Time Travel Mafia (Game Over)


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Post Post #1375 (ISO) » Thu Jun 30, 2011 4:13 am

Post by Kcdaspot »

@trow. I didn't want to vote RC. i still think hes town.

tomorrow i would suggest we put Trow and Smarg on the block if this doesn't end it.

list submitting time.
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Post Post #1376 (ISO) » Thu Jun 30, 2011 4:18 am

Post by smargaret »

I've already said I don't think it's worth swapping you for GW, but if you're going to, I'd definitely choose GW over Imag.

Why would I point out jil visiting you last night if I were scum? That's really what is getting her lynched today. /WIFOM

I a, as I've said many times, much more uncomfortable with RC's lack of participation.
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Post Post #1377 (ISO) » Thu Jun 30, 2011 5:37 am

Post by Kcdaspot »

smargaret wrote:

Why would I point out jil visiting you last night if I were scum? That's really what is getting her lynched today. /WIFOM



RED ALERT.


.... why would you SAY that...

...smargret tomorrow. confirmed.
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Post Post #1378 (ISO) » Thu Jun 30, 2011 6:26 am

Post by Maxous »

RC wrote: Let's try lynching jil. I'll claim tomorrow.

Sounds good.

KCD wrote: Revive GW, and kill myself. Y/N?

No.

I want to lynch Jil first and see if that ends the game.
If not then we'll see who the mafia's nightkill(s) are.
Then I'll look into other people.
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Post Post #1379 (ISO) » Thu Jun 30, 2011 12:07 pm

Post by Kcdaspot »

cool jil not gonna post.

fastest lynch ever.

not really a good thing...

honestly if she turns town....
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Post Post #1380 (ISO) » Thu Jun 30, 2011 12:19 pm

Post by jilynne1991 »

whatever...i wish i didn't have to be a sacrifice, but I have a feeling town will still win, so might as well speed up teh lynch process.
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Post Post #1381 (ISO) » Thu Jun 30, 2011 12:23 pm

Post by Kcdaspot »

WHAT
A
SCUM
CLAIM.
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Post Post #1382 (ISO) » Thu Jun 30, 2011 12:23 pm

Post by Kcdaspot »

"but I have a feeling town will still win, so might as well speed up teh lynch process."

WOW
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Post Post #1383 (ISO) » Thu Jun 30, 2011 10:33 pm

Post by MrTrow »

Ow it was clear jil was scum before that claim, no one will agrue with that.

Now that she has denied us info yet again (for the last time), i believe it`s time to reveal some info:

I have some low friends in high places (or the other way around, either way have access to the goon-role-pm).

yesterday`s lynch of c-worl over smargaret to me was decided on the fact he paraphrased the goon character description(taking over time)

most of jilynne`s claim is true:
- there is(or at least was) a mafia-alligned player outside of the 'normal team', all the 'normal team' knows is that such a person out there
- the (lynch-)janitor ability was indeed 2-shot (it was also factional)
with jil knowing this i assumed she had access to the goon pm as well. which means she could have told us more:

- mafia has daytalk
- they share a timemachine, it cannot be used for individual powers
- the range of said machine is 3
- the 'there must be a player alive' part of town`s wincon doesn`t apply to the mafia one -> if everyone dies: mafia wins
- they do have a copy of the VT-role-pm

RedCoyote wrote:I need one more piece of information though, C-worl, and I promise to stop bothering you about it. Does your role PM mention anything at all about time traveling, especially in regards to scum. Just read it over very carefully for me and let me know.

This is what i find 'noteworthy' about rc`s actions this game.

Statements like these seem to me he`s looking for his scumbuddies.
However with jilynne`s answers so far i do believe her to be mafia`s 'friend out there'. (with RC feeling the need to breadcrumb/ask for breadcrumb C-worl RC is pretty much cleared)
However should jil flip goon, RC will skyrocket on my list once more.
By the way, your mum says hello.
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Post Post #1384 (ISO) » Thu Jun 30, 2011 10:44 pm

Post by MrTrow »

ebwop:

@Kcda:
i haven`t checked GW`s activity these days, but in my opinion:
confirmed townie > strong townread.
(semi-)fresh look on things hurt scum.

I see no reason why you shouldn`t go for the save, but if you do , don`t take any relevant info with you.
By the way, your mum says hello.
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Post Post #1385 (ISO) » Fri Jul 01, 2011 12:22 am

Post by Tasky »

Ok. I now have 4/5 vote lists to lynch. There is no reason to drag this any further:

jilynne1991 (4): MrTrow,Tragedy, Kcdaspot, Maxous
RedCoyote (0): //

Not Voting (1): smargaret



Spoiler: !!
.




























.




















.

























.


















.




.

jilynne1991, Mafia
Terrorist
Goon
has been lynched D4.

TOWN (MrTrow, Maxous, RedCoyote, smargaret, Tragedy, Kcdaspot, GhostWriter, Amrun, imaginality) WIN THE GAME



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Post Post #1386 (ISO) » Fri Jul 01, 2011 1:37 am

Post by smargaret »

So I log in to tell Tasky that my lynch list is the same, and yeah.

Sorry, KCD. I have a horrible habit of WIFOMing as town, and it's not something I'm sure how to fix.
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Post Post #1387 (ISO) » Fri Jul 01, 2011 2:47 am

Post by GreyICE »

*sigh*

I guess I understand.

I hope everyone understands why it's insanely frustrating to pour 120% into a game, and then get... nothing. And then be told that I should trust the mod and try as I can day 2, and.... have the same thing happen.

