That leads me to another idea I've been kicking around in my head for a while:
Parallel Universes Mafia. Large Theme with 26 players. The game is actually two separate 13-player games: you're in game A or in game B, and you can only vote for and execute actions on people in your game. Mafia can communicate between the two games, though. There are some PRs (for instance, a player might be able to put themselves or another player into the other game, or swap two players). The end is either both games "collapsing" into one when a specific number of players has been reached, or both games are played separately to the end and you need to win both to fulfill your win condition.
There was a "Game A, Game B, combind at the end" thing the happend.
But Ice, what if we had two games going at the same time, and we apply what I posted only give two people "one identity". They would know who their other "side" wa but wouldn't be able to talk to them. And that other side could have a different affiliation, such as one be a vig and one be maf?
Spitballing here But the point is would you be interested in a game collaboration of some sorts?
Hmm, maybe it would be better out out as this:
PRs in game one can only affect people in game 2. Players with the same identity can talk and share results. The point would be to have Town 1 tell Town 2 who the scum are, because they can't(and vice versa)
In post 3326, Moneybags wrote:Gah D: Alright.
I have another idea though. What about an Alternate Reality mafia? If you've seen the NBC show Awake, it would work a little like that.
You would have D1 and everyone has their roles, lynch someone. Then there's N1, night actions taken
But instead of D2, there's another D1 in which everyone is given a different role that can tie into/help their role in the other Days.
So basicly if your a mafia rolecop in reality 1, and a vig in reality 2, you could decide who you want your vig kill to be based on your results as the RC.
There would be two winners, one for each reality.
I just thought of this so there would be much ironing out. Has
this
been done before?
I don't think so. However, you'll have to be careful so that it doesn't benefit someone to out their scumpartners in the alternative reality.
---
IceGuy wrote:Has this been done? Would you play it?
Done almost exactly as said once (there were actually three games combined into one - Tri-Cities Mafia by Quagmire), done with three slightly interconnected games (MtG: Parallel Universes Mafia with Tarhalindur, UncertainKitten, and MafiaSSK), twice with two player-swappable games (Tuthreded Mafia by mathcam and Teleportation Mafia by zoraster), and if you want to throw Team Mafia in, that too.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
Yeah Tri cities, that's what I was thinking of.
But I'm warming up to the idea that I posted in my last post. I'd just need someone to mod the other game.
In post 3328, Moneybags wrote:
But Ice, what if we had two games going at the same time, and we apply what I posted only give two people "one identity". They would know who their other "side" wa but wouldn't be able to talk to them. And that other side could have a different affiliation, such as one be a vig and one be maf?
How is this different from two non-interconnected games with the same player list?
But the point is would you be interested in a game collaboration of some sorts?
In principle yes, but I think we're talking about two different things.
In post 3330, Vi wrote:Done almost exactly as said once (there were actually three games combined into one - Tri-Cities Mafia by Quagmire), done with three slightly interconnected games (MtG: Parallel Universes Mafia with Tarhalindur, UncertainKitten, and MafiaSSK), twice with two player-swappable games (Tuthreded Mafia by mathcam and Teleportation Mafia by zoraster), and if you want to throw Team Mafia in, that too.
Thanks, didn't know of any of the games except for Team Mafia, which had a different concept.
For what it's worth, I've put some thought into the idea of running two games in parallel with the same player list, but with no rule against talking about one game in the other. That'd make significant changes by itself. (I suggest that players only win overall if they win in both games, so that outing your scumbuddy in either game goes against your wincon.)
In post 3333, callforjudgement wrote:For what it's worth, I've put some thought into the idea of running two games in parallel with the same player list, but with no rule against talking about one game in the other. That'd make significant changes by itself. (I suggest that players only win overall if they win in both games, so that outing your scumbuddy in either game goes against your wincon.)
Then you have the awkward situation where both games are Scum wins, and nobody was scum in both. Game over, everyone loses.
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.
In post 3333, callforjudgement wrote:For what it's worth, I've put some thought into the idea of running two games in parallel with the same player list, but with no rule against talking about one game in the other. That'd make significant changes by itself. (I suggest that players only win overall if they win in both games, so that outing your scumbuddy in either game goes against your wincon.)
There's a game kind of like that right now. It's called Good Vs. Evil, Law Vs. Chaos. It has two towns and two scum.
(no seriously, since game 1 has a motive to stop game 2 from ending in either a win or loss, and visa versa, there's going to be entire classes of people whose overwhelming motive is to NOT lynch from the wrong game. If it's 13/13/3/3, for instance then if G2 is down to 3/1 or something, lynching ANYONE from game 2 is a horrid idea for the entire group of game 1. Imagine the following scenario: "I'm the cop, confirmed. He's scum. Lynch." Rest of game 1: "Nah, you're all game ending 3rd party jesters as far as we're concerned, go play with yourself, we're lynching someone else." Scum should virtually certainly win.)
In post 3274, Umbrage wrote:Currently designing a setup for Forum 62: The Game. Please express your support/dislike through the use of *cheers* and *slaps*. Thank you.
This is close to being completed. The setup's been reviewed, but I'll probably make a few minor tweaks before launch. 30 players, bastard theme. Just need to polish off the role PMs before I enter the queue. Feel free to spam me with PMs reminding me to work on it.
I'll explain it to you. You have to get someone else to understand it for you.
In post 3333, callforjudgement wrote:For what it's worth, I've put some thought into the idea of running two games in parallel with the same player list, but with no rule against talking about one game in the other. That'd make significant changes by itself. (I suggest that players only win overall if they win in both games, so that outing your scumbuddy in either game goes against your wincon.)
Then you have the awkward situation where both games are Scum wins, and nobody was scum in both. Game over, everyone loses.
I'd count it as 1 win and 1 loss, since I really played 2 games.
Harry Potter and the Deathly Hallows P1 - Win as scum
Harry Potter and the Deathly Hallows P2 - Loss as town
In post 3333, callforjudgement wrote:For what it's worth, I've put some thought into the idea of running two games in parallel with the same player list, but with no rule against talking about one game in the other. That'd make significant changes by itself. (I suggest that players only win overall if they win in both games, so that outing your scumbuddy in either game goes against your wincon.)
There's a game kind of like that right now. It's called Good Vs. Evil, Law Vs. Chaos. It has two towns and two scum.
That might be fun to follow. Links please?
"SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
Nominated for Paperback Writer Scummie 2013 and 2014!
On permanent
I can't really. I don't have time to commit to mafia games anymore And even if I did, Large games scare me -- I have enough trouble keeping track of 13 players, let alone more.
Sorry!
"SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
Nominated for Paperback Writer Scummie 2013 and 2014!
On permanent
Anyone claim The Walking Dead? I want to make a zombie-cult TWD themed game. Any interest?
"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.
In post 3333, callforjudgement wrote:For what it's worth, I've put some thought into the idea of running two games in parallel with the same player list, but with no rule against talking about one game in the other. That'd make significant changes by itself. (I suggest that players only win overall if they win in both games, so that outing your scumbuddy in either game goes against your wincon.)
Then you have the awkward situation where both games are Scum wins, and nobody was scum in both. Game over, everyone loses.
I was planning to guarantee that the two scumteams had exactly one player in common. (Which would give a bunch of info to the town, as it would be public knowledge if I did that.)