[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #3650 (ISO) » Sat Aug 06, 2011 11:32 am

Post by Tragedy »

Empking wrote:y should equal 0 and x should equal 4 or 5 :P

Source Code


Nightless

1 Kingpin (Scum lose if he's lynched.)
1 Goon

4 Townies

The game only lasts for three days. Town do not die when lynched.


Confirmed town that way?

Is this nightless or not?
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Post Post #3651 (ISO) » Sat Aug 06, 2011 11:34 am

Post by Empking »

Quilford wrote:
Empking wrote:y should equal 0 and x should equal 4 or 5 :P

Seriously?


Yes.

Tragedy: Yes they'll be confirmed town and its nightless.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3652 (ISO) » Sat Aug 06, 2011 11:35 am

Post by cjdrum »

How would scum ever win Kingpin if it's Nightless?
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Post Post #3653 (ISO) » Sat Aug 06, 2011 11:36 am

Post by Empking »


The game only lasts for three days.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3654 (ISO) » Sat Aug 06, 2011 6:57 pm

Post by Maruchan »

they have 3 chances to hit the kingpin. if they don't hit the kingpin, they lose. The goon is useless, and is just added in for balance I would assume.
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Post Post #3655 (ISO) » Sat Aug 06, 2011 7:01 pm

Post by Quilford »

It's added in to lower the amount of confirmed town, I would assume?

D1 lynch townie
D2 lynch goon
D3 lynch non-kingpin and lose
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Post Post #3656 (ISO) » Sat Aug 06, 2011 7:17 pm

Post by Nikanor »

Empking wrote:
Source Code


Nightless

1 Kingpin (Scum lose if he's lynched.)
1 Goon

4 Townies

Lynching townie->townie->goon and losing would be pretty lame.
I'm just going to pretend that I'm telling you that the town's EV is 0.5 when I'm really directing that at the other people commenting on your setup.
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Post Post #3657 (ISO) » Sat Aug 06, 2011 7:23 pm

Post by cjdrum »

It's actually slightly more, because if the goon is lynched then there's a higher chance of hitting the Kingpin. Especially with voting patterns and whatnot.

I can leave now, too, if that's better.
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Post Post #3658 (ISO) » Sat Aug 06, 2011 7:28 pm

Post by cjdrum »

Also, Town aren't going to lynch a confirmed Townie.

The odds of hitting the Kingpin, with these things in mind and assuming random lynching, is 1/6 + 1/5 + 1/4, about 0.62.
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Post Post #3659 (ISO) » Sat Aug 06, 2011 7:42 pm

Post by Nikanor »

cjdrum wrote:It's actually slightly more, because if the goon is lynched then there's a higher chance of hitting the Kingpin. Especially with voting patterns and whatnot.

In practice? Sure. The goon isn't going to vote his kingpin either. EV is all about theory, however.
cjdrum wrote:The odds of hitting the Kingpin, with these things in mind and assuming random lynching, is 1/6 + 1/5 + 1/4, about 0.62.

The odds of town winning are as follows:
d1: 1/6 chance of lynching the kingpin d1 = 1/6
d2: 5/6 chance of not lynching the kingpin d1 multiplied by a 1/5 chance of lynching the kingpin d2 = 1/6
d3: 5/6 chance of not lynching the kingpin d1 multiplied by a 4/5 chance of not lynching the kingpin d2 multiplied by a 1/4 chance of lynching the kingpin d3 = 1/6
So actually the town's EV increases by 1/6 for each game day, giving us a total EV of 3/6 or 0.5.
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Post Post #3660 (ISO) » Sat Aug 06, 2011 9:21 pm

Post by BBmolla »

So Goon becomes Jester d3 essentially. Amirite?
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Post Post #3661 (ISO) » Sat Aug 06, 2011 9:53 pm

Post by Quilford »

Pretty much, actually.
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Post Post #3662 (ISO) » Sun Aug 07, 2011 3:11 am

Post by Empking »

Yeah, unless they were lynched previously. (Also (unless I'm missing something) the EV for this sort of set up is (# Days/ # Players).)
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3663 (ISO) » Sun Aug 07, 2011 5:55 am

Post by Nikanor »

Empking wrote:(Also (unless I'm missing something) the EV for this sort of set up is (# Days/ # Players).)

