[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #5150 (ISO) » Sat Sep 08, 2012 12:17 pm

Post by Mehdi2277 »

I assumed it meant they can turn the cop or doc into a vanilla townie. That way claiming isn't as useful (docs won't be clear even if they claim and while it would clear the cop, the cop would likely turn vanilla after that).
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Post Post #5151 (ISO) » Sat Sep 08, 2012 7:24 pm

Post by Kdub »

OK, I'm going to go with the last iteration we had on my game and plan to run it.

Apocalypse10 Vanilla Townies
1 Mafia Secretary
2 Mafia Goons

Mafia have daytalk. Before the start of D1, the mafia must decide which of them will be the secretary. If the secretary dies, the town immediately wins.
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Post Post #5152 (ISO) » Sat Sep 08, 2012 10:31 pm

Post by Quilford »

^ I predict high levels of player demotivation.
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Post Post #5153 (ISO) » Sun Sep 09, 2012 9:06 am

Post by Timeater »

I dont think secretary is a good name

I thought Core was great why change it.
Last edited by Timeater on Sun Sep 09, 2012 9:34 am, edited 1 time in total.
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Post Post #5154 (ISO) » Sun Sep 09, 2012 9:25 am

Post by Oversoul »

Kdub, you aren't going to allow a 1-shot mafia Core Change?
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Post Post #5155 (ISO) » Sun Sep 09, 2012 9:37 am

Post by Timeater »

too maf sided with that imo
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Post Post #5156 (ISO) » Sun Sep 09, 2012 10:00 am

Post by Oversoul »

Even if it was displayed publicly?

Or they sacrificed a nightkill?
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Post Post #5157 (ISO) » Sun Sep 09, 2012 10:04 am

Post by Timeater »

yes
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Post Post #5158 (ISO) » Tue Sep 11, 2012 9:07 pm

Post by Quilford »

In post 5153, Timeater wrote:I dont think secretary is a good name

I thought Core was great why change it.

I think Arms Dealer would be a good name/
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Post Post #5159 (ISO) » Tue Sep 18, 2012 5:54 am

Post by UberNinja »

Other flavor name suggestions for the Core/Secretary role:

Mafia Boss
(self explanatory; he holds everything together and gives the mafia a face)
Accountant
(he's the one that keeps the money flowing well, if he's gone they're just thugs with guns)
Crooked Cop
(he's keeping them off the Police's radar, if he dies then all of that goes to shit)

I highly recommend keeping the 1-shot Core Change ability in there. Nobody really "wins" if the pivotal role is lynched Day 1 because the slot was poorly chosen. It's a pretty high stakes game for mafia and pure number of townies alone doesn't offset the random chance / bad luck factor, imo. I agree that being able to choose the Core should mitigate that somewhat, but it still might be a nice option to have if shit hits the fan, which it probably will. Perhaps limit the ability by making it "only available after Day X", but I'd still leave it in.

Sounds like an interesting setup. Can you link to the past incarnation of it, please?
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Post Post #5160 (ISO) » Tue Sep 18, 2012 12:45 pm

Post by Rainbowdash »

Okay so its time to remove Fight or Flight (broken) from open list.

Calling all seven players ABCDEFG, the following plan gives town about an 80% win rate playing randomly

-Day One-
A is lynched
-Night One-
B shoots C
C shoots D
D shoots B
EFG do nothing
-Day Two (If Nec)-
No Lynch
-Night Two-
E shoots F
F shoots E
Only G is alive

Following this plan town loses if

G is scum (14%)
E and F are scum together (5%)

In a situation where one of E/F are scum and G is town it becomes a scorched earth draw or town win as endgame would be Scum (vig shot left) vs Town (Vig and Commute left).

Even if its modified to any 1v1 is auto scum win, scum only increase win odds by 7% randomly playing.

For the BCD pool... if one is scum (B)
B is forced to commute or die, D dies by C, B is caught as not following plan and lynched leaving to EFG endgame with possible swap of one letter for another

If two of BCD are scum (BC)
-Two scum are confirmed if scum doesnt shoot other scum.
-Assume BD die
-CEFG alive
-Lynch C
-No action
-See EFG endgame

Broken game is broken.
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Post Post #5161 (ISO) » Tue Sep 18, 2012 5:27 pm

Post by Hoopla »

Noted.
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Post Post #5162 (ISO) » Wed Sep 19, 2012 3:21 am

Post by Siveure DtTrikyp »

In post 5160, Rainbowdash wrote:Okay so its time to remove Fight or Flight (broken) from open list.