Oh and:
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Obvscum was OBVIOUS
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Post Post #1388 (ISO) » Fri Jul 01, 2011 2:47 am

Post by GreyICE »

Ashmed tell = total hax
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Post Post #1389 (ISO) » Fri Jul 01, 2011 4:59 am

Post by Kcdaspot »

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEe HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaa
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Post Post #1390 (ISO) » Fri Jul 01, 2011 5:07 am

Post by GreyICE »

In a larger sense, I think this game suffered from a severe lack of design focus. If the goal was to showcase the time travel mechanic, then I think you should have stuck with basic, mini-normal roles. The complex and irritating voting/lynching mechanics were quite a bit to absorb. A 10:3 (perhaps a tad PR heavy) with some time machines could have made the game quite playable. As it was, this game featured:

- Bizarrely non-standard roles: the number of town PRs was limited, but their role conditions were poorly designed, concentrated power, and made ideal use of their PRs nearly impossible.
- Mafia Janitor: Less said the better.
- Mafia Traitor with nonstandard role components: What?

I really think it was just a case of having too many ideas and no one said 'no' to any of them.
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Post Post #1391 (ISO) » Fri Jul 01, 2011 5:11 am

Post by Kcdaspot »

If i could i wash to post the role pms here..
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Post Post #1392 (ISO) » Fri Jul 01, 2011 5:13 am

Post by Kcdaspot »

wish*
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Post Post #1393 (ISO) » Fri Jul 01, 2011 5:52 am

Post by smargaret »

Wait a minute. Trow, you were a death miller???

Also, can we get the scum qt please?
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Post Post #1394 (ISO) » Fri Jul 01, 2011 7:21 am

Post by Maxous »

Nice =)
Sorry about the mislynch Amrun :/
But Tasky I have to ask..why did Amrun get a sample VT PM and while KCD and smargaret did not?
Was Red Coyote basically a commuter?

As for the mechanics, mafia janitors are really frustrating but I thought everything else was good.
I enjoyed this game!
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Post Post #1395 (ISO) » Fri Jul 01, 2011 8:11 am

Post by Tasky »

GreyICE wrote:In a larger sense, I think this game suffered from a severe lack of design focus. If the goal was to showcase the time travel mechanic, then I think you should have stuck with basic, mini-normal roles. The complex and irritating voting/lynching mechanics were quite a bit to absorb. A 10:3 (perhaps a tad PR heavy) with some time machines could have made the game quite playable. As it was, this game featured:

- Bizarrely non-standard roles: the number of town PRs was limited, but their role conditions were poorly designed, concentrated power, and made ideal use of their PRs nearly impossible.
- Mafia Janitor: Less said the better.
- Mafia Traitor with nonstandard role components: What?

I really think it was just a case of having too many ideas and no one said 'no' to any of them.

what exactly do you mean by concentrated power? I think town had their power spread out quite a bit (4 roles + a weak commuter).
Three town roles were pretty standard. doc, investigative JOAT, active JOAT (both JOATS with usual powers)
The saboteur was the only really new one, cause it was a time-travel-specific role.

I also understand that the lynch mechanics are a bit weird, but it was the only way I could come up with that allowed a clean rewriting of the past. If you have better suggestions, I would gladly hear them (also because I agree that this games lynch mechanics were a little clumsy).

the mafia janitor was kinda necessary. I was expecting him to be used on NKs, though. The doc would otherwise be much too strong, if he could just revive confirmed innocents every day.
Of course the janitor had to be limited, therefore the 2-shot. Probably next time I will limit it to NKs (as that was the purpose all along).

The terrorist was more an emergency ability than anything else. In 95% of the cases he would just be a normal traitor. But I wanted to give scum a resort against elusive town roles. scum could have problems to kill certain key players (especially the doc)
I expected the terrorist to play like an investigation immune traitor most of the time.
The reason why I chose to include a traitor, was that imho the time travel mechanics make scum quite strong (as long as they have a janitor), so I felt a full fledged scum team would be overpowered.

I was a little sad, that the saboteur never came into effect (the one time he targeted a time traveling role he was blocked).
he was also supposed to be a red herring for the mafia, who would think he was their traitor.
Last edited by Tasky on Fri Jul 01, 2011 8:16 am, edited 1 time in total.
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Post Post #1396 (ISO) » Fri Jul 01, 2011 8:14 am

Post by Tasky »

Maxous wrote:But Tasky I have to ask..why did Amrun get a sample VT PM and while KCD and smargaret did not?

I just wanted to punish players for outguessing the mod. Other than that, no particular reason.

Was Red Coyote basically a commuter?

sorta.
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Post Post #1397 (ISO) » Fri Jul 01, 2011 8:21 am

Post by Kcdaspot »

if they didn't clean up amrun's lynch..

the town would be in BIG trouble.
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Post Post #1398 (ISO) » Fri Jul 01, 2011 9:08 am

Post by Tasky »

Kcdaspot wrote:if they didn't clean up amrun's lynch..

the town would be in BIG trouble.

that's what I thought too.
I think that cleanup was a major mistake, with an Amrun town flip, I think smargaret or Kcdaspot would have been easy to lynch
should have saved it for a night kill.
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Post Post #1399 (ISO) » Fri Jul 01, 2011 9:22 am

Post by Maxous »

Not to sound smart, but in a confirmed one-faction game we were not going to beleive that a mafia would be night killed by themselves.
We would of known they were town.
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