...and they all lived happily ever after
-
-
mith Godfather
- Godfather
- Godfather
- Posts: 9267
- Joined: March 27, 2002
- Location: McKinney, TX
-
-
mith Godfather
- Godfather
- Godfather
- Posts: 9267
- Joined: March 27, 2002
- Location: McKinney, TX
If he was cleared, there's no reason for the town to no lynch either. The whole point of the no lynch with 4 left is to increase the odds of hitting scum from 1/4 to 1/3; and if there's a confirmed innocent, they're already 1/3; may as well lynch and if they get it right an extra player lives.
Practically cleared doesn't equal cleared though, so the no lynch/no kill was the "correct" play until the draw was mentioned.
If you consider a draw half a win, this is a better result for the town than the scum. Scum should expect to win 2/3 by killing if the lynch is random, and from a quick skim I'd say his odds were better than that. So in that sense, he should have killed once Stoofer declared it would be a draw otherwise.-
-
mith Godfather
- Godfather
- Godfather
- Posts: 9267
- Joined: March 27, 2002
- Location: McKinney, TX
-
-
mith Godfather
- Godfather
- Godfather
- Posts: 9267
- Joined: March 27, 2002
- Location: McKinney, TX
Neither side fulfilled their win condition *because* the mod stepped in and said no deaths = draw. You could argue that implicit in the winning conditon is a "losing condition": if you don't win, you lose; but that changes once the mod introduces a "drawing condition" (to "if you don't win or draw, you lose").-
-
mith Godfather
- Godfather
- Godfather
- Posts: 9267
- Joined: March 27, 2002
- Location: McKinney, TX
Copyright © MafiaScum. All rights reserved.