I think pack 2 was a weak pack, though. Almost my whole deck came from packs 1 and 3.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
"Faust complained about having two souls in his breast, but I harbor a whole crowd of them and they quarrel. It is like being in a republic." ~Otto von Bismarck
Though it would be a great thing to play with, I am not sure if the online version would be of a greater interest that being able to play live against another player.
The last expansion I became familiar with was the 8th edition alongside the goblin deck. And have lost contact with the game since. I wonder what new things are added. Also, some cards seem to have changed already.
If he was a casual player, probably not. Most casual players didn't know what "damage on the stack" meant in the first place, which is kinda why those assholes changed the rules.
I know. I agreed with fixing the mutavault trick, but the damage on the stack wasn't a change I loved. I mean I understand why, but it still kinda sucks.
In post 418, chamber wrote:What trick? My memory seems to be failing me.
The way you used to be able to block with a creature and then sac it and still have it do its combat damage.
"Faust complained about having two souls in his breast, but I harbor a whole crowd of them and they quarrel. It is like being in a republic." ~Otto von Bismarck
They were fixed in the same rules update. Give mutavault -1/-1. Okay, cool. Opponent goes to give it another -1/-1. Reactivate mutavault. It rebecomes a 2/2, then gets -1/-1.
That was an example of a legitimately stupid rules hole that needed to be closed, unlike combat damage on stack, which had real uses.
In post 422, GreyICE wrote:They were fixed in the same rules update. Give mutavault -1/-1. Okay, cool. Opponent goes to give it another -1/-1. Reactivate mutavault. It rebecomes a 2/2, then gets -1/-1.
That was an example of a legitimately stupid rules hole that needed to be closed, unlike combat damage on stack, which had real uses.
Are you sure that no longer applies? As far as I know, if I Giant Growth my Mutavault and then re-activate the ability on Mutavault, I have a 2/2.
(11:04:10 PM) senspizzaline: That's actually my bold prediction for the year
(11:04:19 PM) senspizzaline: Miami finishes 2nd in the AFCE.
(11:05:35 PM) jhawk01b: my bold prediction for the year is that whoever wins the NFC West will have a winning record