[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #3125 (ISO) » Tue Apr 26, 2011 3:26 am

Post by Max »

Day One - Mafia A enabler lynched...
Night One - There are 5 ways for the other enabler to be removed... 2 Kills from M-B, 1 From M-A and 2 From the disablers.

So, Mafia A could be screwed by night one. Also town can lose lynching correct every time:
Day One - Maf A lynched
Night One - 4 Townies die...
Day Two - Maf B Lynched
Night Two - 4 More Townies Die...

Then whoever wins is based on which Enablers are alive...
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Post Post #3126 (ISO) » Tue Apr 26, 2011 7:32 am

Post by Powerrox93 »

Tragedy wrote:
Vengeful Lovers Multiball


2 Mafia Goon Lovers

2 Werewolf Lovers

2 Serial Killing Lovers

6 Vengeful Lovers


> Vengeance only happens on Day 1
> Nightless
> Serial Killers wins when it equals the amount of Town : 3rd Party
Does the Vengeful loveres each get one shot or does the couple as a whole get one shot?
Hoping to make a comeback to mafia soon...

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Post Post #3127 (ISO) » Tue Apr 26, 2011 9:34 am

Post by Tragedy »

Powerrox93 wrote:
Tragedy wrote:
Vengeful Lovers Multiball


2 Mafia Goon Lovers

2 Werewolf Lovers

2 Serial Killing Lovers

6 Vengeful Lovers


> Vengeance only happens on Day 1
> Nightless
> Serial Killers wins when it equals the amount of Town : 3rd Party
Does the Vengeful loveres each get one shot or does the couple as a whole get one shot?
The couple as hole gets a whole shot. :3
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Post Post #3128 (ISO) » Tue Apr 26, 2011 12:02 pm

Post by Parama »

Bloodbath in Camden ended, so I'm going to propose its setup as an Open:

10 VTs
6 Mafia Goons

Special Mechanic:
If a VT is lynched during the day, the mafia vote off one of their goons to be killed that night. They may still kill on that night.

Result:
4 mislynches for town to lose.
3 scum lynches for town to win.

It's kinda like a 10:3 mini normal, except with more scum to lynch and less swinginess.
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Post Post #3129 (ISO) » Tue Apr 26, 2011 12:06 pm

Post by chkflip »

chkflip wrote:
DarthYoshi's 13p Faith Plus One!


3x Mafia Goons

2x Town-aligned Faith Healers

1x Town-aligned Sane Cop

7x Vanilla Townies


Special Mechanic: If both Faith Healers protect the same person in one night, the protection is guaranteed to not work. Y'know, competing religions and whatnot.

Day start.

Just want to repost this because my open is super soon and I want to run this setup. I nominated it but it still needs seconds and so on. So you should so that. xD
zOMG one more vote and I (think I) can use this setup for my open... and I'm FIFTH to next! XDXD NTH IT. PLZ. KTHXBAI

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Post Post #3130 (ISO) » Tue Apr 26, 2011 12:09 pm

Post by andrew94 »

erm got an idea. how about make then one even night doc and one odd night doc?
so its kinda like 50%?
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Post Post #3131 (ISO) » Tue Apr 26, 2011 1:14 pm

Post by Amrun »

I'll nth or vote the faith healer mafia. It looks fun and I liked it when it was proposed.
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Post Post #3132 (ISO) » Tue Apr 26, 2011 2:08 pm

Post by DarthYoshi »

I love how chkflip is pushing my setup even harder than I am. :)

Andrew--that setup could still be broken with the follow-the-cop technique.

Animorpherv--very sorry I forgot to reply to you, man--if making the faith healers immune to protection is necessary for approval, then I'll totally allow that change, but tbh, I'm not as worried about it--other setups get by w/ multiple protective roles without those roles having to be immune to protection.
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Post Post #3133 (ISO) » Tue Apr 26, 2011 2:35 pm

Post by animorpherv1 »

Multiple protective role + No Cop > Multiple Protective Roles + Cop because 2 confiremd townies in 1 day < 1 confirmed in 1 day
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Post Post #3134 (ISO) » Tue Apr 26, 2011 7:01 pm

Post by xRECKONERx »

How would Cop + Doc + 3 VTs + Goon + Goon work as an open setup?

Mafia would know they have to counterclaim cop D1.
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Post Post #3135 (ISO) » Tue Apr 26, 2011 7:27 pm

Post by GreyICE »

xRECKONERx wrote:How would Cop + Doc + 3 VTs + Goon + Goon work as an open setup?

Mafia would know they have to counterclaim cop D1.
Meh, I doubt a setup like that would work. Too strange, people haven't played anything like it.
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Post Post #3136 (ISO) » Tue Apr 26, 2011 7:44 pm

Post by xRECKONERx »

Oh yeah.
Night start.

So mafia have to counterclaim Cop or Doc D1.
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Post Post #3137 (ISO) » Tue Apr 26, 2011 7:44 pm

Post by GreyICE »

Gah! This is not a thread for your witchcraft!

Btw, based on bloodbath in camden:

10 VTs
6 Goons

Each night the scumteam must select a goon, that goon dies.
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Post Post #3138 (ISO) » Wed Apr 27, 2011 12:54 am

Post by Parama »

@GreyICE:
Parama wrote:Bloodbath in Camden ended, so I'm going to propose its setup as an Open:

10 VTs
6 Mafia Goons

Special Mechanic:
If a VT is lynched during the day, the mafia vote off one of their goons to be killed that night. They may still kill on that night.

Result:
4 mislynches for town to lose.
3 scum lynches for town to win.

