An attempt at a setup as closely related to Paris Mafia as I can get:
Marseille Mafia
1x Mafia Goon
1x Mafia 1-shot BP
2x Mimes
1x Compulsive Vigilante
1x Jailkeeper
6x Townies
~~
- Daystart
- Mimes have a new win condition.
Both Mimes must die by the same cause
. So, if the first Mime is lynched, the second one must be lynched. If the first Mime is nightkilled, the second one must be nightkilled.
- Endgame Rules:
- If ONE Mime is alive after the Goons are dead, the town automatically wins if that Mime's wincon is to be NK'ed, as the Compulsive Vig can shoot itself leaving the Mime no chance for victory. If that ONE Mime's win-con is to be lynched, it is a Town/Mime draw as a no-lynch cycle begins, UNLESS the Vig is still alive, in which case it's a town win as the town can no-lynch continuously and vig everyone else.
If BOTH Mimes are alive after the Goons are dead, the town automatically wins if the Vig is alive as the town has the option of lynching all the players, or vigging all the players, so depending on when the first Mime dies determines how town kills the rest of its players. If the Vig is dead, then it becomes a Mime/Town Draw as town cannot lynch or NK in this situation.
- In a Goon/Townie/Mime With a Lynch Wincon endgame and the Mime is lynched, the Mime's wincon resolves before Mafia's and the Mimes win. If the Townie is lynched the Goon kills the Mime at night to win.
- In a Goon/Townie/Mime With a NK Wincon endgame and the Goon is lynched, it's a Town/Mime draw, as the town player doesn't have the majority to lynch the Mime. If the Townie was lynched, it's a Goon/Mime draw as the Mafia doesn't hold the majority and also can't kill the Mime at night.
Endgame rules are a bit long, but I'm sure you can trim them down into something more readable. This wincon gives Mimes a better shot at winning or securing a draw, and prevents a Day 1 no-lynch being a viable strategy for town.