Calling all seven players ABCDEFG, the following plan gives town about an 80% win rate playing randomly

-Day One-
A is lynched
-Night One-
B shoots C
C shoots D
D shoots B
EFG do nothing
-Day Two (If Nec)-
No Lynch
-Night Two-
E shoots F
F shoots E
Only G is alive

Following this plan town loses if

G is scum (14%)
E and F are scum together (5%)

In a situation where one of E/F are scum and G is town it becomes a scorched earth draw or town win as endgame would be Scum (vig shot left) vs Town (Vig and Commute left).

Even if its modified to any 1v1 is auto scum win, scum only increase win odds by 7% randomly playing.

For the BCD pool... if one is scum (B)
B is forced to commute or die, D dies by C, B is caught as not following plan and lynched leaving to EFG endgame with possible swap of one letter for another

If two of BCD are scum (BC)
-Two scum are confirmed if scum doesnt shoot other scum.
-Assume BD die
-CEFG alive
-Lynch C
-No action
-See EFG endgame

Broken game is broken.


Something seems wrong... I'm assuming you can't do both actions in one night. Thus, if one scum commutes to avoid a death, then he's not shooting anyone.

In the EFG endgame, if one of EF is scum, he commutes and it is unknown to G which one commuted. This is essentially the same as doing a normal 3p LyLo.

If one of BCD is scum, (B) he has to commute or die. If it is B, and B commutes, then C stays alive, as well as B, right, leading to a CEFG endgame.
If two of BCD are scum, (BC), then B commutes, leaving both B and C alive. B is confirmed scum, but that leaves a CEFG endgame.
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Post Post #5163 (ISO) » Wed Sep 19, 2012 10:19 am

Post by Rainbowdash »

EFG is forced draw at worse. You have E as scum and...

E commutes
F shoots E
G does nothing

No deaths

EFG alive, G confirmed town

E or F lynched (assume F)

E (scum) has vig shot
G (town) has vig and commute

G coinflips for using vig or commute first, followed by other shot
If E uses vig same night G does, draw
If E doesnt, town win

----

one of BCD (B) is scum

B commutes
C shoots D
D shoots B

Only D dies, B confirmed scum and lynched

CEFG alive

No actions
C lynched (catches scum doing tha move) - Triggers EFG endgame

If after B lynch E scum kills G lets say
C town (no vig)
E scum (no vig)
G town (both)

town will claim not to have vig (essentially confirmed town for that reason as if scum claim it - lynch C roll 1dX for what night G kills E)

So C gets confirmed town, EG in heavily town sided RAF (can wait indefinantly)

I think the following would need to exist for the setup to be still town sided but not heavily town sided
-Mafia wins any 1v1 endgame regardless of vig shots
-Mafia wins any scorched earth endgame
-If two nights go by with no shots of any type used mafia wins

That happens and town might drop to around 65% win odds, but they should still win almost everything just by throwing numbers out there as the only way scum still wins is winning RAF endgames - and RAF isnt something that should be part of an open setup because its luck and not skill.

Basically town forces EFG endgame in all scenarios where its a win.
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Post Post #5164 (ISO) » Thu Sep 20, 2012 7:26 pm

Post by GreyICE »

Alternating Semi-Open 9P should be revised to remove the Timed Survivor. It just basically serves to make the game nearly impossible for town victory (requires 2 scum lynches to 1 town lynch) without any other benefit.

http://forum.mafiascum.net/viewtopic.php?t=23166

2 of: ON Doctor/EN Doctor/ON Cop/EN COP
Vs.
1 Goon
1 of ON Godfather/Rolecop

is a fine setup as is. Does not need a Timed Survivor to screw up the game.
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Post Post #5165 (ISO) » Sun Sep 23, 2012 8:36 pm

Post by IceGuy »

Five-player no-death


3 Vanilla Townies
2 Mafia Goons

Nightless

When a player is lynched, they flip and can't be lynched again, but can still talk and vote. A faction wins if all members of the other faction have been lynched.
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Post Post #5166 (ISO) » Sun Sep 23, 2012 11:53 pm

Post by drmyshotgun »

^That sounds like a fun game. Would play that in Micro.
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Post Post #5167 (ISO) » Mon Sep 24, 2012 5:24 am

Post by saulres »

What would the rule be if they reach deadline without a lynch?
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Post Post #5168 (ISO) » Mon Sep 24, 2012 5:42 am

Post by IceGuy »

In post 5167, saulres wrote:What would the rule be if they reach deadline without a lynch?


Good question. I could see:
- random player gets lynched
- player with most votes on them gets lynched (if equal, player who reached that number first gets lynched)
- Mafia gets to name the player to be lynched
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Post Post #5169 (ISO) » Mon Sep 24, 2012 5:44 am

Post by callforjudgement »

In post 5167, saulres wrote:What would the rule be if they reach deadline without a lynch?

