Lowell wrote:Eh, I think excessive lurker hunting is a scum tell.
This always happens in slow-starting games. There are 1 or 2 people who are insistent that LURKERS EMERGE and account for themselves, posting "X hasn't written, FOS X" and "Mod, let's get a prod on Z". This is an easy way to be "active" without doing anything confrontational, and I don't buy it as pro-town play. It's a bigger deal if we get all the way to lynch without hearing from everyone... but at this stage, I'm not sure it matters all that much.
FOS Wuffles
Incidentally, but I have yet to see a game in which scum have been true lurkers all the way to the end as you suggest. Everyone always worries about it, but it never seems to happen. Yeah, WIFOM I guess, but whatever. I think the temptation to "fit in" as scum is too strong to ignore the thread entirely.
I disagree that Lowell's argument is WIFOM, unless you define WIFOM as an argument beyond the general form of "I am not doing X that would be otherwise beneficial if I were scum, therefore I am not scum". In particular, I don't see how "[lurker hunting] is an easy way to be "active" without doing anything confrontational" is WIFOM at all. Clarify, please?Wuffles wrote:You're absolutely right about one thing though, that your argument is total WIFOM, and for that reason, please do not attempt to disprove my arguments using logic like that.
Lurker hunt or no, "i just cant think of anything to say" is way too poor a response to being hunted, so