Worst role ideas?

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Post Post #2900 (ISO) » Fri Apr 13, 2012 4:53 am

Post by callforjudgement »

@Amrun: Yes, when the mod's online, which is probably going to be some time after it's already passed as there's no point in not setting it for a second after your post goes through.

Meanwhile, just thought of this:
You are a
1-Shot Day Vigilante
.

Once in the game, during the night, you can choose a game day that has already happened. That day will be wiped out from history as if nothing had happened on it, and the gamestate recalculated.

You win with the town.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2901 (ISO) » Fri Apr 13, 2012 5:02 am

Post by izakthegoomba »

In post 2900, callforjudgement wrote:
You are a
1-Shot Day Vigilante
.

Once in the game, during the night, you can choose a game day that has already happened. That day will be wiped out from history as if nothing had happened on it, and the gamestate recalculated.

You win with the town.

Ok, that's it. Now accepting pre-/ins for Worst Role Mafia 2.
Maybe.
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Post Post #2902 (ISO) » Fri Apr 13, 2012 5:04 am

Post by Xalxe »

In my experience, time travel mechanics make the game way screwy and wibbly wobbly timey wimey.
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Post Post #2903 (ISO) » Fri Apr 13, 2012 10:00 am

Post by Ythan »

It only appears that way from a linear subjective viewpoint.
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Post Post #2904 (ISO) » Sat Apr 14, 2012 11:42 am

Post by mcqueen »

Stupid TownieYou are a
Stupid Townie
. You are
Town
aligned. You win with the
Mafia
.

  • Since you are town aligned, you may not access the scum QT, nor have any say in the scum's factional nightkill.
  • Your job at night is to get a good night sleep.
  • In a 1 vs. 1 situation, with you and another townie alive, town wins, due to your being town aligned.
  • When you are killed, your flip will be announced as a normal townie.
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Post Post #2905 (ISO) » Sat Apr 14, 2012 11:45 am

Post by PokerFace »

When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly
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Post Post #2906 (ISO) » Sat Apr 14, 2012 3:36 pm

Post by Ythan »

Town aligned
means
you win with the town. Winning with the scum
means
you are scum aligned. Just telling someone they're theoretically "aligned" with a faction means nothing if it doesn't match their win condition.
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Post Post #2907 (ISO) » Sat Apr 14, 2012 3:41 pm

Post by callforjudgement »

Stupid Townie is basically a weaker Traitor, by the looks of things. And one that gives them even more incentive to just fake a guilty day 2 than a regular Traitor…
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Post Post #2908 (ISO) » Sat Apr 14, 2012 4:21 pm

Post by PokerFace »

http://forum.mafiascum.net/viewtopic.ph ... 3#p3972763

Not sure if thats best or worse but there are definatly good and bastard aspects to the role too
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Post Post #2909 (ISO) » Sat Apr 14, 2012 9:31 pm

Post by callforjudgement »

I've seen, in a theme game, a generically-scum traitor who could win with any of the scum groups (but not with the town), but they didn't know who their allies were. That doesn't count as a worst role; yours doesn't either. It is indeed somewhat bastard, but probably belongs to the best roles thread anyway.
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Post Post #2910 (ISO) » Sun Apr 15, 2012 8:07 am

Post by PokerFace »

That's why I posted it in Best ideas first. It definetly is very interesting and cool, but its also very bastard. I guess it really depends on what you care about more. Having Fun or The Games Integrity
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Post Post #2911 (ISO) » Sun Apr 15, 2012 9:09 am

Post by Areso »

Got one so unquestionably terrible it's not fit even for a Worst Roles game.

You are a
Mute Voteless Survivor
.
-Your posts cannot consist of anything besides votes
-While you may vote, your votes will not appear on votecounts and do not contribute to a lynch
-You win if you are alive at the end of the game
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Post Post #2912 (ISO) » Sun Apr 15, 2012 1:06 pm

Post by callforjudgement »

People typically arrange a code to get around the "can only vote" restriction, unless there's an additional restriction ("can only vote once per 24 hours" gets rid of most of the abuse, although in theory it's still slightly abusable).
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Post Post #2913 (ISO) » Sun Apr 15, 2012 2:28 pm

Post by mcqueen »

I'm not sure if this has been suggested, and it probably has, but -
Nightkill JesterYou are a
Nightkill Jester
. You are an
Independent 3rd Party
. You win if you are nightkilled.

  • Your job at night is to get a good night sleep.
  • Your goal is to get nightkilled. If you accomplish this goal, you have fulfilled your wincon, and may leave the game.
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Post Post #2914 (ISO) » Sun Apr 15, 2012 2:38 pm

Post by Ythan »

Pro-town.
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Post Post #2915 (ISO) » Sun Apr 15, 2012 3:01 pm

Post by theamatuer »

Or become vigbait
Its just whatever
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Post Post #2916 (ISO) » Sun Apr 15, 2012 8:23 pm

Post by izakthegoomba »

In post 2912, callforjudgement wrote:People typically arrange a code to get around the "can only vote" restriction, unless there's an additional restriction ("can only vote once per 24 hours" gets rid of most of the abuse, although in theory it's still slightly abusable).

I don't understand all the fuss about this. Sure, put in a clause on how often the player can post if you want, but wouldn't it just be easier to say "if you attempt to abuse this (e.g. through a code) you will be modkilled"?
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Post Post #2917 (ISO) » Sun Apr 15, 2012 8:41 pm

Post by Ythan »

That's not good modding.
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Post Post #2918 (ISO) » Sun Apr 15, 2012 8:45 pm

Post by izakthegoomba »

What constitutes "good modding" where post restrictions are concerned?
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Post Post #2919 (ISO) » Sun Apr 15, 2012 9:02 pm

Post by Ythan »

Generally, not using them.
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Post Post #2920 (ISO) » Sun Apr 15, 2012 9:13 pm

Post by izakthegoomba »

In a game where you are using them, if that's already bad modding, how does enforcing them reliably make it worse?
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Post Post #2921 (ISO) » Mon Apr 16, 2012 3:28 am

Post by callforjudgement »

Basically, you get too much gray area if you attempt to use a subjectively-enforced post restriction to bar a breaking strategy. (It's been tried, it doesn't work; either people skirt the borderline and the strategy continues working, or a whole bunch of people get modkilled and the game is ruined.)

Objective post restrictions work fine for those breaking strategies that can be banned at all with them; alternatively, the better solution is to design the setup to punish people who attempt them (see War in the Palace, for instance).
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Post Post #2922 (ISO) » Mon Apr 16, 2012 4:02 am

Post by GreyICE »

You also create fundamental flaws that make it very likely for the player to be lynched.

- It is pro-town for a person with a post restriction to attempt to work around it.
- If the mod threatens modkill for this, the mod is threatening modkill for pro-town behavior

That means you have a town player with a strong incentive to act anti-town.
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Post Post #2923 (ISO) » Mon Apr 16, 2012 4:14 am

Post by izakthegoomba »

Which is kind of the point of a post restriction? That it harms that player's faction?
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Post Post #2924 (ISO) » Mon Apr 16, 2012 5:40 am

Post by GreyICE »

There's a difference between making a player have difficulty communicating and making a player play like scum.
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