[OLD] Open Setup Ideas and Discussion
-
-
Mehdi2277 Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 4061
- Joined: June 26, 2012
- Location: Oklahoma
-
-
Kdub Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 4220
- Joined: March 3, 2009
OK, I'm going to go with the last iteration we had on my game and plan to run it.
Star Wars: Knights of the Old Republic Mafia - 17-player large theme, currently needs (0) replacements-
-
Quilford Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 8438
- Joined: March 11, 2011
-
-
Timeater Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 4334
- Joined: July 10, 2008
- Location: Tucson
-
-
Oversoul Survivor
- Survivor
- Survivor
- Posts: 14514
- Joined: June 5, 2011
-
-
Timeater Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 4334
- Joined: July 10, 2008
- Location: Tucson
-
-
Oversoul Survivor
- Survivor
- Survivor
- Posts: 14514
- Joined: June 5, 2011
-
-
Timeater Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 4334
- Joined: July 10, 2008
- Location: Tucson
-
-
Quilford Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 8438
- Joined: March 11, 2011
In post 5153, Timeater wrote:I dont think secretary is a good name
I thought Core was great why change it.
I think Arms Dealer would be a good name/-
-
UberNinja Jekyll and Hyde
- Jekyll and Hyde
- Jekyll and Hyde
- Posts: 8108
- Joined: December 30, 2011
Other flavor name suggestions for the Core/Secretary role:
Mafia Boss(self explanatory; he holds everything together and gives the mafia a face)
Accountant(he's the one that keeps the money flowing well, if he's gone they're just thugs with guns)
Crooked Cop(he's keeping them off the Police's radar, if he dies then all of that goes to shit)
I highly recommend keeping the 1-shot Core Change ability in there. Nobody really "wins" if the pivotal role is lynched Day 1 because the slot was poorly chosen. It's a pretty high stakes game for mafia and pure number of townies alone doesn't offset the random chance / bad luck factor, imo. I agree that being able to choose the Core should mitigate that somewhat, but it still might be a nice option to have if shit hits the fan, which it probably will. Perhaps limit the ability by making it "only available after Day X", but I'd still leave it in.
Sounds like an interesting setup. Can you link to the past incarnation of it, please?My Wiki| Friends | The Cult of UberNinja | My Games | Modded Games | Statistics | Achievements | Avatars-
-
Rainbowdash Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 4456
- Joined: July 18, 2011
- Location: Cloudsdale, Equestria
Okay so its time to remove Fight or Flight (broken) from open list.
Calling all seven players ABCDEFG, the following plan gives town about an 80% win rate playing randomly
-Day One-
A is lynched
-Night One-
B shoots C
C shoots D
D shoots B
EFG do nothing
-Day Two (If Nec)-
No Lynch
-Night Two-
E shoots F
F shoots E
Only G is alive
Following this plan town loses if
G is scum (14%)
E and F are scum together (5%)
In a situation where one of E/F are scum and G is town it becomes a scorched earth draw or town win as endgame would be Scum (vig shot left) vs Town (Vig and Commute left).
Even if its modified to any 1v1 is auto scum win, scum only increase win odds by 7% randomly playing.
For the BCD pool... if one is scum (B)
B is forced to commute or die, D dies by C, B is caught as not following plan and lynched leaving to EFG endgame with possible swap of one letter for another
If two of BCD are scum (BC)
-Two scum are confirmed if scum doesnt shoot other scum.
-Assume BD die
-CEFG alive
-Lynch C
-No action
-See EFG endgame
Broken game is broken.You don't earnloyaltyin a day. You earn it day by day-
-
Hoopla
-
-
Siveure DtTrikyp Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2285
- Joined: June 21, 2012
- Location: Earth, Sol, Milky Way
In post 5160, Rainbowdash wrote:Okay so its time to remove Fight or Flight (broken) from open list.
Calling all seven players ABCDEFG, the following plan gives town about an 80% win rate playing randomly
-Day One-
A is lynched
-Night One-
B shoots C
C shoots D
D shoots B
EFG do nothing
-Day Two (If Nec)-
No Lynch
-Night Two-
E shoots F
F shoots E
Only G is alive
Following this plan town loses if
G is scum (14%)
E and F are scum together (5%)
In a situation where one of E/F are scum and G is town it becomes a scorched earth draw or town win as endgame would be Scum (vig shot left) vs Town (Vig and Commute left).
Even if its modified to any 1v1 is auto scum win, scum only increase win odds by 7% randomly playing.
For the BCD pool... if one is scum (B)
B is forced to commute or die, D dies by C, B is caught as not following plan and lynched leaving to EFG endgame with possible swap of one letter for another
If two of BCD are scum (BC)
-Two scum are confirmed if scum doesnt shoot other scum.
-Assume BD die
-CEFG alive
-Lynch C
-No action
-See EFG endgame
Broken game is broken.
Something seems wrong... I'm assuming you can't do both actions in one night. Thus, if one scum commutes to avoid a death, then he's not shooting anyone.
