[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #75 (ISO) » Wed Sep 13, 2006 10:32 am

Post by Fiasco »

Loser Mafia


2 mafia
11 citizens
day start
nightkills are compulsory
lynching is compulsory (use a suitable deadline rule)
losing side wins
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Post Post #76 (ISO) » Wed Sep 13, 2006 11:27 pm

Post by mith »

That's a pretty big rule change...

Good idea though. Definitely should be tried sometime.
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Post Post #77 (ISO) » Wed Sep 13, 2006 11:34 pm

Post by mith »

I should look at the rest of page 3, huh.
Fiasco wrote:I guess that a simple HP-based game (like 3 vs 6, nightless, HP start at 10, no HP gain, hits every 48 hours) would be too experimental to play it as an open game? Or what about a simple Kingmaker game?
Yes on the first, Kingmaker is a bit more established as a role so I'd be more ok with that.

And the first Vanilla on Brunchma was won by the town.
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Post Post #78 (ISO) » Thu Sep 14, 2006 12:03 am

Post by ibaesha »

Fiasco wrote:
Loser Mafia


2 mafia
11 citizens
day start
nightkills are compulsory
lynching is compulsory (use a suitable deadline rule)
losing side wins
I'd play this one. Just to see what happens.
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Post Post #79 (ISO) » Thu Sep 14, 2006 3:25 am

Post by Thok »

Fiasco wrote:
Loser Mafia


2 mafia
11 citizens
day start
nightkills are compulsory
lynching is compulsory (use a suitable deadline rule)
losing side wins
I assume nightkills must be townies. I'd try this.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post Post #80 (ISO) » Thu Sep 14, 2006 3:34 am

Post by Fiasco »

Yes, nightkills must be townies. It may also be a good idea to disallow self-voting; I'm not sure.
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Post Post #81 (ISO) » Thu Sep 14, 2006 1:35 pm

Post by ShadowLurker »

It sounds sorta like reverse mafia in a sense.
:sadtorch Ken Hoang, A.D/Fuzzie, Cameron Ferris, Taj Johnson-George, Annie Duke, Patti Blagojevich, Maria/Tiffany :sadtorch
:torch Tammy/Victor, Dan/Jordan
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Post Post #82 (ISO) » Thu Sep 14, 2006 1:44 pm

Post by Thok »

It's a misere game (apologies for the lack of accents). Typically a decent winning strategy is to play to win and then throw it away on the last turn, but I'm not sure if that works here.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post Post #83 (ISO) » Thu Sep 14, 2006 1:50 pm

Post by Fiasco »

I expect it to play a lot like normal Mafia, except the focus will be on which player is the most likely to be town, rather than on which player is the most likely to be scum. I don't see why the town would first play to win in the usual sense; that would just make things harder for them. They should try to get innocents lynched, and scum should try to get themselves lynched by looking innocent.
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Post Post #84 (ISO) » Sat Sep 16, 2006 3:00 am

Post by Max »

Could mith make it possible to eserve spaces in a game
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Post Post #85 (ISO) » Sat Sep 16, 2006 6:40 am

Post by Yosarian2 »

ShadowLurker wrote:It sounds sorta like reverse mafia in a sense.
Yeah, just what I was thinking; everyone would try to act pro-town in order to get lynched.

It might be even more interesting with a pro-town vig or two; if you're a vig you could help the town lose by trying to kill a bunch of townies, but would you still keep trying to get lynched, or would you try to not get lynched until the endgame so you'd have more nights to kill?
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Post Post #86 (ISO) » Tue Sep 19, 2006 1:28 am

Post by mith »

I've thrown in a couple noms, to Vengeful and the tentatively remaned Switch.

Basic Twelve Player is full, so I'll be grabbing a new game from here in the next day or two - this is a prod for nominations. I'll do a more complete update at that time.

I may also start work soon on an Open section for the wiki, so we have a quick reference in the OP.
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Post Post #87 (ISO) » Tue Sep 19, 2006 8:59 am

Post by Fiasco »

nominate: nightless, one scum group
nominate: nightless, two scum groups
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Post Post #88 (ISO) » Thu Sep 21, 2006 9:42 pm

Post by spectrumvoid »

Nominate: reverse mafia. It sounds extremely fun!
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Post Post #89 (ISO) » Fri Sep 22, 2006 1:24 am

Post by mith »

I still think Loser/Reverse should be run as a Theme, not as an Open Normal.

Cop C9 is almost full, so I'll grab two games today: Nightless 4:8 and Switch.
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Post Post #90 (ISO) » Fri Sep 22, 2006 1:28 am

Post by mith »

Oh, Fiasco: I am assuming that the SK is not meant to have any immunities; is this correct?
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Post Post #91 (ISO) » Fri Sep 22, 2006 5:13 am

Post by Fiasco »

Hm... maybe it's fairer to give the SK a one-shot nightkill immunity. (I don't have any special insight into the setup, though.)

