luckily Guild Wars 2 is not a handholding MMO by any means.
I think there are some anime-esque features that one could relate to FF, but those are purely optional and aesthetic.
The game is nothing like any asian MMO I know of other than I suppose "beautiful backgrounds";
Ffxi didn't show you where your quests were. It was here is your character, explore. You had to group in that game, the only class that could solo after level ten was a beastmaster and that was an advanced job. Mobs took a lot longer to kill, you basically had to walk everywhere which took a long time, running from a city to another was easy thirty minutes, when you die you lose exp 10% iirc which in later levels took literally hours to get. You had sub class jobs you had to level in order to be viable.. Later they made the game slightly easier with exp boost trinkets and a mount you could summon.
The resemblance comes from in ffxi you could chain together finishing moves between two characters to create a magic burst, which gw2 does, and in ffxiv you could also level by crafting. I don't remember if gw1 did those things as it had been a long time since I played gw1..
FlayTheScum 1:33 am
RC does not have my stash of animal porn, I promise you.
In post 679, tanstalas wrote:Ffxi didn't show you where your quests were. It was here is your character, explore. You had to group in that game, the only class that could solo after level ten was a beastmaster and that was an advanced job. Mobs took a lot longer to kill, you basically had to walk everywhere which took a long time, running from a city to another was easy thirty minutes, when you die you lose exp 10% iirc which in later levels took literally hours to get. You had sub class jobs you had to level in order to be viable.. Later they made the game slightly easier with exp boost trinkets and a mount you could summon.
The resemblance comes from in ffxi you could chain together finishing moves between two characters to create a magic burst, which gw2 does, and in ffxiv you could also level by crafting. I don't remember if gw1 did those things as it had been a long time since I played gw1..
The art style reminds me a lot of it too. Much more than GW1 even.
There wasn't any kind of crafting or combo fields in GW1, IIRC. Gear was obtained by taking the salvaged mats to a vendor, and buying the gear there. That was the easy part. It was getting the sigils that was the difficult part of the gearing.
In post 680, Brandi wrote:Ugh, a lot of those things you listed sound needless and detracting.
there's a fine line between "difficult" and "obnoxious"
Other stuff as well, like having to do am insanely hard quest every five levels after fifty to increase your level cap. Definitely not doable alone, and finding groups was unforgiving. I literally stood in the main city once for five hours looking for a group. If you were not a healer or tank you were sol.
FlayTheScum 1:33 am
RC does not have my stash of animal porn, I promise you.
In post 683, UltimaAvalon wrote:All you're doing is further convincing me that XI was a shit game dawg
It was a good game, just unforgiving.
Fourteen on launch was crap. Went and bought a 5870 cuz I was getting like fifteen frames per second. 5870 bumped it to twenty.. Lol.. Not optimized at all
FlayTheScum 1:33 am
RC does not have my stash of animal porn, I promise you.