The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
0
No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
0
No votes
 
Total votes: 9

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Post Post #8250 (ISO) » Mon Nov 12, 2012 3:18 pm

Post by T-Bone »

Oh right.
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Post Post #8251 (ISO) » Mon Nov 12, 2012 3:26 pm

Post by jmj3000 »

Still can't get onto the server, getting "Failed to login:Error"


That is seriously all it says.
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Post Post #8252 (ISO) » Mon Nov 12, 2012 4:33 pm

Post by Andrius »

In post 8251, jmj3000 wrote:Still can't get onto the server, getting "Failed to login:Error"


That is seriously all it says.

got that too last night
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Post Post #8253 (ISO) » Mon Nov 12, 2012 5:30 pm

Post by jmj3000 »

Andy, do you use magic launcher?
Looking for experienced designers to help me design
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Post Post #8254 (ISO) » Mon Nov 12, 2012 7:52 pm

Post by Klazam »

In post 8248, T-Bone wrote:I still hear clucking near your spawntown house. I could hear them all the way from the tree-farm.


TEE-HEE.
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Post Post #8255 (ISO) » Mon Nov 12, 2012 7:55 pm

Post by Klazam »

how does the nether warp work?
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Post Post #8256 (ISO) » Mon Nov 12, 2012 8:03 pm

Post by Klazam »

ALSO, would i be an ass if i pointed out tnt has 4x4 dimensions not 4x3?


(heh)

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Post Post #8257 (ISO) » Mon Nov 12, 2012 10:38 pm

Post by izakthegoomba »

I don't think the nether warp does work unless Xalxe or Maru set it up. I can do so if thyley're happy with it.
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Post Post #8258 (ISO) » Tue Nov 13, 2012 12:21 am

Post by Xalxe »

In post 8256, Klazam wrote:ALSO, would i be an ass if i pointed out tnt has 4x4 dimensions not 4x3?


(heh)

I'm gonna run an auction for a Fortune III Efficiency 4 Diamond Pick. Ends tomorrow(Tuesday) at midnight. Who wants it, and for how much?


Meh.

In post 8257, izakthegoomba wrote:I don't think the nether warp does work unless Xalxe or Maru set it up. I can do so if thyley're happy with it.


Is it really necessary? It's right by the spawntown nether portal.
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Post Post #8259 (ISO) » Tue Nov 13, 2012 1:03 am

Post by izakthegoomba »

I'm pretty indifferent towards a nether warp.

(though I would prefer to remodel the hub first if we're going to go ahead with that)
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Post Post #8260 (ISO) » Tue Nov 13, 2012 3:40 am

Post by T-Bone »

The platform is built, someone has just got to set it up.
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Post Post #8261 (ISO) » Tue Nov 13, 2012 4:34 am

Post by Maruchan »

In post 8259, izakthegoomba wrote:(though I would prefer to remodel the hub first if we're going to go ahead with that)
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Post Post #8262 (ISO) » Tue Nov 13, 2012 5:27 am

Post by Chevre »

In post 8261, Maruchan wrote:
In post 8259, izakthegoomba wrote:(though I would prefer to remodel the hub first if we're going to go ahead with that)


THIS. SO MUCH. Right now it's an awful network of poop, which I guess is understandable given the random nature of portals popping up, but seriously. plz.
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Post Post #8263 (ISO) » Tue Nov 13, 2012 5:30 am

Post by izakthegoomba »

Mhm. The problem is making a nice hub design that will actually fit in the space we have available... and then linking up all the tunnels to it. We can use my old nether wart farm for extra space if necessary, but portals that are too close will have to go.
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Post Post #8264 (ISO) » Tue Nov 13, 2012 5:43 am

Post by Xalxe »

In post 8263, izakthegoomba wrote:Mhm. The problem is making a nice hub design that will actually fit in the space we have available... and then linking up all the tunnels to it. We can use my old nether wart farm for extra space if necessary, but portals that are too close will have to go.


They can always move up or down. They'll still link up and then the people who own them can make their own personalized pathways to them.
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Post Post #8265 (ISO) » Tue Nov 13, 2012 8:50 am

Post by T-Bone »

I like the hub the way it is. Controlled chaos and all.
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Post Post #8266 (ISO) » Tue Nov 13, 2012 8:58 am

Post by izakthegoomba »

So you said. But it's getting harder and harder to add new stuff, and most of the tunnels go to three or four places now. It's a mess.
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Post Post #8267 (ISO) » Tue Nov 13, 2012 9:10 am

Post by Andrius »

In post 8253, jmj3000 wrote:Andy, do you use magic launcher?

No?
It works fine now though so.
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Post Post #8268 (ISO) » Tue Nov 13, 2012 9:26 am

Post by Pizzadudes7 »

I think better signage should be a minimum requirement. IDK about renovating the whole thing, though my Netehr Hub idea for another server was beautiful.
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Post Post #8269 (ISO) » Tue Nov 13, 2012 10:19 am

Post by Hiraki »

I think we should just use more trains.
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Post Post #8270 (ISO) » Tue Nov 13, 2012 10:21 am

Post by Xalxe »

Always a good plan.
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Post Post #8271 (ISO) » Tue Nov 13, 2012 10:51 am

Post by Xalxe »

So, I had an idea. A sexy, sexy idea. I'm making a Capture the Flag map out of our map.

Image
(10 points to whoever knows where this is)

Basically, there will be two bases: one in Honeyopolis, one in Spawntown. The goal is to snatch the flag from one base and take it back to yours. All the chests on the map have been removed, so you'll only have what I give you. There's redstone and command blocks to tell you when the flags have been taken, returned and when the game is won.

It should be ready real soon, I just have to convert the Honeyopolis beacon into the Base, decide on items and then build a spawn building and randomzier. I'll be looking for beta testers soon, watch this thread!
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Post Post #8272 (ISO) » Tue Nov 13, 2012 11:17 am

Post by izakthegoomba »

In post 8271, Xalxe wrote:(10 points to whoever knows where this is)

The floor layout looks like Swagtown, but I don't recall swag having gold/lapis there...
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Post Post #8273 (ISO) » Tue Nov 13, 2012 11:48 am

Post by Maruchan »

In post 8271, Xalxe wrote:So, I had an idea. A sexy, sexy idea. I'm making a Capture the Flag map out of our map.

Image
(10 points to whoever knows where this is)

Basically, there will be two bases: one in Honeyopolis, one in Spawntown. The goal is to snatch the flag from one base and take it back to yours. All the chests on the map have been removed, so you'll only have what I give you. There's redstone and command blocks to tell you when the flags have been taken, returned and when the game is won.

It should be ready real soon, I just have to convert the Honeyopolis beacon into the Base, decide on items and then build a spawn building and randomzier. I'll be looking for beta testers soon, watch this thread!

easy, its my old SwagTown TreeFarm in spawn
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Post Post #8274 (ISO) » Tue Nov 13, 2012 12:32 pm

Post by Xalxe »

I put it there, izak
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