2 mafia
11 citizens
day start
nightkills are compulsory
lynching is compulsory (use a suitable deadline rule)
losing side wins
Yes on the first, Kingmaker is a bit more established as a role so I'd be more ok with that.Fiasco wrote:I guess that a simple HP-based game (like 3 vs 6, nightless, HP start at 10, no HP gain, hits every 48 hours) would be too experimental to play it as an open game? Or what about a simple Kingmaker game?
Yeah, just what I was thinking; everyone would try to act pro-town in order to get lynched.ShadowLurker wrote:It sounds sorta like reverse mafia in a sense.
I'm keeping an eye on all the Open games for now, and in the case of weird setups I'll elaborate on them in my PM to the Mod. Experience co-mods would be ideal, though. And there's also room for restricting some of the setups, like Switch, to Mods with some experience.Kelly Chen wrote:Hmm, I am a bit worried about the fact that a newbie could end up being asked to mod one of these unusual setups, without them ever having read of them.
With e.g. Vengeful the rule that the town autowins if the godfather is lynched, but not if he's vigged, seems to be one that has to be repeated due to not being intuitively obvious... Surely the Switch setup could raise more questions than that.
Sure, as long as the roles aren't too crazy. And, as you say, balance can be an issue.Kelly Chen wrote:Could a split role/alignment setup fit here?
Does this mean the SK can say "I want to block the vig-blocker and the cop-blocker, but not the doc-blocker"? I didn't intend it that way, but I could see it working as well.mith wrote:The Serial Killer can decide whether each of the Mafia Switches is able to block.
Mildly random things like that are considered OK, I think. Your setup looks like an interesting dethy/vanilla blend. I'm not sure about balance, though. Are the millers told they're millers?Oh, wait...don't bother with the random cop. obviously not open. *smacks face*