Jack of All Trades Mafia -- OVER!


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Post Post #525 (ISO) » Tue Aug 22, 2006 8:27 pm

Post by Yaw »

Front page has been fixed. Thanks to zu_Faul for pointing that out.

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SpamWise (2): zu_Faul, TheCesspit

Not Voting: armlx, BabyJesus, Colonel Kurtz, Coron, Fuldu, Harry_Potter, ibaesha, Masterchief, Mastermind of Sin, Max, MrBuddyLee, mystery meat of doom, PookyTheMagicalBear, spectrumvoid, SpamWise, the silent speaker, Yosarian2

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Post Post #526 (ISO) » Tue Aug 22, 2006 8:54 pm

Post by MrBuddyLee »

I'm guessing a townie moves people from office to office and a scum is destroying offices he thinks are useful to town.
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Post Post #527 (ISO) » Tue Aug 22, 2006 10:46 pm

Post by spectrumvoid »

The office moves could also be random. Spamwise: were you kidding or for real about the surfboards?
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Post Post #528 (ISO) » Tue Aug 22, 2006 11:38 pm

Post by Yosarian2 »

I would guess that the office moves are most likely an ability located a few people's offices, which would mean that either town or scum could end up with the ability. Which also means that we should probably avoid power-role claims as much as possible, because if a certain office has, say, cop stuff in it, scum could quite possibly either destroy it, or switch the person out of it and leave it empty.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #529 (ISO) » Wed Aug 23, 2006 7:11 am

Post by Mastermind of Sin »

or put one of their own into it.

vote: spamwise
If he lied about the contents of his office, that just tops of everything else against him, enough for me to push my FoS to a vote.
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Post Post #530 (ISO) » Wed Aug 23, 2006 1:11 pm

Post by TheCesspit »

Mastermind of Sin wrote:
FoS: Cesspit
Don't ignore the other conversations going on just so you can push a quicklynch.
I wasn't. I was just adding where I have some insight.

For the room re-assignments, I may have some further info, but haven't seen it as being useful to give out. I think it's getting close to the time to add my 2 pennyworth though. However, while the info is useful, I feel it may be more useful to the Scumsters.
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Post Post #531 (ISO) » Wed Aug 23, 2006 1:48 pm

Post by Mastermind of Sin »

Then why the fuck did you say you had info at all? All you're doing is making yourself a target for the mafia while not giving the town a SINGLE ounce of help on the matter. Now that you've claimed info, you might as well tell us what it is before you become a victim.
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Post Post #532 (ISO) » Wed Aug 23, 2006 2:00 pm

Post by Yosarian2 »

Well, that's a fair point, MOS, but if the scum can switch or destroy offices, there really is some information it might be better for them not to have.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #533 (ISO) » Wed Aug 23, 2006 2:04 pm

Post by Mastermind of Sin »

hrmmm. the problem is the setup of this game. If not for the offices, we could probably figure out his information upon his death, since we'd see his role. But with abilities linked to the offices, we wouldn't see what it was.
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Post Post #534 (ISO) » Wed Aug 23, 2006 3:27 pm

Post by mystery meat of doom »

The way I see it, the switching offices is more town-oriented. If the mafia have it, then the point of having a doctor to protect abilities is basically null and void, since when the mafia have a suspicion about who the cop is, they just switch that guy and kill him (this is assuming kills happen last, which is what happens in most games I believe). On the town side, it can be used to save roles. If possible even getting a dead cop back is possible if the office is reopened.
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Post Post #535 (ISO) » Wed Aug 23, 2006 4:00 pm

Post by Mastermind of Sin »

you're assuming the abilities are linked to alignment. The way this game is set up, abilities were randomly assigned to you regardless of alignment. Plus, even if the mafia don't have a mover role right now, it's possible that one of them (since there seems to be more than one) could move a scum into the other mover office by accident.
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Post Post #536 (ISO) » Wed Aug 23, 2006 6:13 pm

Post by PookyTheMagicalBear »

abilities this game are completely independent of alignments MMoD.
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Post Post #537 (ISO) » Thu Aug 24, 2006 3:16 am

Post by mystery meat of doom »

Do you know that for a fact? I was under the impression each office had an ability (or not) and an alignment. You are randomly assigned an office, and you become that alignment and have that ability. Your alignment becomes permanent, but your ability can be moved by the mover role.

I think it would be too unbalancing if both ability and alignment were randomly chosen for someone. The scum could end up with doc, cop, vig, tracker, rb, mover, etc and the town could end up with a smattering of useless abilities.
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Post Post #538 (ISO) » Thu Aug 24, 2006 3:20 am

Post by Mastermind of Sin »

That's exactly the point, MMoD. Why do you think that Yaw said that even he wouldn't know what would happen in this game? Everything is completely random. 2 things were randomly assigned, independant of each other: office and alignment. So yes, if we got unlucky, the scum could have a lot of the power roles. That's why this setup is crazy. We knew this before signing up for the game, that it could end up imbalanced through the randomness.
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Post Post #539 (ISO) » Thu Aug 24, 2006 5:54 am

Post by Yosarian2 »

From the queau thread:
Yaw wrote:Your name is Jack. As a good Jack, you have the inherent ability to perform any task, as long as you have the tools to do so. You work in the offices of ACME Industries, a place with many marvellous inventions...so when killers infiltrate the office you will have to use the tools you have to drive them out.