In the EFG endgame, if one of EF is scum, he commutes and it is unknown to G which one commuted. This is essentially the same as doing a normal 3p LyLo.
If one of BCD is scum, (B) he has to commute or die. If it is B, and B commutes, then C stays alive, as well as B, right, leading to a CEFG endgame.
If two of BCD are scum, (BC), then B commutes, leaving both B and C alive. B is confirmed scum, but that leaves a CEFG endgame.-
-
Rainbowdash Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 4456
- Joined: July 18, 2011
- Location: Cloudsdale, Equestria
EFG is forced draw at worse. You have E as scum and...
E commutes
F shoots E
G does nothing
No deaths
EFG alive, G confirmed town
E or F lynched (assume F)
E (scum) has vig shot
G (town) has vig and commute
G coinflips for using vig or commute first, followed by other shot
If E uses vig same night G does, draw
If E doesnt, town win
----
one of BCD (B) is scum
B commutes
C shoots D
D shoots B
Only D dies, B confirmed scum and lynched
CEFG alive
No actions
C lynched (catches scum doing tha move) - Triggers EFG endgame
If after B lynch E scum kills G lets say
C town (no vig)
E scum (no vig)
G town (both)
town will claim not to have vig (essentially confirmed town for that reason as if scum claim it - lynch C roll 1dX for what night G kills E)
So C gets confirmed town, EG in heavily town sided RAF (can wait indefinantly)
I think the following would need to exist for the setup to be still town sided but not heavily town sided
-Mafia wins any 1v1 endgame regardless of vig shots
-Mafia wins any scorched earth endgame
-If two nights go by with no shots of any type used mafia wins
That happens and town might drop to around 65% win odds, but they should still win almost everything just by throwing numbers out there as the only way scum still wins is winning RAF endgames - and RAF isnt something that should be part of an open setup because its luck and not skill.
Basically town forces EFG endgame in all scenarios where its a win.You don't earnloyaltyin a day. You earn it day by day-
-
GreyICE Fifty Shades
- Fifty Shades
- Fifty Shades
- Posts: 15455
- Joined: December 15, 2010
Alternating Semi-Open 9P should be revised to remove the Timed Survivor. It just basically serves to make the game nearly impossible for town victory (requires 2 scum lynches to 1 town lynch) without any other benefit.
http://forum.mafiascum.net/viewtopic.php?t=23166
2 of: ON Doctor/EN Doctor/ON Cop/EN COP
Vs.
1 Goon
1 of ON Godfather/Rolecop
is a fine setup as is. Does not need a Timed Survivor to screw up the game.ShowThat which is done out of love always takes place beyond good and evil
Official Visigoth
Read Mother Jones-
-
IceGuy Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3390
- Joined: January 29, 2011
-
-
drmyshotgun Jack of All Trades
-
-
saulres Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 4173
- Joined: July 25, 2011
What would the rule be if they reach deadline without a lynch?"SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
Nominated for Paperback Writer Scummie 2013 and 2014!
On permanentV/LAFriday afternoons through Saturday nights.-
-
IceGuy Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3390
- Joined: January 29, 2011
In post 5167, saulres wrote:What would the rule be if they reach deadline without a lynch?
Good question. I could see:
- random player gets lynched
- player with most votes on them gets lynched (if equal, player who reached that number first gets lynched)
- Mafia gets to name the player to be lynched-
-
callforjudgement Microprocessor
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
In post 5167, saulres wrote:What would the rule be if they reach deadline without a lynch?
Same as in any other nightless game. Deadlines in nightless don't really work unless you do something arbitrary to punish town if they're hit. (Or plurality lynch, but where's the fun in that?)scum· scam · seam · team · term · tern · torn ·town-
-
LlamaFluff Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 9561
- Joined: May 3, 2008
- Location: California
In post 5165, IceGuy wrote:Five-player no-death
3 Vanilla Townies
2 Mafia Goons
Nightless
When a player is lynched, they flip and can't be lynched again, but can still talk and vote. A faction wins if all members of the other faction have been lynched.
I think you would need lynched scum to be removed from the game for balance to actually work or once they get lynched it essentially messes with lynch threshhold since stumped scum can just quicklynch any town who hits L-1. Then again this is probably town sided to start at 60% win chance. Just if its a 1v1 endgame it essentially is one bad vote from any of two players loses and thats a tough pill to swallow.
It just suffers from the 'hard to have balanced small game' syndrome.
~~~~
That said... maybe a different smaller setup like
1x Doctor or Cop
1x Nurse or Deputy
5x Vanilla Town
vs
1x Gunsmith (positive on Cop/Deputy) or Pharmicist (positive on Doc/Nurse)
1x Goon
Just a rip on old F9-
-
Timeater Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 4334
- Joined: July 10, 2008
- Location: Tucson
-
-
Whiskers Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 7897
- Joined: May 18, 2011
-
-
Timeater Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 4334
- Joined: July 10, 2008
- Location: Tucson
-
-
Guy_Named_Riggs Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2489
- Joined: July 28, 2011
Copyright © MafiaScum. All rights reserved.