Worst role ideas?

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Post Post #2600 (ISO) » Sat Sep 10, 2011 1:08 pm

Post by Meransiel »

You're a
Perfect
.

Once per night, you may choose 1 role. You are permanently immune to the actions of individuals with that role. Modifiers count, similar abilities don't. (If you choose vig you're immune to dayvig and compulsive, but not sk and cpr). You are also immune to the mafia kill by default.

You win with the Mafia, though you don't know who the members are.
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Post Post #2601 (ISO) » Sat Sep 10, 2011 1:12 pm

Post by Empking »

In post 2600, Meransiel wrote:You're a
Perfect
.

Once per night, you may choose 1 role. You are permanently immune to the actions of individuals with that role. Modifiers count, similar abilities don't. (If you choose vig you're immune to dayvig and compulsive, but not sk and cpr). You are also immune to the mafia kill by default.

You win with the Mafia, though you don't know who the members are.


What's wrong with it?
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2602 (ISO) » Sat Sep 10, 2011 1:49 pm

Post by callforjudgement »

In post 2601, Empking wrote:
In post 2600, Meransiel wrote:You're a
Perfect
.

Once per night, you may choose 1 role. You are permanently immune to the actions of individuals with that role. Modifiers count, similar abilities don't. (If you choose vig you're immune to dayvig and compulsive, but not sk and cpr). You are also immune to the mafia kill by default.

You win with the Mafia, though you don't know who the members are.


What's wrong with it?


Almost certainly leads to a scum win; pick VT first and you probably become effectively unlynchable, depending on the setup. Then go SK if you think there is one or vig, and become bulletproof too over a couple of nights.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2603 (ISO) » Sat Sep 10, 2011 1:58 pm

Post by Ythan »

Voting doesn't fall under what is commonly understood as an action in Mafia.
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Post Post #2604 (ISO) » Sat Sep 10, 2011 2:26 pm

Post by Tragedy »

You're a
Rager
.

Every Day, you can rage at someone and piss them off while trying to get them lynched, as you've got doublevoting powers (Unknown to everyone. If you reveal information of this to anyone, even if it's unintentional, you're modkilled). Every Night, you rage at someone and that person will be roleblocked and poisoned throughout the phase. You win if you can get someone to ragequit from this game.

Also, you're sided with the Mafia. But they don't even know anyways, because they can kill you.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
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Post Post #2605 (ISO) » Sat Sep 10, 2011 7:09 pm

Post by Meransiel »

@Empking: ISO me. About 75% the roles I posted here are like that. For the evulz.

And Ythan is right.
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Post Post #2606 (ISO) » Sat Sep 10, 2011 7:10 pm

Post by Neruz »

It varies from game to game.
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Post Post #2607 (ISO) » Sun Sep 11, 2011 8:02 am

Post by Meransiel »

You are a
Reseter
. Once per night, you may target a player. All actions made on that player are blocked, but 1-shot actions are not lost. Then, the mod must send everyone that has been affected thus this message:
"Due to the effect of a role, you must state the target(s) of your ability again."
. They CAN choose the same player the second time, and it will work (they don't know that however). You may not target yourself.

You win with the town.
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Post Post #2608 (ISO) » Sun Sep 11, 2011 11:51 am

Post by Fenix »

You are a
Bad Player
. You may only unvote to hammer or vote someone who has one or less votes. Your initial reasoning must be AtE, WIFOM or OMGUS. The first thing you must do every day is comment on last night's results with vigor, as if they mean something. You must falseclaim a Doctor or Vig before day three.

You win with the town.
GO!
RAICHU!
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Post Post #2609 (ISO) » Sun Sep 11, 2011 11:13 pm

Post by Meransiel »

You are a
Worse Player
. You may not comment on night kills and night flips, ever. You win with the town.
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Post Post #2610 (ISO) » Mon Sep 12, 2011 8:35 am

Post by Tragedy »

In post 2609, Meransiel wrote:You are a
Worse Player
. You may not comment on night kills and night flips, ever. You win with the town.


