Eh, its a pretty fluff ability. I originally was thinking
1 Town Silencer
3 Vanillas
1 Goon Silencer
1 Goon
But thought that was too scumsided considering Town Silencer can miss and the Goon Silencer will never miss. I'm not seeing how the optimal play argument comes into effect. Silence someone you think is scummy. They have a slight disadvantage. Its not that big of a deal.
Last edited by Alchemist on Tue Jun 05, 2012 5:04 pm, edited 1 time in total.
Town Silencer is effectively an Innocent Child, there (they can't be counterclaimed as they can confirm their role by silencing the counterclaimer). So it's probably balanced or slightly scumsided, and the role might make for some fun apart from that. Giving the scum one as well would make the setup somewhat more scumsided, although not by much.
In post 4803, callforjudgement wrote:Town Silencer is effectively an Innocent Child, there (they can't be counterclaimed as they can confirm their role by silencing the counterclaimer). So it's probably balanced or slightly scumsided, and the role might make for some fun apart from that. Giving the scum one as well would make the setup somewhat more scumsided, although not by much.
Why not? Unless I misunderstood something, the scum and town-sided abilities are identical, so you can't tell which one of the silencers is the town one.
Keep in mind that those lynches aren't 2 or 3 out of 13, but 2 out of at most 7, and 1 out of at most 5.
That's true. So you did the math and got 35/65? That doesn't seem right. How do you do the math, just multiply the percentages and add it up right? On second look, it looks balanced and fair to me, though the EV system is not really saying that.
The melody of logic always plays the notes of truth.
In post 4809, Junpei wrote:
That's true. So you did the math and got 35/65? That doesn't seem right. How do you do the math, just multiply the percentages and add it up right? On second look, it looks balanced and fair to me, though the EV system is not really saying that.
Basically, like this. The EV is obviously just a rough estimate, but in general (i.e. for a normal lynches/kills setup) I'd say a setup with around 40-50% town EV is reasonably balanced (considering non-random lynches benefit town more than non-random NKs benefit scum).
If you multiply the probabilities in the paths and add all paths for town and scum together in the setup I'm suggesting, you get 35% for town and 65% for scum.
Is it just me or are White Flag games like way scumsided? 5:3 seems too stronk, all things considered. What do you guys think of Less Pressure (2innochil,3maf,3vanilla) for Vent?
The bargaining between the scumteams. Deciding whether to crosskill or not to crosskill really was a strong part of that game from the scum play, and to a lesser extent, playing the scumteams off against each other (see: the enslavement of saulres) was noticeable in the townplay, towards the end.
In post 4814, Alchemist wrote:Is it just me or are White Flag games like way scumsided? 5:3 seems too stronk, all things considered. What do you guys think of Less Pressure (2innochil,3maf,3vanilla) for Vent?
Where are you finding a 5:3 white flag? Cause yeah that's hilariously scumsided.
Those both have hilariously townsided mechanics and/or roles to balance it though.
That guarantees only two scum left after D1. This makes it 4:2, with no NKs, and possibly in White Flag setup if town gets lucky D1.
Less Pressure give town two innocent children and no scum nightkills. That's hilariously powerful, as it narrows down your lynch pool by two right from the beginning, as well as guaranteeing the good intent of those two players. I'd venture to say that it might even be townsided, depending on the players who get the innocent child roles.