. Instead of posting you make slide shows of objects that convey your point without giving the viewer an informed decision. You win when everyone alive has invested in your
scam
organization.
The melody of logic always plays the notes of truth.
. You are aligned with town, and win when they do.
Your first post of the first day must be a quote of your role PM.
"SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
Nominated for Paperback Writer Scummie 2013 and 2014!
On permanent
I was going with the fact that people who are modkilled are turned into Survivors. So this one would be "Doomed to be a Survivor". Maybe "Inevitable Survivor"?
"SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
Nominated for Paperback Writer Scummie 2013 and 2014!
On permanent
. Your goal is to track down player ________ (insert random active player name here). They are not playing this game, but try to get into a game they're in. Once you're in that game, you must push for a lynch of this player. You win when you have successfully lynched them. Mentioning this role or wincon, even in a cryptic way, is grounds for a modkill.
(Everyone in the game gets the same role PM.)
When there's trouble, you call DW.
"For pure will, unassuaged of purpose, delivered from the lust of result, is every way perfect."
. You are aligned with town, and win when they do.
Your first post of the first day must be a quote of your role PM.
Optimal play there is to deliberately flake, and hope that someone gets quicklynched. (Then on day 2, probably you should fullclaim. In a bastard mod game, people might actually believe you.)
A very likely replace-out is still strictly better than a guaranteed modkill, though. (Unless the game's using the BaM ruleset, where you're really in trouble.)
Presumably has to be filtered to all the rules that it's theoretically possible to break. (Unless you count, say, pretending to claim scumbuddies as breaking the claiming-scumbuddies rule rather than the pretending-to-break-rules rule.)
You'd also probably have to draw a line at the sitewide rules too. We don't want people posting illegal material just because there's a rule against it.
You win when you are unworthy of being called "Captain Obvious".
A Call for Judgement, in some games, is what happens when you try to figure out if a loophole in the rules exists or not, or ask for a clarification. (Sort-of like PMing the mod here on MS.)
I find it a
very
appropriate name for the way I act.
Hmm, at that…
You are a
Rules Lawyer
. You instantly die if you misinterpret any element of the rules. You don't have a win condition, but you're allowed to exploit loopholes in an attempt to win anyway.
Assuming you're going for a really bad rather than potentially viable bad role, don't you mean to change "day 3" to "day 4" there? Claim a guilty on someone you think is town day 2, and you'll probably survive to day 3 and get lynched then (you probably won't be lynched over the person you claimed on, nor NKed because the scum will assume you'll be lynched day 3). As written, the role is pretty much functionally equivalent to a lyncher who wins with town after lynching their target, and gets to choose their target; a bad role, but not nearly as bad as it could be.
In post 2768, Meransiel wrote:You are a Republican. You must claim an investigative power role on the first 3 pages of day 2. You may not admit you were lying until day 3.You win if the town wins, AND you are not dead at the beginning of day 3.
I love this role, actually, if the necessary survival were lengthened.