The main thing Leaders does is deepen the strategy. I begin to consider trick plays, the order in which I play my leaders, etc. It also makes an economy build viable.
As for Space Alert, Erin has it (big surprise) and it is loud and hectic and a rush. Not the kind of thing to play in a library.
I think my biggest problem with Ticket to Ride comes from downtime. You only do one thing, really, on your turn... so turns go by quick, but downtime takes a long ass time. Putting down the train pieces, flipping and shuffling new cards, waiting for people to select tickets... there's just not a lot of constant shit to be paying attention to. You know where you're going to put down your train, so I always feel like my turn comes and goes and then there's this massive amount of time in between where nothing interesting happens.
I haven't actually played it, but it does seem like that kind of game. You really need people to be moving along quickly for games with those sorts of turns
In post 276, Shmugen wrote:The main thing Leaders does is deepen the strategy. I begin to consider trick plays, the order in which I play my leaders, etc. It also makes an economy build viable.
As for Space Alert, Erin has it (big surprise) and it is loud and hectic and a rush. Not the kind of thing to play in a library.
I may have to play 7 Wonders again with Leaders, I just think it's really good vanilla and feel like adding stuff makes it annoying more than fun, the way I felt Cities & Knights did for Catan, back when I still enjoyed Catan.
Space Alert wasn't played in a library, but it was played at board game club and everyone else was being really loud and we couldn't hear anything. Playing on our own would work I think, but not when there are 20 people in the room.
Also, Eminent Domain is fun.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
Played it, wasn't deep enough by a long shot. You could go colonial, you could go military, you could supplement with tech. Anything else seemed doomed to fail.
I'm looking at Dominant Species as my next purchase. Anyone familiar?
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
Some of us are hardcore, others aren't. Most commonly played games are Race for the Galaxy and Power Grid.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
How good is it, how is the game play, can it be played with <6?
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
In post 279, Shmugen wrote:Played it, wasn't deep enough by a long shot. You could go colonial, you could go military, you could supplement with tech. Anything else seemed doomed to fail.
Really doesn't seem that much less deep than any other deckbuilder. Deckbuilders as a whole tend to have pretty clear paths to victory, I think. Also, the game I played of it was more of a "go tech and supplement with military" for the winner as opposed to "go military and supplement with tech"
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
I think my biggest problem with Ticket to Ride comes from downtime. You only do one thing, really, on your turn... so turns go by quick, but downtime takes a long ass time. Putting down the train pieces, flipping and shuffling new cards, waiting for people to select tickets... there's just not a lot of constant shit to be paying attention to. You know where you're going to put down your train, so I always feel like my turn comes and goes and then there's this massive amount of time in between where nothing interesting happens.
Sounds more like a problem with your friends than the game; because things flow quickly around here unless Vi is playing in which case you get the equally fun scenario of everyone plays quickly into Vi's turn; everyone makes fun of Vi for being slow and then Vi panics and makes a bad decision.
In post 284, Sudo_Nym wrote:How good is it, how is the game play, can it be played with <6?
It's one of my favorite games. There are a tons of options each turn and never enough actions ala worker placement, but all the actions are placed and then all the actions resolve adding tons of strategy and sneakiness.
The game play is complicated. If you can keep it all straight, it's quite rewarding. It still has something of an element of randomness, but I've played it 20 times at least and the randomness has only ruined one of them.
I prefer 4, actually. Six is going to be a very long game, and 3 can quickly become one sided. Then again, the strategy differs with number of players, you get 2 actions a turn with six players vs. 4 with 4.
Each of the six animal types has a particular advantage and a starting food. Through the game more food is added to the board through the Abundance action, and you gain the ability to survive in new places and compete for dominance by picking up new element disks through the Adaptation action. These are simply drawn out of a bag, and this is where the randomness can hurt. I played a three player game with Birds, Insects, and Reptiles, which subsist on Nuts, Grass, and Sun respectively. Only those three elements showed up in the Adaptation action, and none of them showed up in Abundance action. Element disks that aren't placed through Abundance eventually fall off the board through other actions. This lead to a very boring game where no one had any elements except for grass, sun, and nuts. I'm still getting over it. More players will keep this from happening.
I think my biggest problem with Ticket to Ride comes from downtime. You only do one thing, really, on your turn... so turns go by quick, but downtime takes a long ass time. Putting down the train pieces, flipping and shuffling new cards, waiting for people to select tickets... there's just not a lot of constant shit to be paying attention to. You know where you're going to put down your train, so I always feel like my turn comes and goes and then there's this massive amount of time in between where nothing interesting happens.
Sounds more like a problem with your friends than the game; because things flow quickly around here unless Vi is playing in which case you get the equally fun scenario of everyone plays quickly into Vi's turn; everyone makes fun of Vi for being slow and then Vi panics and makes a bad decision.
Perhaps. I also just really dislike the limited actions on your turn. "I'm going to place a train!" or "I'm going to draw new cards!" then boom, done. It's just not very interactive.
Speaking of interactive... has anyone played Galaxy Trucker? I forgot to mention that I picked it up a few weeks ago and holy hell, it is so much fun. The frantically-building-your-ship part is obviously fun, but the real fun comes in watching other people (like Pie) lose half of their fucking ship to one meteor strike because they decided to make a loop.
It's seriously fun and really interactive. No downtime, ever.
In post 287, zoraster wrote:So THAT'S why he was bitching about TTR being "just card drawing and luck" last night.
I was being entirely calm about the subject!
Also, what Triple D didn't mention is that my moves are an art form all their own - nobody playing can ever quite tell what I'm going for... which I suppose is nothing new in general.
I still lose due to silly things like misreading my ticket.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
I've probably played a couple hundred games of TTR over the years, and I still sometimes go to Nashville and think I've completed my ticket when I really needed to go to Atlanta. Usually this happens when I'm taking new tickets and I think something like "all right! I've already got this one complete." only to realize after the game ends that I've screwed myself.
In post 291, xRECKONERx wrote:Speaking of interactive... has anyone played Galaxy Trucker? I forgot to mention that I picked it up a few weeks ago and holy hell, it is so much fun. The frantically-building-your-ship part is obviously fun, but the real fun comes in watching other people (like Pie) lose half of their fucking ship to one meteor strike because they decided to make a loop.
It's seriously fun and really interactive. No downtime, ever.
Galaxy Trucker is great, and it's quite newbie friendly too.
Routine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up