It's kinda like a 10:3 mini normal, except with more scum to lynch and less swinginess.
<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<

about 10 posts up
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Post Post #3139 (ISO) » Wed Apr 27, 2011 3:06 am

Post by ConSpiracy »

It's kinda like a 10:3 mini normal, except with more scum to lynch and less swinginess.
Although there are more scum to lynch, keep in mind that scum has to fool just 3 townies every day to get a mislynch.
Okay, that would expose the scumteam a bit too much, but 70% of the town has to agree on a scumlynch. That is a lot.
I highly doubt this setup will have a 50%/50% win ratio or is even near it.
If somebody has tools to fix my scumdar, pm me.
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Post Post #3140 (ISO) » Wed Apr 27, 2011 3:39 am

Post by GreyICE »

Parama wrote:@GreyICE:
Parama wrote:Bloodbath in Camden ended, so I'm going to propose its setup as an Open:

10 VTs
6 Mafia Goons

Special Mechanic:
If a VT is lynched during the day, the mafia vote off one of their goons to be killed that night. They may still kill on that night.

Result:
4 mislynches for town to lose.
3 scum lynches for town to win.

It's kinda like a 10:3 mini normal, except with more scum to lynch and less swinginess.
<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<_<

about 10 posts up
lol, I'm good.

I calculated a town win rate of 40% for that setup, which I think is too low given the raw power level of the mafia, especially if they're controlling who dies (and the vote thing doesn't work in an open, as you could easily mod-confirm a ton of town). I think the version where 2 scum lynches is a loss is slightly better given that difference.
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Post Post #3141 (ISO) » Wed Apr 27, 2011 4:40 am

Post by gandalf5166 »

Maybe if it was random which one died :/
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Post Post #3142 (ISO) » Wed Apr 27, 2011 6:04 am

Post by Max »

Better Idea:
If Town Mislynch, Scum Sacrifice a player
If Town Lynch Correctly, Scum kill a townie.

Like My "perpetual mylo". It reduces the swinginess as appropriate.
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Post Post #3143 (ISO) » Wed Apr 27, 2011 6:22 am

Post by Parama »

^game I based the mechanic off of

But that's kinda, y'know, going to have the same problem. Literally every townie had to be on a scum lynch wagon? Uh...
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Post Post #3144 (ISO) » Wed Apr 27, 2011 6:47 am

Post by GreyICE »

Parama wrote:^game I based the mechanic off of

But that's kinda, y'know, going to have the same problem. Literally every townie had to be on a scum lynch wagon? Uh...
Well it helped for us that we basically were one step ahead of the entire thread.

Emp would have gotten the setup weirdness pretty fast AND he was obvtown, he had to be seeing the wall of VT tells and would have guessed what had happened (I've never seen a game where 9/10 of the town gave off obvious VT tells before, but I knew by the end of day 1 we were living in a world of Vanilla). Slaxx the day before he broke the setup, LLD's call on Pine got him before he broke it, and Toog needed maybe 1 more day to figure out which way was up :P

I think the version with the 1 scum dead per night is better because it makes bussing near suicidal. That gives the town a LOT to work with.
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Post Post #3145 (ISO) » Wed Apr 27, 2011 6:49 am

Post by MagnaofIllusion »

Max wrote:Better Idea:
If Town Mislynch, Scum Sacrifice a player
If Town Lynch Correctly, Scum kill a townie.

Like My "perpetual mylo". It reduces the swinginess as appropriate.
I approve of Max's set-up with the following added rule.

Scum are not allowed to Sacrifice any scum player who hammers a wagon. It prevents the L-1 on Town quickhammer and sacrifice strategy that really helped Scum win in the original iteration.
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Post Post #3146 (ISO) » Wed Apr 27, 2011 6:50 am

Post by GreyICE »

MagnaofIllusion wrote:
Max wrote:Better Idea:
If Town Mislynch, Scum Sacrifice a player
If Town Lynch Correctly, Scum kill a townie.

Like My "perpetual mylo". It reduces the swinginess as appropriate.
I approve of Max's set-up with the following added rule.

Scum are not allowed to Sacrifice any scum player who hammers a wagon. It prevents the L-1 on Town quickhammer and sacrifice strategy that really helped Scum win in the original iteration.
Ours was apparently the 'scum player who got the most votes in the entire game' which ended up looking a hell of a lot like random.org to us (damn RVS :P).
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Post Post #3147 (ISO) » Wed Apr 27, 2011 6:59 am

Post by Powerrox93 »

Tragedy wrote:
Powerrox93 wrote:
Tragedy wrote:
Vengeful Lovers Multiball


2 Mafia Goon Lovers

2 Werewolf Lovers

2 Serial Killing Lovers

6 Vengeful Lovers


> Vengeance only happens on Day 1
> Nightless
> Serial Killers wins when it equals the amount of Town : 3rd Party
Does the Vengeful loveres each get one shot or does the couple as a whole get one shot?
The couple as hole gets a whole shot. :3
Who wins when the game is at 2:2:2:2? SK? Non-town draw?
Hoping to make a comeback to mafia soon...

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Post Post #3148 (ISO) » Wed Apr 27, 2011 9:07 am

Post by xRECKONERx »

Can someone just run a Dethy? :P
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Post Post #3149 (ISO) » Wed Apr 27, 2011 9:16 am

Post by Tragedy »

@Powerrox: If it reaches to 2:2:2:2, then each member of each faction will have to start fully eliminating the other faction..
For Town, they will force to eliminate 2 scum teams, possibly the SK.
For SK, they have to get rid of scum/town or they already won in the occasion they equal amount of with the town.
For scums, they have to get rid of both other scum factions & Town.
... Or they go through a draw... :|
I blame you for this.
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[10/15/2013 - 00:13] -
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