[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #4125 (ISO) » Tue Oct 18, 2011 10:13 pm

Post by Hoopla »

Original Roll String: 5d20
5 20-Sided Dice: (11, 2, 5, 7, 19) = 44
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Post Post #4126 (ISO) » Tue Oct 18, 2011 10:14 pm

Post by Hoopla »

Not bad.
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Post Post #4127 (ISO) » Tue Oct 18, 2011 11:00 pm

Post by Quilford »

Original Roll String: 5d20 (STATIC)
5 20-Sided Dice: (17, 15, 4, 14, 10) = 60


EDIT: Jailkeeper, Tracker and Goon, GF/RB

These are good.
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Post Post #4128 (ISO) » Tue Oct 18, 2011 11:52 pm

Post by Quilford »

Actually, I think that Scum Lovers in mountainous is a little too harsh, despite the fakeclaiming opportunities.

Perhaps one of the Goons can only submit the kill on odd nights and the other on even?
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Post Post #4129 (ISO) » Tue Oct 18, 2011 11:55 pm

Post by Hoopla »

Scum Lovers is fine. How many 2:7 games end without a single scum dying?
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Post Post #4130 (ISO) » Wed Oct 19, 2011 12:09 am

Post by Quilford »

I wouldn't think many -- do you have evidence to suggest otherwise?
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Post Post #4131 (ISO) » Wed Oct 19, 2011 2:14 am

Post by izakthegoomba »

Are you serious about that being a good Newbie setup? I can't see Newbies playing as Masons or Trackers or Vigs very well.

In fact, I'm surprised 2of4 is working, with a Rolecop and sometimes a JK.
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Post Post #4132 (ISO) » Wed Oct 19, 2011 7:42 am

Post by ConSpiracy »

Eeehm, with that setup it can be this:
Mason pair + cop + doc vs. goon + GF/1-shot RB

Definitely not balanced.
If somebody has tools to fix my scumdar, pm me.
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Post Post #4133 (ISO) » Wed Oct 19, 2011 8:27 am

Post by GreyICE »

I - Tracker
II - Watcher
III - Cop
IIII - Cop, Tracker

P - Bodyguard
PP - Jailkeeper
PPP - Doctor

That way no Cop+Doctor

TT - One Godfather/1 Shot RC + 1 Goon
T - One Godfather/Ninja + One 1-shot Rolecop
0T - One 1 shot RB + One Godfather/Ninja
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Post Post #4134 (ISO) » Wed Oct 19, 2011 8:53 am

Post by Whiskers »

What about Neighborizers instead of Masons?
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Post Post #4135 (ISO) » Wed Oct 19, 2011 8:59 am

Post by ConSpiracy »

You mean in addition of the vig/masonry, right? I am not sure if the way the P's are worked out does any good. 3 P's for only a doc means it will be quite hard with that amount of scum power against you. An unknown setup with cop+doc isn't bad.
I'd suggest:

P - Bodyguard
PP - Doc
PPP - Bodyguard + Doc

Also, I think the problem moreso lies in the mason being only 2 M than in the cop + doc. I think that could better be something like this:
M - Innocent child (confirm by pm)
MM - Innocent child (confirm in thread)
MMM - Two masons.

Although that can still give tracker+bodyguard+two masons. Maybe the mason variable should be left out as a whole.
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Post Post #4136 (ISO) » Wed Oct 19, 2011 10:47 am

Post by Whiskers »

Why does it matter if the Innocent Foal is "confirmed" (??) by PM or thread? The result is the same-- all players know the Innocent Foal is town.

No, I mean
instead
of. Why?
If masons are too strong, then an X-shot Neighborizer is like an innocent child (which is weak, imo), but only to certain players.

Innocent child gets killed Night 1. Almost necessarily, unless you've got a clear shot to a dangerous townie or an obvious powerrole. How about instead of that, Oneshot, Twoshot, Threeshot Neighborizers?

