-If I nail the last scum through my hard work, but am lynched, I'd call it a Bittersweet Defeat. On the one hand, I managed to nail three of the scum and was exactly where I needed to be on the fourth (AKA, not on the wagon). I did what needed to be done, overall, and in the end I got my reads correct. That still isn't quite enough to counter-balance the failures, though. I only got so many successes after the chain of failures I had. Yosarian2, UT, Empking-as-town, Chair, and--of course--Magister Ludi. With lingering suspicions of Kayne as well. There's no way I could call my successes equal to the failures, especially since my greatest one in this scenario costs the town their win.
-If I got the scum correct, and somehow managed to lynch them, then I'd call it even. Yes, I realize after all the above is said and done, you'd think I'd still call this game an overall failure. But the logic behind here is, that when all is said and done, I got the job accomplished and won the game for the town, in the end.
This is, of course, a rather poor justification. But, come on, let me have *some* dignity left!
(I thought it through when I reviewed my previous 3p lylo game as my alt. At the time, I was honored--I had managed to survive to my first-ever endgame instead of being killed before then! I was humble after the game, and pointed out how--while I did inevitably win the game--it was more through the effort of all the dead players than through me. But thinking it through, it should've been the greatest disgrace ever. Living to 3P lylo isn't the honor I thought it was. Yes, it gives you the chance to hammer the scum. Yes, it leaves the game in the palms of your hand. Yes, it means that ultimately, you could theoretically claim responsibility for the town's victory.
But, come on. To get to 3P lylo means you need to have dodged the NKs. As a Power Role, sure, that's gamebreaking. As a VT, it means you've essentially earned a seal of approval from the scum labelling you "one of the two scummiest townies in the whole game". [You know the saying. "Scum bring who they want to lylo"...] Who would want to take honor in that?)
...Of course, there is a third option. I tend not to think of that one, since it's...well...quite unpleasant. I get my scum guess wrong. Regardless of whether my guess or me is lynched, it means that when it came down to the correct time, I missed. Any, ANY way of saying, "Mastin didn't cost the town the game" instantly vanishes. Theoretically (see the massive ramble above on the subject), you can say my play wasn't that bad up to this point. (I say it is, pretty much the whole dead QT probably agrees, and I'm sure the scum were thinking it.
But still, THEORETICALLY...) Yet if I guess incorrectly? Yeah, there's no theory left. The loss is purely on me. No doubt, no ways out. No excuse for hammering wrong.
If it happened, then I WOULD have completely and utterly, totally failed. All the good is washed out the window in the end if you inevitably have a bad ending.
That's why I really want to find the last scum. My pride doesn't want to be further injured. If I guess wrong, I have to accept that this is my first ever complete failure as town. (Pride damaged. Not beyond repair, but certainly will haunt me for a very long time.) If I guess right but am still lynched, I'm personally content, but obviously still bitter at the same time and not to amused at how much people will rant at me for not fighting harder, or for making a gambit in the first place (I have a one-gambit-per-game limit in place. No more [ends badly, ends very, VERY badly!], but also no less.
) , or some other miscellaneous complaint. (If this happens, I'd say it's...well, pride has been slightly wounded, but will heal. Very close to neutral, but still negative.) The only way I can keep my pride unscathed (or if I were in an arrogant mood [oh, HECK no!
], actually increase it
) is to get it right and somehow lynch them.