In post 2962, Tierce wrote:The cult recruiter could choose to NK instead, and scum were unrecruitable (to ensure they wouldn't turn against their scumbuddies once recruited). There were a few other cult trinkets.
the cult recruiter was fucking inept. + could dayvig or nightvig, actually. then shot me over the claimed scum when scum needed to die, but that ties in with inept
are you thinking of me when you're with somebody else?
The wording could be better, but I hope the concept is clear. Could also work with a town or third party default win condition, although I don't think that would work as well. (Cannot be groupscum for obvious reasons.)
Works even if there aren't any Tigers in the game, of course. Works better if they are. (Also, we need more roles relying on mass town coordination. Probably not more roles forcing people to be online at weird times of day, but meh.)
. Any time there is an L-1 situation, you must cast the hammer vote if you are able to (are not currently already voting for the player at L-1). If there are two players at L-1, you must vote for the first player that reached L-1.
I can't figure out a way to deal with the fact that a player could "fake" lurking to avoid hammering... or genuinely be not following the thread for that matter.
Make a Mafia game where you give everyone a new account (and don't allow them to change the password), give cult recruiter the password of every account he recruits. Send the scum their role PM with buddies to the original account and use code names in the QT. The 'recruited player' is dead (keeps wincon).
You are
The Spymaster
, for this game you will use the avatar [accountname] with password [password]. You want to take control of [setting] by replacing all the major players by your own people.
Win condition: You win when all players alive have this wincon.
You have the following abilities:
Active: Every night you may send me the name of another avatar to hack and replace with one of your own people. That player will be notified that they are dead and you will receive their account password. The avatar will retain all powers, but their win condition will change to yours.
Passive: During the game you may post from avatars that you have hacked.
Active: At any time you may send me the name of a player outside the game, I will contact them and ask whether they would be willing to join the game and inform you of their response.
Active: If you have a hacked avatar you may send me the name of a player that is willing to join the game and one of your hacked avatars. If you do this you are not allowed to post from that account any more. They will join the game with the following role:
You are a
Infiltarator
, for this game you will use the avatar [accountname] with password [password]. You are part of a network of spies trying to infiltrate [setting].
Win condition: You win when all players alive have this wincon.
Passive: You have access to [QT] where you can converse with the other infiltrators and the Spymaster
In addition you have all the powers of this avatar's original role.
Passive: You have access to [QT] where you can converse with any recruited infiltrators.
Well it's more bastard because that's what we're used to. In terms of the actual effect on the game well a cult is probably worse as you force people to change their win conditions. If that makes sense. I've played on sites where an 'alt stealing' role was not impossible and they're on about the same level as cults there.