For aggro, the standard right now is Stompy:
4 Nettle Sentinel
4 Skarrgan Pit-Skulk
4 Young Wolf
4 Quirion Ranger
4 Silhana Ledgewalker
2 Safehold Elite
2 Wild Mongrel
1 Shinen of Life's Roar
4 Rancor
1 Bonesplitter
4 Groundswell
4 Vines of Vastwood
3 Gather Courage
2 Hunger of the Howlpack
17 Forests
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Very basic goal: beat face as much as possible
For combo (my baby archetype, I can talk this much more), there's 3 that tend to be very effective: Storm, WeeFiend, and Infect
Storm is inevitable. If you let Storm be, they win. period.
4 Rite of Flame
4 Manamorphose
4 Dark Ritual
3 Cabal Ritual
2 Seething Song
4 Lotus Petal
4 Chromatic Star
4 Chromatic Sphere
4 Ponder
4 Sign in Blood
3 Ideas Unbound
2 Duress
4 Grapeshot
2 Empty the Warrens
4 Ancient Spring
4 Geothermal Crevice
4 Sulfur Vent
Sideboard:
4 Red Elemental Blast
3 Echoing Truth
3 Goblin Bushwhacker
2 Empty the Warrens
2 Duress
1 Seething Song
Storm suffers from the weakness to a couple cards. Echoing Decay/Echoing Truth are rough against the Empty the Warrens builds. (I want to play Storm, but I have no money for it). It's GOOD
Infect is a more interesting matchup. It relies on playing an Infect creature early, and pumping it to 10 for lethal. Apostle's Blessing/Vines of Vastwood are your protection, Invigorate literally wins you games on its own.
Lands (18)
18 Forest
Creatures (14)
4 Glistener Elf
4 Ichorclaw Myr
4 Blight Mamba
2 Cystbearer
Other (8)
4 Apostle's Blessing
4 Gitaxian Probe
Pumps (20)
4 Rancor
4 Vines of Vastwood
4 Mutagenic Growth
4 Invigorate
4 Groundswell
SB (15)
4 Nature's Claim
4 Hornet Sting
4 Sandstorm
3 Seal of Strength
(I <3 Infect. Shit be cray yo)
Next is the Tier 2 combo, WeeFiend. It's been my personal baby since I started playing Pauper. It plays nearly the same as Infect, but most of its pump spells are also cantrips.
Lands:
4 Terramorphic Expanse
8 Island
8 Mountain
20 Lands
Sideboard:
0 Sideboard Cards
Creatures:
4 Kiln Fiend
4 Wee Dragonauts
4 Delver of Secrets
12 Creatures
Other Spells:
4 Assault Strobe
4 Mutagenic Growth
4 Distortion Strike
4 Gitaxian Probe
4 Lightning Bolt
4 Ponder
4 Vapor Snag
I personally prefer Shadow Rift or Artful Dodge over Distortion Strike, but it's personal preference
As a bonus, here's a list that's near-totally untested. It's the one I'm running now, and have been eagerly waiting for RTR to commit to: HEXMASK
Creatures (16) :
4 Slippery Boggle
3 Gladecover Scout
4 Silhana Ledgewalker
3 Aura Gnarlid
2 Totem-Guide Hartebeest
Mana Enchantements (6) :
2 Wild Growth x 2
4 Utopia Sprawl x 4
Creature Enchantments (16) :
4 Ethereal Armor
4 Rancor
4 Armadillo Cloak
4 Ancestral Mask
Removal Enchantments (4) :
4 Journey to Nowhere
Lands (18) :
6 Plains
12 Forest
Sideboard (15) :
4 Sandstorm
3 Oblivion Ring
3 Circle of Protection: red
3 Circle of Protection: black
2 Soltari Visionary
I hate the sideboard from this list, but it works. Sandstorm is wicked-strong against a lot of decks.
One thing to worry about with everything, Diabolic Edict. Edict effects exist in the Mono-B Rats deck, and it sucks. Same with targeted and non-targeted discard. Thos ehurt, and the Mono-B control list has it in spades.
Also, mono-U and/or UR Cloudpost will both beat you by running you out. Post drowns you in card advantage, and then sets up Ghostly Flicker + Mnemonic Wall/Archaeomancer + Spellstutter Sprite to lock you out.