum on someone who is winging it to the point I am? Someone whose play Yesterday was a clear sign of demotivation and uncertainty after pursuing a wrong scumread that resulted on a mislynch?
Take off those tunnel goggles. I understand, believe me. I understand the irritation of devising what you think is a good plan and have someone apparently tamper with it. But I felt that pointing out the flaws on that plan was necessary to try and patch it up ASAP while the 24h-of-cooldown were still ongoing. That does not make me scum--as scum, I would have taken advantage of those flaws and laid low under the guise of this very long trip, because that would be far more beneficial for scum than outing those flaws in-thread.
Bonus 5) Zdenek is going to start tunneling me and in this game there are no defined Night-kills oh boy this is going to be SO MUCH FUN again.