The StarCraft II thread

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Post Post #600 (ISO) » Sun May 22, 2011 9:55 am

Post by pickemgenius »

im #1 GM.

nbd
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Post Post #601 (ISO) » Mon May 23, 2011 2:52 pm

Post by Papa Zito »

Iecerint wrote:Is anyone on MS awful at Starcraft II?

I should be the worst on here.
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Post Post #602 (ISO) » Mon May 23, 2011 7:56 pm

Post by AGar »

I think that honor belongs to me, tyvm. At least, for now it does.
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Post Post #603 (ISO) » Mon May 23, 2011 8:13 pm

Post by Gammagooey »

I'd say we should have a WORST OF THE WORST tournament but we never even finished the actual one >.>
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Post Post #604 (ISO) » Mon May 23, 2011 8:33 pm

Post by UltimaAvalon »

Gammagooey wrote:I'd say we should have a WORST OF THE WORST tournament but we never even finished the actual one >.>

wouldn't this be unreliable since throwing the match would result in "winning"
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Post Post #605 (ISO) » Mon May 23, 2011 9:03 pm

Post by Gammagooey »

Of course it would be unreliable, the point is to have a very silly tournament with builds and attacks that make no sense whatsoever.
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Post Post #606 (ISO) » Mon May 23, 2011 9:22 pm

Post by JDodge »

dibs on casting that shit if it happens (i would imagine from replays)
stream

ffxiv/speedrunning sometimes/other things?
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Post Post #607 (ISO) » Tue May 24, 2011 1:55 am

Post by xRECKONERx »

I'm in love with 2v2. 1v1 I'm still a bit rusty, but 2v2 is actually helping me learn quite well. Then again, I'm playing with a friend of mine who is a fucking baller at Protoss, so yeah.
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Post Post #608 (ISO) » Tue May 24, 2011 3:30 am

Post by Shanba »

I would totally co-cast.
(10:50:24 PM) xcaykex: GODDAMNIT I DONT WANNA GET RID OF MY TENTACLE RAPE PORN

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Post Post #609 (ISO) » Tue May 24, 2011 4:41 am

Post by Knight of Cydonia »

I would totally win. Or lose. Whatever the objective is here.
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Post Post #610 (ISO) » Tue May 24, 2011 7:38 am

Post by ReaperCharlie »

I would definitely be down for trying to be the worst (but I wouldn't have to try
too
hard).
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Post Post #611 (ISO) » Tue May 24, 2011 11:50 am

Post by Moratorium »

Moratorium.246 here.

I play Protoss, wondering what other Protosses here have been using as a build for PvP since 1.3.3 added 20 seconds to Warpgate Research.
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Post Post #612 (ISO) » Tue May 24, 2011 2:21 pm

Post by xRECKONERx »

Can someone look at this replay and tell me how badly I fucked up?

http://www.mediafire.com/?d6ple17adjntwyr
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Post Post #613 (ISO) » Tue May 24, 2011 2:43 pm

Post by Moratorium »

xRECKONERx wrote:Can someone look at this replay and tell me how badly I fucked up?

http://www.mediafire.com/?d6ple17adjntwyr


- No scouting (first recon of a potential enemy base at the 12 minute mark with your main army)
- Nowhere near enough SCV's (18 at the 10 minute mark, you should be saturated on 1 base and getting near to it on a second by 10 minutes)
- Supply blocked a few times (27 supply, 59 supply)
- Never expanded (If you're one basing, your main attacking thrust shouldn't be at 15 minutes)

Scout with an early SCV at the very least. Make SCV's constantly. Look to expand at around the 7 minute mark and take a third at 15 minutes (just general guidelines, you can go slower or faster). Don't get supply blocked.

If you only take one piece of advice out of all of it, make more SCV's. Just constantly make them. Just that alone and you'll improve a lot.
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Post Post #614 (ISO) » Tue May 24, 2011 4:21 pm

Post by gandalf5166 »

I would participate in a worst at SCII tournament once I finish the campaign. I've beaten 4 or 5 missions as of now.
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Post Post #615 (ISO) » Tue May 24, 2011 4:25 pm

Post by gandalf5166 »

xRECKONERx wrote:I'm terrible, Iece.

DO YOU PLAY DURING THE DAY

BECAUSE I BET I SUCK MORE
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Post Post #616 (ISO) » Tue May 24, 2011 4:28 pm

Post by gandalf5166 »

JDodge wrote:
TheButtonmen wrote:
JDodge wrote:we took down his colossus with zerglings and zealots


What is this, I don't even....

Like did he just leave them in the middle of a flat open field on hold position?


we 5 warpgate zealot + a shitload of speedling rushed them, the P rushed to colossi while the T is T and thus went for one metric fuckton of rines

peg squeezed one stalker in which helped, and they were essentially already dead and unable to produce anything - the toss though had the one colossus out, which i swarmed with lings because unupgraded colossi without range vs speedlings isn't actually that bad if you can get a full surround

I don't understand any of this post. :shifty:
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Post Post #617 (ISO) » Tue May 24, 2011 5:03 pm

Post by xRECKONERx »

gandalf5166 wrote:
xRECKONERx wrote:I'm terrible, Iece.