Same as in any other nightless game. Deadlines in nightless don't really work unless you do something arbitrary to punish town if they're hit. (Or plurality lynch, but where's the fun in that?)
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #5170 (ISO) » Mon Sep 24, 2012 11:39 am

Post by LlamaFluff »

In post 5165, IceGuy wrote:
Five-player no-death


3 Vanilla Townies
2 Mafia Goons

Nightless

When a player is lynched, they flip and can't be lynched again, but can still talk and vote. A faction wins if all members of the other faction have been lynched.


I think you would need lynched scum to be removed from the game for balance to actually work or once they get lynched it essentially messes with lynch threshhold since stumped scum can just quicklynch any town who hits L-1. Then again this is probably town sided to start at 60% win chance. Just if its a 1v1 endgame it essentially is one bad vote from any of two players loses and thats a tough pill to swallow.

It just suffers from the 'hard to have balanced small game' syndrome.

~~~~

That said... maybe a different smaller setup like

1x Doctor or Cop
1x Nurse or Deputy
5x Vanilla Town

vs

1x Gunsmith (positive on Cop/Deputy) or Pharmicist (positive on Doc/Nurse)
1x Goon

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Post Post #5171 (ISO) » Mon Sep 24, 2012 3:45 pm

Post by Timeater »

already semi-reviewed by andrius, the sexy beast


Spirits Mafia
13 Players
----------
10 town
3 scum
----------

Unique Mechanics:


In this game, everyone is a "Spirit", meaning they can affect the game in some way after they die. Alignment plays no part in how the spirit-roles are distributed as its completely random. However, you know that the mafia faction cannot possess 3 of the same type of spirit.

  • [3 Restless Spirits]
    Can vote after death, but cannot talk. Trying to send messages via voting in patterns, mispellings, etc will result in modkilling/de-factionizing autoloss.

    [3 Guardian Spirits]
    Has a 1-shot rolestop the night after death. Can block kills.

    [3 Vindictive Spirits]
    Possesses a qt with other Vindictive Spirits after death, each can "Curse" a player during the night. If that player is "Cursed" 3 times in the game, they die. When day breaks, the amount of Curses a player has on him or her is made public.

    [2 Consuming Spirits]
    Once in the game, and only during the night after death, has option to "Consume" another spirit, removing it from the game.

    [2 Annoying Spirits]
    Can talk in the thread after death, but cannot vote.


Potential Roles/Setup:


Basically, I want the game to be pretty darn clean and simple so players can concentrate on the Spirit mechanics. As far as flavor goes I'm thinking medieval village gets cursed by evil satan thingies, they become freaky spirits, and its upto the men-in-white to save the day. But whatever thats pretty boring I might come up with something better later.

(this is the part I could use some help with)

  • [1]
    1 Odd-Night Sane Cop, 1 One-Slot Neighborizer, 1 Roleblocker, 1 Commuter
    |
    2 Goons, 1 Mafia Godfather

    [2]
    1 One-Shot Tracker, 1 Even-Night Vigilante, 1 One-Shot Roleblocker, 1 Doctor
    |
    2 Goons, 1 Mafia Roleblocker

    [3]
    1 Odd-Night Sane Cop, 1 One-Shot Gunsmith, 1 Roleblocker, 1 Commuter
    |
    2 Goons, 1 Mafia Godfather

    [4]
    1 One-Shot Tracker, 1 Even-Night Jailkeeper, 1 One-Shot Roleblocker, 1 Doctor
    |
    2 Goons, 1 Mafia Roleblocker

    [5]
    1 One-Slot Neighborizer, 1 Even-Night Vigilante, 1 One-Shot Gunsmith, 1 Even-Night Jailkeeper
    |
    2 Goons, 1 Mafia Doctor
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Post Post #5172 (ISO) » Mon Sep 24, 2012 5:37 pm

Post by Whiskers »

Just make it mountainous. Players gain PRs after they become dead, but not before.

If it gets through, I'll run one with Necromancers as the heroes and Zombies as the spirits.
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Post Post #5173 (ISO) » Mon Sep 24, 2012 5:52 pm

Post by Timeater »

Just make it mountainous.


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Post Post #5174 (ISO) » Tue Sep 25, 2012 7:45 am

Post by Guy_Named_Riggs »

Are the set-ups set in stone? To make it more fit for open, I think, maybe have the set-up be Mod discretion (using random.org or something). That way, a game breaking stategy can't be used.
I love the idea though and would gladly play in this set-up

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