In post 3386, Banshee wrote:In all honesty, and not to hurt anyone's feelings, I think that Rodion's modkill was the actual turning point of the game and past that point, there really wasn't any way that town could feasibly win. It tipped the balance too far in our favour and after that it was pretty much inevitable as long as we didn't mess up too badly.
I grouched at Shotty a lot in our private talk, but his play actually helped us incredibly, as did the way that we were able to use the information he fed us. Andrew gave us tons of information on the other neighbourhood and helped us identify who we needed to kill. Oversoul gave the scum a lot of town cred from bussing him and the Jack of All Trades thing really confused people for a while. And of course Nero and David were brilliant and managed what I consider near perfect games for scum.
But it was Rodion's modkill that threw off the whole balance of the game for town and allowed us to capitalise on the situation to the degree that we could. I screwed up several times and I really didn't want to lynch Silver so soon, but it turned out okay in the end.
I still don't know why people thought I was so town though. One of life's unexplained mysteries
A nice succinct and accurate explanation.
Every scum member's actions (save mine
) aided the scum team in some way. The townies who say that Andrew and DMSIS don't deserve this win are just bitter that they let someone who they consider inferior players win the game.
Basically those townies are arrogant.
A nice game, Jason. Sorry I lurked hardcore the first few days, though. I wanted to see how far it would get me as scum to lurk since I am not particularly good at being mafia and for the most part it was actually successful. Regardless of my alignment now, I will try and give each game the appreciation that each deserves.