Or, make it another mafia (the Metamafia?) with two members with no immunities: one master switch that disables the mafia's switching abilities, and one kill switch that disables the mafia's kill. But that's really a different setup, I suppose.
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Post Post #92 (ISO) » Fri Sep 22, 2006 5:31 am

Post by Kelly Chen »

Hmm, I am a bit worried about the fact that a newbie could end up being asked to mod one of these unusual setups, without them ever having read of them.

With e.g. Vengeful the rule that the town autowins if the godfather is
lynched
, but not if he's vigged, seems to be one that has to be repeated due to not being intuitively obvious... Surely the Switch setup could raise more questions than that.


Could a split role/alignment setup fit here? (Basically reveal the 12 roles in the game, and the number of scum, but scum receive one of the 12 roles randomly, like everyone else.) They (most likely) violate the principle that there ought to be some townies, and as such they're probably hard to balance well. The fake claim issue is taken care of, though.
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Post Post #93 (ISO) » Fri Sep 22, 2006 5:36 am

Post by mith »

Or perhaps no immunities, but the switch acts on that Mafia's kill ability as well as the blocking. Or acts on
either
the kill or the block.

Think I'll just leave it as is this time, and we can tweak it later. The SK shouldn't be worse off than a 3-1-8 (definitely less chance of winning than the Mafia, but not a completely hopeless cause either), and the switch can potentially be used to help out (I'll leave futher strategy discussion for the players).
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Post Post #94 (ISO) » Fri Sep 22, 2006 5:43 am

Post by mith »

Kelly Chen wrote:Hmm, I am a bit worried about the fact that a newbie could end up being asked to mod one of these unusual setups, without them ever having read of them.

With e.g. Vengeful the rule that the town autowins if the godfather is lynched, but not if he's vigged, seems to be one that has to be repeated due to not being intuitively obvious... Surely the Switch setup could raise more questions than that.
I'm keeping an eye on all the Open games for now, and in the case of weird setups I'll elaborate on them in my PM to the Mod. Experience co-mods would be ideal, though. And there's also room for restricting some of the setups, like Switch, to Mods with some experience.
Kelly Chen wrote:Could a split role/alignment setup fit here?
Sure, as long as the roles aren't too crazy. And, as you say, balance can be an issue.
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Post Post #95 (ISO) » Fri Sep 22, 2006 6:54 am

Post by Fiasco »

Here's one thing that may need to be clarified:
mith wrote:The Serial Killer can decide whether each of the Mafia Switches is able to block.
Does this mean the SK can say "I want to block the vig-blocker and the cop-blocker, but not the doc-blocker"? I didn't intend it that way, but I could see it working as well.
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Post Post #96 (ISO) » Fri Sep 22, 2006 6:59 am

Post by ChannelDelibird »

How's about this:

1 Godfather
3 Mafia
---
1 Sane Cop
1 Paranoid Cop
1 Insane Cop
1 Naive Cop
1 Cop (random from Sane, Paranoid, Insane, Naive)
4 Millers
5 Townies
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Post Post #97 (ISO) » Fri Sep 22, 2006 7:00 am

Post by ChannelDelibird »

Oh, wait...don't bother with the random cop. obviously not open. *smacks face*
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Post Post #98 (ISO) » Fri Sep 22, 2006 7:09 am

Post by Fiasco »

Another one that may be too unusual:

Menu Mafia


8? citizens
1 serial killer
1 mafia godfather
2 mafia goons
night start

Each night everyone selects one power from the Menu (and a player to target with it), except the Godfather, who selects two, and the Serial Killer, who selects three. (This takes the place of the scum's nightkills.) Each power has a limited chance of working. Taking the same power and target multiple times is allowed, but risks waste if more than one attempt succeeds.

The Menu:
Easy powers (50% chance of working): doctor, roleblocker, nightkill-immune, cop-immune
Hard powers (25% chance of working): cop, vigilante, lynch-immune, tracker

(variant: replace 2 citizens with masons, who don't get to choose from the Menu)
Last edited by Fiasco on Fri Sep 22, 2006 7:20 am, edited 2 times in total.
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Post Post #99 (ISO) » Fri Sep 22, 2006 7:14 am

Post by Fiasco »

Oh, wait...don't bother with the random cop. obviously not open. *smacks face*
Mildly random things like that are considered OK, I think. Your setup looks like an interesting dethy/vanilla blend. I'm not sure about balance, though. Are the millers told they're millers?
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