The game of the year: town won!


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Post Post #4425 (ISO) » Wed Jul 25, 2012 9:10 pm

Post by izakthegoomba »

Dammit.

Well, this was a fun game to read, if I can forget I was playing in it once.

I still think the Mimes were severely underpowered. If during the section of the game that we're expected to be alive there are an average of 3/4 lynches per day, then averages alone show that at least one of us should be NK'd. Putting the Angels in on top of that really made us an insignificant threat - which in turn meant the scum was underpowered due to the lack of chaos we would have been expected to create.

Now, I know I fucked up. I very nearly confirmed myself as town, which would have made it insanely hard to get lynched. But ultimately it didn't matter, because one loose cannon angel made us insta-lose
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Post Post #4426 (ISO) » Wed Jul 25, 2012 9:17 pm

Post by mykonian »

In post 4420, BBmolla wrote:I mean at least make it multiscum ffs


That always ends in tears. Crosskills are boring.
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Post Post #4427 (ISO) » Wed Jul 25, 2012 9:32 pm

Post by izakthegoomba »

Maybe giving scum two kills would have helped balance it in a town/scum sense.
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Post Post #4428 (ISO) » Wed Jul 25, 2012 9:35 pm

Post by mykonian »

aaaaah, not even close.

The game barely functioned like this, where scum didn't shoot all the good townies straight away.
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Post Post #4429 (ISO) » Wed Jul 25, 2012 11:59 pm

Post by YYR »

I laughed quite a bit at the amount of post-hammer votes I received, although admittedly I deserved it.
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Post Post #4430 (ISO) » Thu Jul 26, 2012 1:04 am

Post by Trevor »

In post 4372, petapan wrote:eh he'd just led a lynch on scum after the general horribleness on part of everyone the day before

this was the worst lynch in the game:

hoopla (10): amrun, staeg, technowc, chronopie, jackal711, zajnet, kondi2424, deltawave, uberninja, PenegrineV

T-Bone, Luffy, Technowc, and Spyrex were also pretty bad.

In post 4423, Zdenek wrote:I said it in the dead qt, and my thoughts haven't changed.
Too many lynches early gave town a lot of information.
Too few scum kills made it impossible for scum to counter that.

Maybe if the scum should have used their kills wisely by killing off peta, the best scumhunter, or the angels.


Townsided setup, but the scum thrived for the first few days due to the sheer chaos that you get with 50 people. Scum lost because none of them made anyone's "obvious town" list, and the good scumhunters weren't killed in time.


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Post Post #4431 (ISO) » Thu Jul 26, 2012 1:10 am

Post by callforjudgement »

I made quite a few people's obvtown lists, but just as quickly fell off it again.

I rarely have trouble looking town early game, but I can't always keep it up, sadly for my win rate. (And I'm most likely to fail to keep it up if I don't have a good handle on the gamestate, which is more likely to happen in larger games.)
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Post Post #4432 (ISO) » Thu Jul 26, 2012 1:31 am

Post by Trevor »

It was interesting how Fritzler and Manho didn't help the scum at all. They didn't even put up a fight when lynched. Why the fuck would you claim VT instead of rolefishing/trying to save your ass? VT is just a death sentence that early.
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Post Post #4433 (ISO) » Thu Jul 26, 2012 1:33 am

Post by izakthegoomba »

Yeah, if you're scum and certain to be lynched it's usually best to claim a PR in the hope of drawing the real one out.
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Post Post #4434 (ISO) » Thu Jul 26, 2012 1:41 am

Post by Zdenek »

In post 4423, Zdenek wrote:I said it in the dead qt, and my thoughts haven't changed.
Too many lynches early gave town a lot of information.
Too few scum kills made it impossible for scum to counter that.

As an example of the power of multiple lynches, Zachtown in the mountains was a 13-3 mountainless setup where town got 2 lynches a day and it ended with a town win in MYLO, so that seems pretty balanced, whereas 12-2 mountainless with normal lynching is scum sided, and you could expect that 12-2 with two lynches a day would be town sided.

Looking at that, In terms of numbers, 7-37, ignoring the angels and mimes, this game with even 2 lynches a day would have probably been town sided, but it's close.
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Post Post #4435 (ISO) » Thu Jul 26, 2012 1:51 am

Post by redFF »

In post 4432, Trevor wrote:VT is just a death sentence that early.

it is?
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Post Post #4436 (ISO) » Thu Jul 26, 2012 2:46 am

Post by mykonian »

In post 4434, Zdenek wrote:
In post 4423, Zdenek wrote:I said it in the dead qt, and my thoughts haven't changed.
Too many lynches early gave town a lot of information.
Too few scum kills made it impossible for scum to counter that.