Yes, keeping in mind that there should only be just enough townies to lynch the kingpin.
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Post Post #3664 (ISO) » Sun Aug 07, 2011 11:36 am

Post by wierdalexv »

I didn't really check for balance myself, but I estimated that it is, at least somewhat.

x1 Mafia Godfather
x1 Elite Goon
x1 Mafia Goon
x1 Sane Cop
x1 Gunsmith
x1 Miller
x1 Gun Ownner
x6 VTs

Elite Goon is a Godfather for the Gunsmith. Gun Owner is (obviously) a Miller for the Gunsmith. Miller and Gun Owner recieve a VT Role PM, to prevent them from becoming a named townie. Note that Elite Goon
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Post Post #3665 (ISO) » Sun Aug 07, 2011 11:43 am

Post by Empking »

If F&E is balanced then that isn't, I'd say.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3666 (ISO) » Sun Aug 07, 2011 1:29 pm

Post by tclawren »

Yeah if the millers are aware massclaim will probably kill scum.

If the millers aren't aware it's lame.
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Post Post #3667 (ISO) » Sun Aug 07, 2011 1:55 pm

Post by theplague42 »

Empking wrote:Yeah, unless they were lynched previously. (Also (unless I'm missing something) the EV for this sort of set up is (# Days/ # Players).)

EV?
Part of the problem.
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Post Post #3668 (ISO) » Sun Aug 07, 2011 2:05 pm

Post by Empking »

theplague42 wrote:
Empking wrote:Yeah, unless they were lynched previously. (Also (unless I'm missing something) the EV for this sort of set up is (# Days/ # Players).)

EV?


The odds of town winning with random play.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3669 (ISO) » Sun Aug 07, 2011 2:18 pm

Post by drmyshottyizsik »

ok here it is

x1 Mafia Goon
x1 Mafia RB

x1 Serial Guard Maker

x6 VTs
x1 Day Vig
x3 Guard


Notes
The Guards are assigned to a VT, they don't know which VT they are assigned to.
Each night the Serial Guard Maker Chooses someone to be their guard.
If the person a guard is guarding gets killed or lynched then the guard dies instead.
The 3rd party Guard can choose mafia.
Only alignments are flipped.
Last edited by drmyshottyizsik on Sun Aug 07, 2011 2:50 pm, edited 1 time in total.
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Post Post #3670 (ISO) » Sun Aug 07, 2011 2:20 pm

Post by drmyshottyizsik »

Edit: If the Vig gets RB'd during the night then they can't use their shot in the day.
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Post Post #3671 (ISO) » Sun Aug 07, 2011 2:23 pm

Post by tclawren »

How does 3rd party win?

P-edit: what, it's a day vig?
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Post Post #3672 (ISO) » Sun Aug 07, 2011 2:42 pm

Post by wierdalexv »

Would my game be better if the Miller and Gun Owner were given to one player randomly (including scum), so they know they are a miller but are not confirmed town? Or is that even less fun?
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Post Post #3673 (ISO) » Sun Aug 07, 2011 2:52 pm

Post by drmyshottyizsik »

ok here it is, but better.

x1 Mafia Goon
x1 Mafia RB

x1 Serial Guard Maker

x7 VTs
x1 Vig
x3 Guard


Notes
The Guards are assigned to a VT, they don't know which VT they are assigned to.
Each night the Serial Guard Maker Chooses someone to be their guard.
If the person a guard is guarding gets killed or lynched then the guard dies instead.
The 3rd party Guard can choose mafia.
Only alignments are flipped.
Last edited by drmyshottyizsik on Sun Aug 07, 2011 6:49 pm, edited 2 times in total.
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Post Post #3674 (ISO) » Sun Aug 07, 2011 3:40 pm

Post by wierdalexv »

Also, Godfather can't recieve Miller and Elite Goon can't recieve Gun Owner, obviously.
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