Mini 1336 - Revolution Mafia Game Over!


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Post Post #475 (ISO) » Fri Jun 08, 2012 1:48 pm

Post by kanyeknowsbest »

trust marble mattp spyrex
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Post Post #476 (ISO) » Fri Jun 08, 2012 1:51 pm

Post by BBmolla »

In post 473, kanyeknowsbest wrote:
In post 472, BBmolla wrote:Also, no nightkill is hm

why?

Is no nightkill normal to you?

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Post Post #477 (ISO) » Fri Jun 08, 2012 1:53 pm

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Also I'm just curious if sabotaging = nightkill in addition to blocking mission abilities thing.

Or if it's "nightless" and we're in a 9:4 game.
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Post Post #478 (ISO) » Fri Jun 08, 2012 1:53 pm

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what lead you to believe there would be a nightkill when it was discussed in the last few pages before the end of d1 that the pms and win conditions and plurality lynches indicated there would be no nightkill?
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Post Post #479 (ISO) » Fri Jun 08, 2012 1:54 pm

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On the plus side my instinctive response is there is 1 scum most in the party team (if there was more they'd have had one sabotage it and the others hide in the matrix)
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Post Post #480 (ISO) » Fri Jun 08, 2012 1:55 pm

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In post 478, kanyeknowsbest wrote:what lead you to believe there would be a nightkill when it was discussed in the last few pages before the end of d1 that the pms and win conditions and plurality lynches indicated there would be no nightkill?

I don't pay attention.

Do we think it's 9:4 then?
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Post Post #481 (ISO) » Fri Jun 08, 2012 2:03 pm

Post by implosion »

Uh. Something happened overnight. Not sure what. I'm just gonna say don't give me any trust tokens for now, but I'm fine with the plan that's going on so w/e.

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Post Post #482 (ISO) » Fri Jun 08, 2012 2:08 pm

Post by kuribo »

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no sabotages might mean that scum is playing shadow games, or it could mean we found a winning combination

however, either way this is a good place to start for future missions until things start fucking up
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Post Post #483 (ISO) » Fri Jun 08, 2012 2:16 pm

Post by BBmolla »

VOTE: Voided

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Post Post #484 (ISO) » Fri Jun 08, 2012 3:11 pm

Post by vijay2vasandani »

In post 472, BBmolla wrote:Am I dumb for just realizing this is a combination of Mafia and The Resistance?

Also, no nightkill is hm

No. I think I said this before.

Implosion explain please.
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Post Post #485 (ISO) » Fri Jun 08, 2012 3:51 pm

Post by implosion »

Meh. It's probably the scum's doing.

I was compromised. I have no clue what it means. I'm kinda guessing that it means that missions won't work if I'm on them, maybe? I was a little afraid that I might have been recruited or something, but this isn't a bastard game so etc.

It might be the equivalent of a nightkill. Although I really don't see myself as a likely nightkill candidate last night. If, by some chance in hell, there is a redirector who redirected someone to me last night... claiming might not be a bad idea.
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Post Post #486 (ISO) » Fri Jun 08, 2012 4:04 pm

Post by Voidedmafia »

Being compromised meaning you can't go on missions makes sense.

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Post Post #487 (ISO) » Fri Jun 08, 2012 4:06 pm

Post by implosion »

I decided it when i saw my role pm.
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Post Post #488 (ISO) » Fri Jun 08, 2012 4:57 pm

Post by vijay2vasandani »

Okay implosion might be scum. I need to clarify something first but idk if I'll get an answer.
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Post Post #489 (ISO) » Fri Jun 08, 2012 5:02 pm

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Okay, maybe not. It's 50-50 still. And I don't think it's just missions, everything shouldn't work. Furthermore, I have information that "factional abilities" do exist. Does that mean scum can nightkill?
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Post Post #490 (ISO) » Fri Jun 08, 2012 5:06 pm

Post by Voidedmafia »

Asked the mod, I presume?
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Post Post #491 (ISO) » Fri Jun 08, 2012 5:10 pm

Post by Darox »

Consider the following:
Constantly sending the same people might give us successful missions, but changing the mix up let's us play mastermind and PoE the scum to death.
And if they decide to play extra cautious and never sabotage, it doesn't matter who we send at all.
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Post Post #492 (ISO) » Fri Jun 08, 2012 5:16 pm

Post by Voidedmafia »

You have a point, but I do think that we should keep at least 3 of the people on the mission the same, provided that all three are not responsible for sabotage. And believe Spyrex, you, and Llamarble should be those three.

Though, since I think Spyrex, at least, will be garaunteed back on the mission,

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Post Post #493 (ISO) » Fri Jun 08, 2012 5:18 pm

Post by kanyeknowsbest »

In post 489, vijay2vasandani wrote:Okay, maybe not. It's 50-50 still. And I don't think it's just missions, everything shouldn't work. Furthermore, I have information that "factional abilities" do exist. Does that mean scum can nightkill?

any ability can be considered a factional ability if it is shared by the faction. nk is the most common, but other examples could be a roleblock that the faction shares or something like that. can you elaborate? are you saying that you think implosion being compromised is a factional roleblock? how did you come by this information?

p-edit imho we keep the mission team the same. either its a winning combination or we force the scum hiding in it to show his hand.
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Post Post #494 (ISO) » Fri Jun 08, 2012 5:24 pm

Post by Voidedmafia »

At least one spot ought to be open to rotation, though.
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Post Post #495 (ISO) » Fri Jun 08, 2012 5:25 pm

Post by implosion »

Yeah. That's what I mean when i say it might be the equivalent of a nightkill. Scum might lack a factional kill, but have a factional compromise that does... something.

I have a hunch, by the way. I feel like if there was exactly one scum in the mission pool, they'd have sabotaged. One scum out of six people? Why
not
sabotage? The odds of being lynched would be low as hell anyway, and they'd have no reason to risk seeing what advantages the town could game. So I'm inclined to say that either no scum is in the pool (obviously, in this case, it wouldn't be sabotaged) or that there are multiple scum in the pool, in which case they probably wouldn't sabotage so that the scum in the pool can gain towncred.

That said, I'm not sure which situation is more likely.
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Post Post #496 (ISO) » Fri Jun 08, 2012 5:29 pm

Post by implosion »

Let's say that the scum are planning on never sabotaging. Then, in theory, our goal would be to have as many town on each mission as possible so as to maximize the amount of townies who gain towncred by being on successful missions or who gain rewards from those missions.

I really don't see how shifting the roster will allow us to PoE the scum, Darox. Could you elaborate? Obviously, if they sabotage, then we get a list of people that will contain scum - but that's just what we get. One list. Even if scum sabotage a mission, that gives us absolutely no guarantee that they'll sabotage any other missions in the future.
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Post Post #497 (ISO) » Fri Jun 08, 2012 6:07 pm

Post by vijay2vasandani »

I suggest keeping the same people. I'd rather not give scum resources which are fairly potent from my experience. I know there are factional abilities because the resource I used on implosion last night says it doesn't work on them.
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Post Post #498 (ISO) » Fri Jun 08, 2012 6:19 pm

Post by implosion »

Is the resource you used on me last night the reason that I was compromised?
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Post Post #499 (ISO) » Fri Jun 08, 2012 6:48 pm

Post by vijay2vasandani »

Yes. Yes. It's what I meant by 467.
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