Just a suggestion.
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Post Post #4137 (ISO) » Wed Oct 19, 2011 11:08 am

Post by izakthegoomba »

The 'by PM' version of Innocent Child means they are only confirmed when they request it from the mod.
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Post Post #4138 (ISO) » Wed Oct 19, 2011 11:11 am

Post by Whiskers »

Ah, k. Then it should be MM, since "by PM" is
MUCH
stronger than the "by Thread".
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Post Post #4139 (ISO) » Wed Oct 19, 2011 1:45 pm

Post by izakthegoomba »

Yeah. Automatic D1-confirming (which makes sense, given the role's name) just slightly raises the towns chance of getting scum D1.

With confirm-on-request, you can play some really crazy, high-risk gambits, and have confirmation to fall back on if it all goes wrong.
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Post Post #4140 (ISO) » Wed Oct 19, 2011 8:49 pm

Post by Quilford »

In post 4132, ConSpiracy wrote:Eeehm, with that setup it can be this:
Mason pair + cop + doc vs. goon + GF/1-shot RB

Definitely not balanced.

The chances of this are low enough that if I were town and confronted with these PR claims I would almost certainly think one was scum.
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Post Post #4141 (ISO) » Wed Oct 19, 2011 8:50 pm

Post by Quilford »

In post 4138, Whiskers wrote:Ah, k. Then it should be MM, since "by PM" is
MUCH
stronger than the "by Thread".

I think I agree here.
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Post Post #4142 (ISO) » Wed Oct 19, 2011 8:53 pm

Post by Quilford »

In post 4131, izakthegoomba wrote:Are you serious about that being a good Newbie setup? I can't see Newbies playing as Masons or Trackers or Vigs very well.

In fact, I'm surprised 2of4 is working, with a Rolecop and sometimes a JK.

I disagree. I think you need to put more faith in the newbies.
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Post Post #4143 (ISO) » Wed Oct 19, 2011 8:54 pm

Post by Quilford »

I do agree with this sequence though, or at least a P sequence using these roles:

P - Bodyguard
PP - Jailkeeper
PPP - Doctor
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Post Post #4144 (ISO) » Wed Oct 19, 2011 9:07 pm

Post by izakthegoomba »

Frankly, I don't think it's possible to make a truly balanced C9++ type game this small.
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Post Post #4145 (ISO) » Thu Oct 20, 2011 5:43 am

Post by Whiskers »

Which is why it isn't good Newbie-fodder. Newbie games are really the only games that need to be perfectly balanced.

Quilford, the Jailkeeper can be used as a cop.
How about a 1-shot Bulletproof Bodyguard?
Where, he protects once and doesn't die, and then protects the next time, and dies?
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Post Post #4146 (ISO) » Thu Oct 20, 2011 6:51 am

Post by izakthegoomba »

Aah crap, thought this was the Open Setup reviews. Please ignore what was in this post.
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Post Post #4147 (ISO) » Thu Oct 20, 2011 6:56 am

Post by Whiskers »

Well, I was gonna quote you, before you editted...

Vote: Izakthegoomba
.

"Note that those setups were taken down when unbalanced." They use the most balanced setup, afaict.
I think we should list out all the roles we think should be in this game, in order from weakest to strongest.

I think we can all agree that Bodyguard would be at the bottom and Masons would be at the top?
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Post Post #4148 (ISO) » Thu Oct 20, 2011 5:14 pm

Post by Junpei »

Fleshing out my fool setup again; felt that vigilante is out of place as one of my goals in making odd/even was to give town a more natural method of getting around the fool and killing it. Also wanted to clean up the setup a bit.

8 vt
1 doc
1 mad scientist (compares alignment of two players; same/different, no two players twice in game; shamelessly stolen from PrimeIntellect. Fools appear as SAME, night role)
1 neighborizer (1 per day, 1 per night)
1 mafia roleblocker
1 nilla mafia
1 odd day fool (wants to be lynched on an odd day)
1 even day fool (wants to be lynched on an even day)

Open setup
Day start
Fools win on lynch of respective day

VT count subject to change in the future.

Already proved a few months ago that the odd fool does in fact not have an advantage over the even day fool. Statistics have shown it to be quite even. Just wanted to shoot that down quickly as it is a common complaint.

Any suggestions? I've been bouncing ideas off myself in spare time, and this one seems to be pretty good to me.
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Post Post #4149 (ISO) » Thu Oct 20, 2011 6:45 pm

Post by Whiskers »

Like the mad scientist, props to PrimeIntellect. Can he choose to compare a living player with a dead player?
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