Worst role ideas?

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Post Post #3675 (ISO) » Tue Oct 02, 2012 9:06 pm

Post by Axxle »

Town Drunk
: Innocent Child. Everyone knows you're in the bar every night.

Posting restriction: you can only post with a BAC > 0.10
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Post Post #3676 (ISO) » Tue Oct 02, 2012 9:47 pm

Post by izakthegoomba »

Town Drunk: Innocent Child. Everyone knows you're in the bar every night.

Posting restriction: you can only post when drunk.

(problematic if someone underage gets it though...)
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Post Post #3677 (ISO) » Tue Oct 02, 2012 9:56 pm

Post by Cheery Dog »

Children can't drink, can't be an innocent child if he/she is drinking underage.
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Post Post #3678 (ISO) » Tue Oct 02, 2012 10:25 pm

Post by Mehdi2277 »

Or someone who just hates alcohol. I wouldn't touch it even if I was 21.
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Post Post #3679 (ISO) » Tue Oct 02, 2012 10:53 pm

Post by Cheery Dog »

In post 3678, Mehdi2277 wrote:Or someone who just hates alcohol. I wouldn't touch it even if I was 21.

I guess I should say this since that does actually apply to me as a 21 year old.
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Post Post #3680 (ISO) » Tue Oct 02, 2012 10:54 pm

Post by drmyshotgun »

In post 3675, Axxle wrote:
Town Drunk
: Innocent Child. Everyone knows you're in the bar every night.

Posting restriction: you can only post with a BAC > 0.10

Haha! This is great!
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Post Post #3681 (ISO) » Wed Oct 03, 2012 4:34 am

Post by saulres »

Not easy to enforce though.

How about
Recovering Alcholoic
: You are town-aligned. You start the game with 3 6-packs of beer. During any game phase (including pre-game), you may give any other player one 6-pack. You may give multiple packs during the same phase, but not to the same person within any phase.

There is an Innocent Child in the game. If you give a 6-pack to the Innocent Child during pre-game, he's not so innocent any more, and the mod will not announce his innocence.

If at any time you give the beer to the Innocent Child, all cop investigations of you, starting in the phase you gave it, will come back Guilty.

If you give it to anyone else, they drink it, and any action(s) they perform that night will target someone random (including possibly you or them).

Starting with the first day phase, at the end of each game phase you will accumulate one Relapse point for each case you still have. If you ever get to six Relapse points, you drink the beer and will be removed from the game, losing.
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Post Post #3682 (ISO) » Wed Oct 03, 2012 4:51 am

Post by DeltaWave »

Mod note: Everyone is a Recovering Alcoholic except for one innocent child
When there's trouble, you call DW.

"For pure will, unassuaged of purpose, delivered from the lust of result, is every way perfect."
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Post Post #3683 (ISO) » Wed Oct 03, 2012 4:53 am

Post by gorckat »

Recovering Alcoholic is awesome.
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Post Post #3684 (ISO) » Thu Oct 04, 2012 12:27 am

Post by Lyrebird »

In post 3682, DeltaWave wrote:Mod note: Everyone is a Recovering Alcoholic except for one innocent child
Does that include the Mafia and PRs?
lololololol drunk Mafia nk'ing random person
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Post Post #3685 (ISO) » Thu Oct 04, 2012 1:57 am

Post by Kimor »

Id: All of your sentences must end with exclamation marks! If you manage to end all of your sentences with exclamation marks during a day, you may choose to kill somebody at random!

Superego: You must vote in every post. Instead of the word vote, you must use the word condemn, in 16-point font.

Ego: If the Id dies, you become a boring and judgmental person - with every post, you must vote with the most recent vote. If the Superego dies, you lose your moral compass and become a serial killer.
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Post Post #3686 (ISO) » Thu Oct 04, 2012 1:59 am

Post by gorckat »

Twist: It's a 3-man game with 9 alts played by the mod.
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Post Post #3687 (ISO) » Thu Oct 04, 2012 2:21 am

Post by Cheery Dog »

In post 3686, gorckat wrote:Twist: It's a 3-man game with 9 alts played by the mod.

well that's an easy way of abandoning a modgame while still letting it
finish
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Post Post #3688 (ISO) » Tue Oct 16, 2012 2:51 pm

Post by Klick »

THIS CANNOT DIE
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Post Post #3689 (ISO) » Tue Oct 16, 2012 3:00 pm

Post by saulres »

You are a
Fairy Godfather
. You are mafia-aligned, but any alignment investigations of you show you as town. Any investigation of your sexual orientation returns homosexual.

You may also grant someone one wish. The wish can be for any one-shot power role. In order to make a wish, a player must post in thread something to the effect of "Man, I wish we had a cop who could sort this out." If they don't use this power by halfway through the next night phase, they lose it. Regardless of when/if they use the ability, halfway through the next night phase they revert to a vanilla townie -- even if they started out as a power role.
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Post Post #3690 (ISO) » Tue Oct 16, 2012 3:06 pm

Post by Guy_Named_Riggs »

*mod note: Player does not know wish has been granted
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Post Post #3691 (ISO) » Tue Oct 16, 2012 3:08 pm

Post by Guy_Named_Riggs »

You are
Daniel


You win if by the end of the game, everyone has perfect grammar.

