The game of the year: town won!
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izakthegoomba Mafia Scum
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Dammit.
Well, this was a fun game to read, if I can forget I was playing in it once.
I still think the Mimes were severely underpowered. If during the section of the game that we're expected to be alive there are an average of 3/4 lynches per day, then averages alone show that at least one of us should be NK'd. Putting the Angels in on top of that really made us an insignificant threat - which in turn meant the scum was underpowered due to the lack of chaos we would have been expected to create.
Now, I know I fucked up. I very nearly confirmed myself as town, which would have made it insanely hard to get lynched. But ultimately it didn't matter, because one loose cannon angel made us insta-lose(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!-
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mykonian Frisian Shoulder-Demon
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In post 4420, BBmolla wrote:I mean at least make it multiscum ffs
That always ends in tears. Crosskills are boring.Surrender, imagine and of course wear something nice.-
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izakthegoomba Mafia Scum
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Maybe giving scum two kills would have helped balance it in a town/scum sense.(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!-
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mykonian Frisian Shoulder-Demon
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YYR Goon
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Trevor Mafia Scum
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In post 4372, petapan wrote:eh he'd just led a lynch on scum after the general horribleness on part of everyone the day before
this was the worst lynch in the game:
hoopla (10): amrun, staeg, technowc, chronopie, jackal711, zajnet, kondi2424, deltawave, uberninja, PenegrineV
T-Bone, Luffy, Technowc, and Spyrex were also pretty bad.
In post 4423, Zdenek wrote:I said it in the dead qt, and my thoughts haven't changed.
Too many lynches early gave town a lot of information.
Too few scum kills made it impossible for scum to counter that.
Maybe if the scum should have used their kills wisely by killing off peta, the best scumhunter, or the angels.
Townsided setup, but the scum thrived for the first few days due to the sheer chaos that you get with 50 people. Scum lost because none of them made anyone's "obvious town" list, and the good scumhunters weren't killed in time.
Fuck you Deltawave-
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callforjudgement Microprocessor
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I made quite a few people's obvtown lists, but just as quickly fell off it again.
I rarely have trouble looking town early game, but I can't always keep it up, sadly for my win rate. (And I'm most likely to fail to keep it up if I don't have a good handle on the gamestate, which is more likely to happen in larger games.)scum· scam · seam · team · term · tern · torn ·town-
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Trevor Mafia Scum
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izakthegoomba Mafia Scum
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Yeah, if you're scum and certain to be lynched it's usually best to claim a PR in the hope of drawing the real one out.(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!-
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Zdenek Jack of All Trades
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In post 4423, Zdenek wrote:I said it in the dead qt, and my thoughts haven't changed.
Too many lynches early gave town a lot of information.
Too few scum kills made it impossible for scum to counter that.
As an example of the power of multiple lynches, Zachtown in the mountains was a 13-3 mountainless setup where town got 2 lynches a day and it ended with a town win in MYLO, so that seems pretty balanced, whereas 12-2 mountainless with normal lynching is scum sided, and you could expect that 12-2 with two lynches a day would be town sided.
Looking at that, In terms of numbers, 7-37, ignoring the angels and mimes, this game with even 2 lynches a day would have probably been town sided, but it's close.I have secret plans and clever tricks.- The Enormous Crocodile.-
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redFF Mafia Scum
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mykonian Frisian Shoulder-Demon
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In post 4434, Zdenek wrote:In post 4423, Zdenek wrote:I said it in the dead qt, and my thoughts haven't changed.
Too many lynches early gave town a lot of information.
Too few scum kills made it impossible for scum to counter that.
As an example of the power of multiple lynches, Zachtown in the mountains was a 13-3 mountainless setup where town got 2 lynches a day and it ended with a town win in MYLO, so that seems pretty balanced, whereas 12-2 mountainless with normal lynching is scum sided, and you could expect that 12-2 with two lynches a day would be town sided.
Looking at that, In terms of numbers, 7-37, ignoring the angels and mimes, this game with even 2 lynches a day would have probably been town sided, but it's close.
This game averages out at 2 lynches for each kill. It's just that the lynches were pulled to the front to speed up the game.Surrender, imagine and of course wear something nice.-
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Zdenek Jack of All Trades
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In post 4436, mykonian wrote:In post 4434, Zdenek wrote:In post 4423, Zdenek wrote:I said it in the dead qt, and my thoughts haven't changed.
Too many lynches early gave town a lot of information.
Too few scum kills made it impossible for scum to counter that.
As an example of the power of multiple lynches, Zachtown in the mountains was a 13-3 mountainless setup where town got 2 lynches a day and it ended with a town win in MYLO, so that seems pretty balanced, whereas 12-2 mountainless with normal lynching is scum sided, and you could expect that 12-2 with two lynches a day would be town sided.
Looking at that, In terms of numbers, 7-37, ignoring the angels and mimes, this game with even 2 lynches a day would have probably been town sided, but it's close.
This game averages out at 2 lynches for each kill. It's just that the lynches were pulled to the front to speed up the game.
I really don't think that average lynches has the same effect as weighting the lynches to happen at the start.I have secret plans and clever tricks.- The Enormous Crocodile.-
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mykonian Frisian Shoulder-Demon
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Timeater Mafia Scum
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mykonian Frisian Shoulder-Demon
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MattP Dr. Feelgood
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saulres Mafia Scum
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26 town, 24 scum. Start off in MyLo."SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
Nominated for Paperback Writer Scummie 2013 and 2014!
On permanentV/LAFriday afternoons through Saturday nights.-
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Timeater Mafia Scum
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In post 4440, mykonian wrote:no that's a fun role, one against 49
and I think the mimes would disagree
better than autolossing an entire faction because of a nightkill or the loss of one memberwatch for the eggshells-
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mykonian Frisian Shoulder-Demon
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In post 4441, MattP wrote:1 scum 49 town
Change the lynch mechanic with a scumkill mechanic, scum has an amount of kills each night equivolent to the amount of people left / 10 rounded down. Town gets one lynch a day.
that's really boring for 49 townies they are cannon fodder.Surrender, imagine and of course wear something nice.-
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izakthegoomba Mafia Scum
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Timeater wrote:could have used some SKs
MattP wrote:1 scum 49 town
Change the lynch mechanic with a scumkill mechanic, scum has an amount of kills each night equivolent to the amount of people left / 10 rounded down. Town gets one lynch a day.
saulres wrote:26 town, 24 scum. Start off in MyLo.
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!-
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IceGuy Mafia Scum
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izakthegoomba Mafia Scum
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(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!-
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mykonian Frisian Shoulder-Demon
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UberNinja Jekyll and Hyde
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In post 4442, saulres wrote:26 town, 24 scum. Start off in MyLo.
at scummer of love we did a 17p vengeful with 8 scum which started off in MyLo
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