DO YOU PLAY DURING THE DAY

BECAUSE I BET I SUCK MORE

I start my new internship next Tuesday, so I'm going balls-out with SC2 until then since my playtime will be severely limited.
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Post Post #618 (ISO) » Wed May 25, 2011 5:01 am

Post by DeathRowKitty »

Moratorium wrote:
xRECKONERx wrote:Can someone look at this replay and tell me how badly I fucked up?

http://www.mediafire.com/?d6ple17adjntwyr


- No scouting (first recon of a potential enemy base at the 12 minute mark with your main army)
- Nowhere near enough SCV's (18 at the 10 minute mark, you should be saturated on 1 base and getting near to it on a second by 10 minutes)
- Supply blocked a few times (27 supply, 59 supply)
- Never expanded (If you're one basing, your main attacking thrust shouldn't be at 15 minutes)

Scout with an early SCV at the very least. Make SCV's constantly. Look to expand at around the 7 minute mark and take a third at 15 minutes (just general guidelines, you can go slower or faster). Don't get supply blocked.

If you only take one piece of advice out of all of it, make more SCV's. Just constantly make them. Just that alone and you'll improve a lot.

Two things to add to this:
1) It's often a good idea to scan before you attack. It's a bit of a tip off that you're about to attack, but for the extra few seconds, you're often better off knowing what you're going against. At the very least, scanning after the first set of baneling bombs went off could have helped.
2) If you're going to go with few marines, you should probably get either vikings or turrets. Unless you've scouted and seen your opponent has no air units (easier to do against zerg, since the spire has to be on creep), you should really have some sort of anti-air. Not having anti-air leads to this (not exactly my best game...I'd prefer it it wasn't analyzed >.> (I'm the zerg player in that game)).
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Post Post #619 (ISO) » Wed May 25, 2011 5:07 am

Post by Papa Zito »

Gammagooey wrote:I'd say we should have a WORST OF THE WORST tournament but we never even finished the actual one >.>

You won the actual one.

Sure, I'll /in for the Worst of the Worst.

In preparation, I won't play any SC2 until the tourney.
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Post Post #620 (ISO) » Wed May 25, 2011 5:08 am

Post by Flameaxe »

I might be convinced to join the WotW.
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Post Post #621 (ISO) » Wed May 25, 2011 5:19 am

Post by gandalf5166 »

I'm going to have to practice for the WotW so that I don't autowin >.>
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Post Post #622 (ISO) » Wed May 25, 2011 5:19 am

Post by xRECKONERx »

/in for Worst of the Worst (as in, probably going out first round... unless the objective is to lose? I'm confused)
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Post Post #623 (ISO) » Wed May 25, 2011 5:34 am

Post by ReaperCharlie »

lol, tentative /in
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User avatar
Moratorium
Moratorium
Mafia Scum
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Moratorium
Mafia Scum
Mafia Scum
Posts: 1533
Joined: September 14, 2008

Post Post #624 (ISO) » Wed May 25, 2011 5:35 am

Post by Moratorium »

DeathRowKitty wrote:
Two things to add to this:
1) It's often a good idea to scan before you attack. It's a bit of a tip off that you're about to attack, but for the extra few seconds, you're often better off knowing what you're going against. At the very least, scanning after the first set of baneling bombs went off could have helped.
2) If you're going to go with few marines, you should probably get either vikings or turrets. Unless you've scouted and seen your opponent has no air units (easier to do against zerg, since the spire has to be on creep), you should really have some sort of anti-air. Not having anti-air leads to this (not exactly my best game...I'd prefer it it wasn't analyzed >.> (I'm the zerg player in that game)).


Preemptive apology if this sounds overly confrontational, it's not meant to be.

I truly feel that Reckoner would profit much more by simply working on his macro mechanics, and completely ignoring (for now) things like attacking micro (like pre-battle scans) and army compositions (like deciding on anti-air).

- He lost that game because he didn't have enough stuff.
- He didn't have enough stuff because he didn't have enough buildings to make stuff.
- He didn't have enough buildings to make stuff because he didn't have enough bases to generate an economy.
- He didn't have enough bases to generate an economy because he didn't have enough money to expand.
- He didn't have enough money to expand because he wasn't making probes.

- Imagine that same replay where all he did different was make probes. All the time. Nothing queued, but just constant probe production.
- Now suddenly, with the same sized initial army, you've got enough extra minerals to expand appropriately.
- Now that you can expand, you can make even more SCV's and your income increases dramatically.
- Now you've got a good income, you can make several more production buildings/upgrade buildings while still building your army.
- Now that you've got more production buildings, your army grows much faster.

That attack at... 14 minutes or so.. should have been with an army much closer to 200 supply than the 80 or so he was at. With more efficient macro, even slightly so, he could have roflstomped that zerg. No need for pre-attack scans or concerns about Vikings, he could have 1a'd his entire army to the back of his opponent's enemy base and not even look at the battle and just win.

And it all comes down to SCV's.
Men's evil manners live in brass; their virtues we write in water.

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