You mean in addition of the vig/masonry, right? I am not sure if the way the P's are worked out does any good. 3 P's for only a doc means it will be quite hard with that amount of scum power against you. An unknown setup with cop+doc isn't bad.
I'd suggest:
P - Bodyguard
PP - Doc
PPP - Bodyguard + Doc
Also, I think the problem moreso lies in the mason being only 2 M than in the cop + doc. I think that could better be something like this:
M - Innocent child (confirm by pm)
MM - Innocent child (confirm in thread)
MMM - Two masons.
Although that can still give tracker+bodyguard+two masons. Maybe the mason variable should be left out as a whole.
Why does it matter if the Innocent Foal is "confirmed" (??) by PM or thread? The result is the same-- all players know the Innocent Foal is town.
No, I mean
instead
of. Why?
If masons are too strong, then an X-shot Neighborizer is like an innocent child (which is weak, imo), but only to certain players.
Innocent child gets killed Night 1. Almost necessarily, unless you've got a clear shot to a dangerous townie or an obvious powerrole. How about instead of that, Oneshot, Twoshot, Threeshot Neighborizers?
In post 4131, izakthegoomba wrote:Are you serious about that being a good Newbie setup? I can't see Newbies playing as Masons or Trackers or Vigs very well.
In fact, I'm surprised 2of4 is working, with a Rolecop and sometimes a JK.
I disagree. I think you need to put more faith in the newbies.
Which is why it isn't good Newbie-fodder. Newbie games are really the only games that need to be perfectly balanced.
Quilford, the Jailkeeper can be used as a cop.
How about a 1-shot Bulletproof Bodyguard?
Where, he protects once and doesn't die, and then protects the next time, and dies?
Well, I was gonna quote you, before you editted...
Vote: Izakthegoomba
.
"Note that those setups were taken down when unbalanced." They use the most balanced setup, afaict.
I think we should list out all the roles we think should be in this game, in order from weakest to strongest.
I think we can all agree that Bodyguard would be at the bottom and Masons would be at the top?
Fleshing out my fool setup again; felt that vigilante is out of place as one of my goals in making odd/even was to give town a more natural method of getting around the fool and killing it. Also wanted to clean up the setup a bit.
8 vt
1 doc
1 mad scientist (compares alignment of two players; same/different, no two players twice in game; shamelessly stolen from PrimeIntellect. Fools appear as SAME, night role)
1 neighborizer (1 per day, 1 per night)
1 mafia roleblocker
1 nilla mafia
1 odd day fool (wants to be lynched on an odd day)
1 even day fool (wants to be lynched on an even day)
Open setup
Day start
Fools win on lynch of respective day
VT count subject to change in the future.
Already proved a few months ago that the odd fool does in fact not have an advantage over the even day fool. Statistics have shown it to be quite even. Just wanted to shoot that down quickly as it is a common complaint.
Any suggestions? I've been bouncing ideas off myself in spare time, and this one seems to be pretty good to me.
The melody of logic always plays the notes of truth.