I wouldn't put in bulletproof as they'd turn into named townies, essentially. 3v10, there's encouragement to block the scum kill by vigging, potentially, too...
Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!
It's completely trivial to avoid anyone dying from 2 vigs targetting the same person. E.g. just assign 6 players to be vigs and let them pick different targets. One of the vigs'll be prevented by the roleblock, but that's fine - you still got another 5 town-directed kills out of the bargain.
Scumchat is awesome. Yarr!
~"Multiple exclamation marks are a sure sign of a diseased mind."~
===================================================
Vengeful 5p:
3 Vanillas
1 Goon
1 Godfather
Additional Information:
*Nightless
*The mafia can't kill at all.
*Mafia do not have daytalk.
*If the godfather is lynched at any point, the town immediately wins. (This is the only special quality of the godfather.)
*If, on Day 1 only, one of the townies is lynched, this townie immediately gets to make a vigilante kill. (See Vengeful Townie) The town does not automatically win by having the godfather killed in this way.
*Mafia wins when there are at least as many mafia as townies, and the town doesn't have a vengeance kill to use.
===================================================
Quiet, Knave 6p
1 Town Silencer
3 Vanillas
2 Goons
Additional information:
*Nightless (no NK)
*Mafia do not have daytalk.
*Town Silencer: Once in the game, you may PM the mod with the name of the person who you wish to silence. Until a lynch has occured, that player must not talk and can only communicate through the chat box via text.
===================================================
Vent Standard 7p:
1 Cop
1 Doctor
3 Vanillas
2 Goons
Additional information:
*Nightstart
*The first person nightkilled first may talk during D1. He IS dead and does not count towards the majority. He cannot vote, obviously. After D1, he must remain silent.
===================================================
Doubles Mafia 7p:
1 Tracker
1 Roleblocker
3 Vanillas
2 Goons
Additional information:
*Daystart
*On Night 1 only, both PR's can use their action on two different players.
*If the Roleblocker targets the Tracker, both tracks are blocked.
*If the Tracker targets the Roleblocker, it sees the Roleblocker going two places (if used twice)
*Scum can no kill if they wish.
===================================================
Assassin In The Palace 5-8p:
1 Assassin
1 King
3-6 Guards
Additional information:
*Nightless
*Assassin Role PM: You have a one-shot assassination attempt, which you can make at any point in the game (even after being lynched). You win if you assassinate the king, regardless of whether you are lynched.
*King Role PM: You have no abilities, but your survival is crucial to the kingdom. It is your job to avoid the assassination attempt. The Guards all know your identity, but you do not know theirs.
*Guard Role PM: It is your duty to protect the King who is [Player Name] from being assassinated. You and every other guard know the identity of the King. You win if the King survives the assassination attempt.
===================================================
Less Pressure 8p
2 Innocent Children
3 Vanillas
3 Goons
*Nightless
*White Flag - Town only need to lynch any two Mafia Goons to win.
*Mafia have daytalk
*When the first Mafia Goon is lynched, they get a return kill at a town player.
*Innocent Children are announced at the start of the game.
===================================================
AitP is famously broken; vent standard looks screwed-up to me (in particular, 7p nightstart 2:5 puts the town at mylo to
start with
, so they're obviously going to no-lynch to get another cop result, and they're probably going to do it as follow-the-cop because you didn't stop them; and even then, it's probably going to end up scumsided and mostly based on N0 luck).
Vent Standard is just a modified version of the epic mafia standard, which works well enough. Cops will pretty much always claim, NL occures, lots of things can happen in the meantime before 5man mylo. Only made the special if-nightkilled you can still talk rule because, well, it sucks.
@andrew I think he means by just not saying anything and randomly lynching, giving the assassin no info. Thats lame and wouldn't work.
Town's best strategy is for someone (a different person each day to stop the assassin making multiple attempts) to vote a random non-king player in their first post and everyone to sheep them, no discussion. The assassin's only method of winning is to correctly guess the king
and
beat everyone else to first post. Not sheeping or trying to discuss gets you instantly lynched, of course.
This is not a particularly fun strategy to play with.
It may be optimal play but I dont think a bunch of negative nellys are actually going to play the game that way when you're playing mafia for FUN, not soullessly and robotically to WIN.
My point is it works at a base level. And eh, I've played lots of interesting games with that setup. I just like how the dichotomy is so in-your-face. I like probing both cops and finding the liar. Anyway,
A simplified (and hopefully more balanced) version of The Experiment.
9x Townies, 3x Goons, 1x SK.
The SK is given seven points to spend from any of the four coloured banks. Any time he buys a power for the town, he gets that amount of coloured tokens to spend in his perks giftshop. Black coloured tokens are like wild cards and can be substituted for any colour. Some of the SK's powers that are bought give mafia a power too.
SK's giftshop:
(
1
) 1-Shot Kill
(
1
) 1-Shot Kill
(
1
) 1-Shot Kill
(
1
) Even Night Cop Immunity,
Roleblocker
(
1
,
1
) Odd Night Cop Immunity,
Godfather
(
1
,
1
) 1-Shot Ninja/Strongman Kill
(
1
,
1
) 1-Shot Commute
(
1
,
1
) 1-Shot Commute
(
2
,
1
) 1-Shot Day-Kill
(
2
,
1
) 1-Shot Bulletproof,
Godfather
(
2
,
1
) 1-Shot Bulletproof,
Roleblocker
Blue Bank:
(1) 1-Shot Cop
(2) 1-Shot Vig
(2) Even Night Cop
(3) Cop
Pink Bank:
(1) Roleblocker
(1) Doctor
(2) Jailkeeper
(2) 1-Shot Vig
I assume that cop immunity doesn't work against an FBI agent? Also, is the ninja/strongman kill both ninja and strongman, or SK's choice when making the kill, or SK's choice when purchasing it?