MODNOTE: Any mentioning of his or anyone elses' role (Even if it's a hint), will get him modkilled immediately.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
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Post Post #2611 (ISO) » Tue Sep 13, 2011 6:42 am

Post by Meransiel »

Um...you know I was just flaming Fenix for saying something silly, right?
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Post Post #2612 (ISO) » Fri Sep 16, 2011 4:23 am

Post by edmund.angles »

You are a
x-shot Mod Director
. x times in the game you may PM the mod with text that modkills a player. The mod will then post the text as his own and has to defend the action to the other players.
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Post Post #2613 (ISO) » Fri Sep 16, 2011 5:00 am

Post by GreyICE »

Yah, scum didn't pick names out of a hat when shooting. Night kills mean SOMETHING.
Show
That which is done out of love always takes place beyond good and evil


Official Visigoth

Read Mother Jones
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Post Post #2614 (ISO) » Fri Sep 16, 2011 7:14 am

Post by Neruz »

I think you just posted in the rong thread there greyice.
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Post Post #2615 (ISO) » Fri Sep 16, 2011 7:38 am

Post by Meransiel »

You are a
Leibniz
. At least three times per day, you must defend one of your reads using the phrase "Because God" or a variation thereof. Failure to comply will get you modkilled. You win with the town.
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Post Post #2616 (ISO) » Fri Sep 16, 2011 12:41 pm

Post by Cogito Ergo Sum »

Getting that role would certainly disabuse one of the notion that this is the best of all possible worlds.
Scumchat is awesome. Yarr!

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Post Post #2617 (ISO) » Fri Sep 16, 2011 8:30 pm

Post by Klazam »

In post 2612, edmund.angles wrote:You are a
x-shot Mod Director
. x times in the game you may PM the mod with text that modkills a player. The mod will then post the text as his own and has to defend the action to the other players.


This role is both really bad and really cool.
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Post Post #2618 (ISO) » Fri Sep 16, 2011 9:25 pm

Post by Meransiel »

In post 2616, Cogito Ergo Sum wrote:Getting that role would certainly disabuse one of the notion that this is the best of all possible worlds.


Naturally. Now back to my D&D obsession.

You are a
Broken Druid
. Here are your abilities:

Passive


Animal Companion Tyrannosaurus Rex:
Once per night, one random person that is never yourself is Strongman Killed. This kill takes place even if the Druid is roleblocked.
Trackless Step:
You do not show up on tracking results. This does not affect Watching.
Resist Nature's Lure:
You have a 50% chance to ignore redirects.
Venom Immunity:
You are immune to all non-instant kills.
A Thousand Faces:
You are immune to cops of any kind, be it alignment, role, or flavor.

Active

(a druid may use only one of his active abilities per day and one per night. also, they are all one-shot)

Bull's Strength:
A selected target is granted the Strongman modifier permanently.
Call Lightning:
Kills the target. Can be used either during the day or night.
Air Walk:
Target gains the Hide night ability, which allows him to ignore all night actions. This ability is active, and thus if the target uses it it cannot use anything else that night.
Call Lightning Storm:
Kills the target and anyone that targeted him that night.
Antilife Shell:
All abilities used on and by the target are roleblocked permanently. He can still be lynched.
Cure Serious Wounds, Mass:
You and your partners are unkillable for 1 night.
Whirlwind:
Kills anyone targeting a selected target. The target is left unhurt.
Antipathy:
Target requires only 2 votes to get lynched permanently. Can be used both during the night and day.
Storm of Vengeance:
Kills 3 people at random. Strongman Kills.

Toggle

(a Druid may switch these abilities one and off whenever he wants)

Wildshape to Gray Render:
You become a PGO, but you may no longer use active abilities.
Summon Nature's Ally - Nymph:
You may use 2 active abilities per night, but you lose your passive abilities.

You win with the mafia, AND if all your partners are dead.
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Post Post #2619 (ISO) » Fri Sep 16, 2011 11:58 pm

Post by killerjester »

You are the
Testifying Witness
. You know who the entire mafia team is. However, if you try to tell anyone or even suggest the mafia parties could be guilty, you will be modkilled into a neutral survivor. So keep your mouth shut.

You are sided with the town.
Lord of Lynch protect us. For the Night is dark and full of scum.