Post Restriction: You must speak with perfect grammar. Failure to follow the rules of English will result in a modkill. You must also correct everyone else's grammar whenever they make mistakes. This includes (but not limited to); capitalization errors, run on sentences, punctuation, spelling, etc.
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Post Post #3692 (ISO) » Tue Oct 16, 2012 3:10 pm

Post by Guy_Named_Riggs »

*Mod note: Everyone else in (Large Theme) game is a
Foreigner learning English


Post Restriction: You must abuse the English language. After all, you don't speak it very well.
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Post Post #3693 (ISO) » Tue Oct 16, 2012 3:11 pm

Post by drmyshotgun »

You are
DisneyLand.
Adults will lose if they bring their children to you. You win with the Children-faction. So you can pretty much convince in-thread for others to come to you.
You are
School.
Adults will win if they bring their children to you. You win with the Adult-faction. The adults are: XXXX and XXXX. Try to convince others to come to you.
You are
Strip Club.
You win when people decide to visit you. (3rd Party) Adults are: XXXX and XXXX

You are an
Adult.
You need to decide where to bring your children and you can win by bringing them to School. You may talk to your partner, XXXX, on this QT: XXXX. You may vote during the day. x2
You are a
Child.
You need to decide where to go. You win if majority decides to go to DisneyLand. x10


So yeah, the mod will announce these three people as the three places to visit. Remaining players vote where they wanna go.
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Post Post #3694 (ISO) » Tue Oct 16, 2012 3:15 pm

Post by Klick »

GNR's winning.

I'll contribute to this thread tomorrow. Maybe.

PEdit: lol
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Post Post #3695 (ISO) » Tue Oct 16, 2012 3:23 pm

Post by saulres »

In post 3691, Guy_Named_Riggs wrote:This includes (but is not limited to):


FTFY
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Post Post #3696 (ISO) » Tue Oct 16, 2012 10:55 pm

Post by callforjudgement »

You are
(insert player's name here)
, Destroyer of Setups.


Here is the list of every role that exists in the setup, and how many (but not which) players have it:

(
insert list of roles; this needs to include a rolecop (of any alignment), incidentally, because it wouldn't be properly Worst without a way for the existence of this role becoming known
)

Once in the game (at night, and only if you're still alive), you can PM me a list of every role in the setup (apart from your own), and what you think the optimal play for the person with each role is for the rest of the game, based on the information that they have. (I won't tell you other player's night results, but you can include conditionals based on them in your suggestions.) Also calculate the probability of each faction winning.

If the plan that any other player actually follows is better than the one you suggested (in any objective sense), you lose regardless of anything else. Otherwise, if a player loses, but would have won if they followed your plan, you win
and everyone else loses
.


It's reasonably Worst as is, but the wincon creates something very similar to a paradox (because optimal play for the other players includes bargaining with the Destroyer of Setups, and you get a sort-of combinatorial explosion as a result, and possibly end up with any play being objectively wrong),

For best results, place in a role madness game with moderate amounts of public setup knowledge (i.e. not fully closed, but not fully open either).
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Post Post #3697 (ISO) » Tue Oct 16, 2012 11:39 pm

Post by Neruz »

In post 3696, callforjudgement wrote:
You are
(insert player's name here)
, Destroyer of Setups.


Here is the list of every role that exists in the setup, and how many (but not which) players have it:

(
insert list of roles; this needs to include a rolecop (of any alignment), incidentally, because it wouldn't be properly Worst without a way for the existence of this role becoming known
)

Once in the game (at night, and only if you're still alive), you can PM me a list of every role in the setup (apart from your own), and what you think the optimal play for the person with each role is for the rest of the game, based on the information that they have. (I won't tell you other player's night results, but you can include conditionals based on them in your suggestions.) Also calculate the probability of each faction winning.

If the plan that any other player actually follows is better than the one you suggested (in any objective sense), you lose regardless of anything else. Otherwise, if a player loses, but would have won if they followed your plan, you win
and everyone else loses
.


It's reasonably Worst as is, but the wincon creates something very similar to a paradox (because optimal play for the other players includes bargaining with the Destroyer of Setups, and you get a sort-of combinatorial explosion as a result, and possibly end up with any play being objectively wrong),

For best results, place in a role madness game with moderate amounts of public setup knowledge (i.e. not fully closed, but not fully open either).


So basically it fits the Worst Roles thread perfectly.
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Post Post #3698 (ISO) » Wed Oct 17, 2012 2:11 am

Post by Kimor »

Loser: You lose.
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Post Post #3699 (ISO) » Wed Oct 17, 2012 2:41 am

Post by Leafsnail »

Super-Vengeful Townie: If you die by any means you can immediately kill another player of your choice in retaliation. That player becomes a Super-Vengeful Townie/Goon before dying.

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