As an example of the power of multiple lynches, Zachtown in the mountains was a 13-3 mountainless setup where town got 2 lynches a day and it ended with a town win in MYLO, so that seems pretty balanced, whereas 12-2 mountainless with normal lynching is scum sided, and you could expect that 12-2 with two lynches a day would be town sided.

Looking at that, In terms of numbers, 7-37, ignoring the angels and mimes, this game with even 2 lynches a day would have probably been town sided, but it's close.


This game averages out at 2 lynches for each kill. It's just that the lynches were pulled to the front to speed up the game.
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Post Post #4437 (ISO) » Thu Jul 26, 2012 3:19 am

Post by Zdenek »

In post 4436, mykonian wrote:
In post 4434, Zdenek wrote:
In post 4423, Zdenek wrote:I said it in the dead qt, and my thoughts haven't changed.
Too many lynches early gave town a lot of information.
Too few scum kills made it impossible for scum to counter that.

As an example of the power of multiple lynches, Zachtown in the mountains was a 13-3 mountainless setup where town got 2 lynches a day and it ended with a town win in MYLO, so that seems pretty balanced, whereas 12-2 mountainless with normal lynching is scum sided, and you could expect that 12-2 with two lynches a day would be town sided.

Looking at that, In terms of numbers, 7-37, ignoring the angels and mimes, this game with even 2 lynches a day would have probably been town sided, but it's close.


This game averages out at 2 lynches for each kill. It's just that the lynches were pulled to the front to speed up the game.

I really don't think that average lynches has the same effect as weighting the lynches to happen at the start.
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Post Post #4438 (ISO) » Thu Jul 26, 2012 3:33 am

Post by mykonian »

nope, but neither is it that far off.
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Post Post #4439 (ISO) » Thu Jul 26, 2012 3:34 am

Post by Timeater »

could have used some SKs
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Post Post #4440 (ISO) » Thu Jul 26, 2012 3:37 am

Post by mykonian »

no that's a fun role, one against 49 :P

and I think the mimes would disagree
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Post Post #4441 (ISO) » Thu Jul 26, 2012 3:46 am

Post by MattP »

1 scum 49 town

Change the lynch mechanic with a scumkill mechanic, scum has an amount of kills each night equivolent to the amount of people left / 10 rounded down. Town gets one lynch a day.
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Post Post #4442 (ISO) » Thu Jul 26, 2012 3:49 am

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26 town, 24 scum. Start off in MyLo.
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Post Post #4443 (ISO) » Thu Jul 26, 2012 3:53 am

Post by Timeater »

In post 4440, mykonian wrote:no that's a fun role, one against 49 :P

and I think the mimes would disagree


better than autolossing an entire faction because of a nightkill or the loss of one member
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Post Post #4444 (ISO) » Thu Jul 26, 2012 3:53 am

Post by mykonian »

In post 4441, MattP wrote:1 scum 49 town

Change the lynch mechanic with a scumkill mechanic, scum has an amount of kills each night equivolent to the amount of people left / 10 rounded down. Town gets one lynch a day.


that's really boring for 49 townies :( they are cannon fodder.
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Post Post #4445 (ISO) » Thu Jul 26, 2012 3:53 am

Post by izakthegoomba »

Timeater wrote:could have used some SKs

MattP wrote:1 scum 49 town

Change the lynch mechanic with a scumkill mechanic, scum has an amount of kills each night equivolent to the amount of people left / 10 rounded down. Town gets one lynch a day.

saulres wrote:26 town, 24 scum. Start off in MyLo.

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Post Post #4446 (ISO) » Thu Jul 26, 2012 4:09 am

Post by IceGuy »

stillbetterthanthemimes.jpg
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Post Post #4447 (ISO) » Thu Jul 26, 2012 4:11 am

Post by izakthegoomba »

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Post Post #4448 (ISO) » Thu Jul 26, 2012 4:29 am

Post by mykonian »

mimes are cool :( if you don't die day 1
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Post Post #4449 (ISO) » Thu Jul 26, 2012 4:36 am

Post by UberNinja »

In post 4442, saulres wrote:26 town, 24 scum. Start off in MyLo.

at scummer of love we did a 17p vengeful with 8 scum which started off in MyLo

town won! lol

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