Noir Mafia, a 13p bastard Mini Theme delayed until further notice.
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Post Post #2620 (ISO) » Sat Sep 17, 2011 1:18 am

Post by Neruz »

Meransiel, how on earth did you manage to make a 'Broken Druid' and completely forget about Natural Spell
the entire feat which makes Druids broken in the first place.
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Post Post #2621 (ISO) » Sat Sep 17, 2011 3:27 am

Post by Meransiel »

If you think druids are broken due to a SINGLE reason, you should really stop using Gate.
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Post Post #2622 (ISO) » Sat Sep 17, 2011 5:27 pm

Post by Neruz »

In post 2621, Meransiel wrote:If you think druids are broken due to a SINGLE reason, you should really stop using Gate.


Gate isn't unique to Druids. Spells in general being overpowered is related to
casters
being overpowered, but Druids are
broken
because they get all the power of a full caster while prancing around in various overpowered monster forms.

If you kill Natural Spell as a feat, Druids end up on the same power tier as Wizards.
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Post Post #2623 (ISO) » Sat Sep 17, 2011 9:00 pm

Post by Meransiel »

I would disagree. So let's say we axe Natural Spell. Here is what Druids STILL have over wizzes:

1. They have Diplomacy as a class skill.
2. They have a 2 step better hit dice.
3. They are proficient with much better armor. And the "wood" restriction stops meaning anything after they hit level 11.
4. They have an animal companion that is basically a Fighter of the same level. And that is only the starting list. If you pick from alternates you can easily get to a very high Tier 4.
5. They have more spells per day.
6. They can spontaneously cast summoning spells.
7. Yes, Wildshape is supremely powerful even if you don't spellcast in it. And you get it at level 5, when your spells per day are going to finish rather fast anyway.
8. No aging byotches.
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Post Post #2624 (ISO) » Sat Sep 17, 2011 10:09 pm

Post by Neruz »

In post 2623, Meransiel wrote:1. They have Diplomacy as a class skill.


Irrelevant, not only do Druids lack Charisma as a main stat, but the vast majority of creatures encountered will be undiplomacisable anyway. This doesn't contribute to Druid brokenness in any way, shape or form.

In post 2623, Meransiel wrote:2. They have a 2 step better hit dice.


Relevant only at lower levels. At higher levels hit points are irrelevant due to the large number of SoGF spells in effect, at mid levels Polymorph solves all Wizard HP needs.

In post 2623, Meransiel wrote:3. They are proficient with much better armor. And the "wood" restriction stops meaning anything after they hit level 11.


Also irrelevant, spells ignore AC.

In post 2623, Meransiel wrote:4. They have an animal companion that is basically a Fighter of the same level. And that is only the starting list. If you pick from alternates you can easily get to a very high Tier 4.


Relevant, i'll cede you that point, i forgot about Animal Companions. Wizards do have plenty of summon opportunities though so it's not a huge an advantage as you might think.

In post 2623, Meransiel wrote:5. They have more spells per day.


Relevant but not significant, it's only one extra spell of levels 1 - 5 by level 20 and 2 extra cantrips. An advantage certainly, but not major.

In post 2623, Meransiel wrote:6. They can spontaneously cast summoning spells.


Useful, but Nature's Ally doesn't have any of the really broken summons on it and the Druid already has his Animal Companion to be a meat shield, so it's more of a way to burn up extra unused spells at the end of the day than anything else.

In post 2623, Meransiel wrote:7. Yes, Wildshape is supremely powerful even if you don't spellcast in it. And you get it at level 5, when your spells per day are going to finish rather fast anyway.


Wild Shape is a great ability, but spellcasting is better than most of what it can do (there are exceptions, if you get the feat that lets you turn into a 12 Headed Cryohydra then yes that's broken). If you remove the ability to spellcast while Wild Shaped then the Druid can choose to be a powerful physical fighter OR a powerful main caster. While that level of flexibility is good, it's not broken by any means. It's the ability to be a main caster and be a powerful physical fighter
at the same time
which breaks the class in half.

In post 2623, Meransiel wrote:8. No aging byotches.


Har de har.



Are Druids without Natural Spell better than Wizards? A bit. But they're not completely broken. Do the same comparison but with a Cleric instead of a Wizard and you'll find that much of the time the Druid without Natural Spell gets beaten by the Cleric, especially if the Cleric has access to
his
broken-as-fuck feat Divine Metamagic. The same is true for the Archivist, and is doubly true for the Artificer who is just better than Druids even
with
Natural Spell and Psi Artificers are just silly.

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