This is the next generation of role-motive split games. Three different layers of role will be assigned randomly and independently at the beginning of the game. Even I don't know what will happen here, but it should be a fun time figuring everything out.
So the mod said "three different layers of role will be assigned randomaly and independenlty at the beginning of the game". So I think it sounds like there's no connection between alignment and what ability you have, and that they were assigned randomaly.

Makes me wonder, though...if one level is your alignment, and one level is what office you are in and what ability that gives you, I wonder what the third layer of role is he was talking about?
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #540 (ISO) » Thu Aug 24, 2006 7:12 am

Post by mystery meat of doom »

Hm must've missed that quote.
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Post Post #541 (ISO) » Thu Aug 24, 2006 8:43 am

Post by TheCesspit »

Yosarian2 wrote:Well, that's a fair point, MOS, but if the scum can switch or destroy offices, there really is some information it might be better for them not to have.
What he said. MoS was hounding me for ignoring the conversation, I was merely pointing out I was ignoring for good reason.

I wonder if the third level is what the office contains.

level 1) alignment
level 2) office role
level 3) office equipment not applicable to the role
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Post Post #542 (ISO) » Thu Aug 24, 2006 10:39 am

Post by Mastermind of Sin »

TheCesspit wrote:
Yosarian2 wrote:Well, that's a fair point, MOS, but if the scum can switch or destroy offices, there really is some information it might be better for them not to have.
What he said. MoS was hounding me for ignoring the conversation, I was merely pointing out I was ignoring for good reason.

I wonder if the third level is what the office contains.

level 1) alignment
level 2) office role
level 3) office equipment not applicable to the role
It's fairly easy to do one of 2 things here.

a) Introduce your information subtely as ideas regarding the conversation
or
b) Contribute to the conversation without actually referring to or using your information at all

Either method would've been acceptable and not tipped off anything to the scum or helped them (with the exception of a), depending on the nature of your information. Not knowing what information you have, I can't know for sure if a) is applicable. But b) definitely is). So you did NOT have a "good reason" to ignore the conversation. There is never a good reason to ignore conversation.
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Post Post #543 (ISO) » Thu Aug 24, 2006 10:46 am

Post by Mastermind of Sin »

TheCesspit, I'd like you to confirm that one of these scenarios is true (don't say which one, just that it's one of them).

a) when you die, your information will be obvious to everyone so it's not worth it to reveal it any earlier, since it would help the scum, too
b) this information is so devastatingly helpful to the scum that it far outweighs anything the town would get out of it
c) there is some sort of consequence (game mechanic-wise) of you sharing this information in thread that you are trying to avoid

If any of these is true, please acknowledge this and I'll drop the subject.
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Post Post #544 (ISO) » Thu Aug 24, 2006 10:55 am

Post by Mastermind of Sin »

vote: BabyJesus


I suggest that everyone do a "see all posts" for BabyJesus. For someone who coined :not helpful: on MS, he's been a model contender for his own phrase. I'm not gonna give him benefit of the doubt anymore, since he hasn't done anything useful so far. I get the feeling that the only reason he voted bluemonick yesterday is that he felt bandwagon material and decided to throw him under the bus.
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Post Post #545 (ISO) » Thu Aug 24, 2006 12:21 pm

Post by BabyJesus »

vote pooky
:coo:
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Post Post #546 (ISO) » Thu Aug 24, 2006 12:21 pm

Post by BabyJesus »

Mastermind of Sin wrote:
vote: BabyJesus


I suggest that everyone do a "see all posts" for BabyJesus. For someone who coined :not helpful: on MS, he's been a model contender for his own phrase. I'm not gonna give him benefit of the doubt anymore, since he hasn't done anything useful so far. I get the feeling that the only reason he voted bluemonick yesterday is that he felt bandwagon material and decided to throw him under the bus.
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Post Post #547 (ISO) » Thu Aug 24, 2006 1:25 pm

Post by Yosarian2 »

Baby Jesus? Pooky? You guys are in this game? Heh...I'd forgotten that either of you were playing. As I look back...Pooky's only posted 3 times since July 6th, and BJ's only posted a few times this month while saying almost nothing. You're two of the more experenced players in this game, we need to hear from both of you guys a lot more then this.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #548 (ISO) » Thu Aug 24, 2006 4:22 pm

Post by ibaesha »

SpamWise wrote:I miss my old office. There were guitars and surfboards and stuff. Anyway, I played pretty poorly yesterday, I'll try and lift my game today.
Please clarify if you were telling the truth or bsing here. Those items aren't in my office.
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Post Post #549 (ISO) » Thu Aug 24, 2006 4:56 pm

Post by Mastermind of Sin »

Yosarian2 wrote:Baby Jesus? Pooky? You guys are in this game? Heh...I'd forgotten that either of you were playing. As I look back...Pooky's only posted 3 times since July 6th, and BJ's only posted a few times this month while saying almost nothing. You're two of the more experenced players in this game, we need to hear from both of you guys a lot more then this.
this is a bit more normal for pooky than BJ, esp. since he's been in China and had off and on access
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